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Forums - Sony Discussion - Rumor: PS5 announcement coming mid 2019 and more info at PSX 2019

Pemalite said:
DonFerrari said:

Launch is different than design. At the time they decided the architeture and components the memory was still more expensive (and you can see the reactions on this forum on the relentless discussion on the memory decisions of both consoles). You can let it go and accept that sometimes the console makers will choose something that is more expensive at the moment of launch if they see that long run it will make they more money even if at first they need to eat up a little of the cost, Sony have made it with PS1, 2 and 3. Or will you say to me that BD drive was the most cost sensitive decision? Or Cell?

I recognize that sometimes they will opt for more expensive hardware, what I am trying to say is that consoles have a budget, they aren't going to break through that budget... And sometimes a console manufacturer might make a priority of one component over another... Case in point the Playstation 4 prioritized Ram over the CPU.

But...  Even though they might choose something which is a little more expensive, doesn't mean it's high-end.

The Playstation 3 was a unique beast as Sony went all out on everything. - Did they really need to include the PS2 components when software emulation could have been sufficient?
Did they really need to spend an obscene amount of money on a CPU when a CPU more along the lines of what the Xbox 360 had would have been perfectly sufficient?
Did they really need to opt for their expensive memory setup?
Did they really need to include a card reader?

...And the price was reflected in that, to the point where some people needed a second job to afford such a console.

It wasn't until the PS3 went on a diet and cut out allot of that rubbish that it became more tenable for the masses, that was the big lesson that Sony learned with the Playstation 3.

In retrospect, PS should have launched 2 SKU's like they did, but in a different manner that was totally doable back then without simply saying they never should have used cell. It should have been the 60GB BC model for $599, along with a 20GB non BC model for $399. Based on the rise in sales once PS3 slim hit the market, a non BC model right off the bat would have solved a lot of the early sales problems. Games were going to be an issue for awhile no matter what until cell was better understood, but at least they could have kept some from jumping into the MS camp with a lower cost of entry. I would have to imagine that one change would have put PS3 within reach of 100 million.



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EricHiggin said:

In retrospect, PS should have launched 2 SKU's like they did, but in a different manner that was totally doable back then without simply saying they never should have used cell. It should have been the 60GB BC model for $599, along with a 20GB non BC model for $399. Based on the rise in sales once PS3 slim hit the market, a non BC model right off the bat would have solved a lot of the early sales problems. Games were going to be an issue for awhile no matter what until cell was better understood, but at least they could have kept some from jumping into the MS camp with a lower cost of entry. I would have to imagine that one change would have put PS3 within reach of 100 million.

I agree.
But by the same token, the Cell processor was completely unnecessary, Sony would have sunk a truck ton of cash into that design. (In collaboration with others of course like IBM)
Even if manufacturing costs were tenable, the R&D costs was a significant part of the initial high price... Towards the end of that console generation, Sony wasn't able to consolidate the GPU, CPU and such into a single chip like Microsoft did either, most likely because of nVidia.

They could have spent that extra R&D budget on say... More Ram or a faster GPU... Or. Lord forbid. A lower price.
But the Cell wasn't the only inhibitor to Sony hitting a lower launch price which is what I am trying to convey, so many aspects that just didn't need to be there or could have been dumbed down.

Obviously they didn't make the same mistake twice, the Playstation 4, for all intents and purposes and shortcomings had the right combination of hardware at the right price, it wasn't a high-end device though, but Sony did invest in components that will give the biggest bang-for-buck and they were rewarded for that with good sales.



--::{PC Gaming Master Race}::--

Intrinsic said:
DonFerrari said:

Problem is that they really would prefer to not have anything below MS at the start of the gen for then to take cheapshots.

If they can put 1TB SSD for the same price of 128GB SSD and 2TB HDD then sure it's a much better solution. But if they go and have a console at launch that is 128 or 256GB SSD it will be seem as downgrade from this gen and much inferior to a Xbox with 2TB HDD for the casual buyer and also be pushed in marketing.

I wouldn't mind paying 500-600 USD on the console if all that budget is used to put the best components on price benefit to push for best possible graphics in budget, but it'll be hard to see over 399 launch from Sony.

I really don't think hard drive size could ever be used as a reason to buy a console. Ever.

If anything the fact one is an SSD and the other is a HDD and one is faster and the other is slower will make for more relevant talking points. When there are videos of games loading in half the time on one console vs the other no one will say " takes twice as long to load but at least you can store twice as many games at once though".

I think the most the consoles can cost will be $499. And even that may be pushing it.

I honestly wouldn't be surprised if we see a $399 SKU without a disc drive and 1TB of storage and a $499 sku with the disc drive and 2TB of storage. And then have an external disc drive as an accessory for around $79. 

If HDD was never a reason to buy X360 and PS3 then they wouldn't have had multiple sizes along the gen and always at least 2 at the same time for each.

And you seeing multiple HDD sizes and different prices already show you know it is a selling point. It is the way they can profit most since it's the single component in the two gen where they could increase price and profit without differentiating performance.

Pemalite said:
DonFerrari said:

OK we have an agreement on the first part. But it seemed you were putting it all on getting the cheapest period.

In Microsoft and Nintendo's case, they did go for the cheapest.
Still this is a PS5 discussion and you were talking as if all always gone for the cheapest (still I don't think X1X with vapor chamber is the cheapest option they had).

DonFerrari said:

Launch is different than design. At the time they decided the architeture and components the memory was still more expensive (and you can see the reactions on this forum on the relentless discussion on the memory decisions of both consoles). You can let it go and accept that sometimes the console makers will choose something that is more expensive at the moment of launch if they see that long run it will make they more money even if at first they need to eat up a little of the cost, Sony have made it with PS1, 2 and 3. Or will you say to me that BD drive was the most cost sensitive decision? Or Cell?

I recognize that sometimes they will opt for more expensive hardware, what I am trying to say is that consoles have a budget, they aren't going to break through that budget... And sometimes a console manufacturer might make a priority of one component over another... Case in point the Playstation 4 prioritized Ram over the CPU.
They have a budget, but sometimes they can break it, Sony have always sold consoles for loss at launch (PS4 was just the lowest loser and still needed a game and PSN sold to have break even at launch).
But...  Even though they might choose something which is a little more expensive, doesn't mean it's high-end.
Between cheapest and high-end there is a world, of over 3000 USD difference if you were looking PC. So It is quite easy to see that for a performance they will look at best cost benefit, but as said they will look full gen not just launch.
The Playstation 3 was a unique beast as Sony went all out on everything. - Did they really need to include the PS2 components when software emulation could have been sufficient?

When they removed HW emulation the SW didn't make 100% compatibility, and quite possibly as Sony isn't a SW company they didn't saw it as an easy match to do it all by SW, because even after they manage to do it they removed later.
Did they really need to spend an obscene amount of money on a CPU when a CPU more along the lines of what the Xbox 360 had would have been perfectly sufficient?
Did they really need to opt for their expensive memory setup?
Did they really need to include a card reader?

...And the price was reflected in that, to the point where some people needed a second job to afford such a console.
The second job is quite the exaggeration, USD 499 for the 20GB isn't obscene nor really prohibitively expensive. And even so Sony lost over 200 USD per console sold. So you really lost all your leverage on always choosing the cheapest or even the most cost conscious option with PS3 example alone. But please explain the choice of DVD for PS2 at a time when DVD players costed as much as a PS2.
It wasn't until the PS3 went on a diet and cut out allot of that rubbish that it became more tenable for the masses, that was the big lesson that Sony learned with the Playstation 3.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

One sneak peak into the next-gen console is that chinese console "subor z plus" which was released with a 4/8  core ryzen cpu clocked at 3ghz and 24CU Vega with 1,3ghz speed totaling 3,99TF.

But it's just really bad news, according to anandtech that SOC is just below 400mm2 die size and eurogamer says the console pulls 185watt this is on 14nm. Since 7nm(high performing one) is 2x transistor density and 0.5 less power by just doing simple math we won't be getting anything higher than a 8/16 core ryzen cpu clocked at 3ghz with a GPU that has 8TF.

I hope this wrong though. But we might need to prepare we getting a very low TF console.

 

Sources:

"Using Crysis 3 to push the machine to max load, a 185W peak is drawn from the mains."

https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-subor-z-plus-ryzen-vega-chinese-console

 

"so doing some pixel counting and taking that variance into account, we get a upper limit on die size of 21.31mm x 18.65mm and a die area of 397.5mm2."

https://www.anandtech.com/show/13163/more-details-about-the-zhongshan-subor-z-console-with-custom-amd-ryzen-soc

Last edited by Trumpstyle - on 26 November 2018

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

DonFerrari said:
Still this is a PS5 discussion and you were talking as if all always gone for the cheapest (still I don't think X1X with vapor chamber is the cheapest option they had).

The Xbox One X is a premium console with a higher ticket price to match, meaning components can take a step up on the ladder as it has a larger budget.
Vapor Chamber cooling isn't super expensive anyway... Now if the console used water cooling...

With that in mind, even the Xbox One X isn't using high-end components, it's a mix of low-end and mid-range.

DonFerrari said:
They have a budget, but sometimes they can break it, Sony have always sold consoles for loss at launch (PS4 was just the lowest loser and still needed a game and PSN sold to have break even at launch).

$400USD is pretty much the sweet spot.
You aren't going to build a console out of $800 worth of components and sell it at $400 USD, that really doesn't make good business sense, they still need to stick to a budget.

DonFerrari said:
When they removed HW emulation the SW didn't make 100% compatibility, and quite possibly as Sony isn't a SW company they didn't saw it as an easy match to do it all by SW, because even after they manage to do it they removed later.

Microsoft doesn't have 100% compatibility with Original Xbox compatibility on the Xbox 360. - Some games run with poor framerates, glitches and so on.
The Xbox One doesn't have 100% compatibility with Xbox 360 or Original Xbox games either, but what they are doing is rolling out the Emulation on a per-game basis and sometimes will go back and update older emulated games to improve framerates and fix bugs.

Sony could build a team and take a similar approach that Microsoft has done, but probably just can't warrant the expense or effort for a "Free" feature.

DonFerrari said:
The second job is quite the exaggeration, USD 499 for the 20GB isn't obscene nor really prohibitively expensive. And even so Sony lost over 200 USD per console sold.

It was $1,000 AUD here. Even the Xbox One X was $650 AUD.
Is it an exaggeration?
Keep in mind about inflation.

Ken Kutaragi did say that people will work "more hours" to afford a Playstation 3 remember.
https://www.wired.com/2013/02/sony-ps3-promises/

DonFerrari said:
So you really lost all your leverage on always choosing the cheapest or even the most cost conscious option with PS3 example alone.

No I haven't. Because I said the Playstation 3 was an exception.

DonFerrari said:

But please explain the choice of DVD for PS2 at a time when DVD players costed as much as a PS2.

The PS2 launched at $299 USD. Are you suggesting that the component costs of the consoles could have been $500-$600 USD?
Not entirely sure who manufactured the PS2 DVD drives (I haven't exactly looked into it, but feel free to) but if Sony was the drive manufacturer, then they could have saved costs directly that way.

Even then as you well know, the Playstation 2 didn't have loads of Ram, didn't have a super large and expensive CPU or GPU.


Trumpstyle said:

One sneak peak into the next-gen console is that chinese console "subor z plus" which was released with a 4/8  core ryzen cpu clocked at 3ghz and 24CU Vega with 1,3ghz speed totaling 3,99TF.

But it's just really bad news, according to anandtech that SOC is just below 400mm2 die size and eurogamer says the console pulls 185watt this is on 14nm.

You can get a Quad-Core Ryzen with 10CU's @ 15w.

The chips you are looking at though are desktop-equivalent parts which aren't binned for lower power consumption.

AMD's GPU's though are inefficient, that is where your power budget is going to be spent, wait for Navi or AMD's Next Gen architecture before seeing how things land.

Trumpstyle said:

Since 7nm(high performing one) is 2x transistor density and 0.5 less power by just doing simple math we won't be getting anything higher than a 8/16 core ryzen cpu clocked at 3ghz with a GPU that has 8TF.

Depends on how much of the die area is going to be dark to reduce leakage.

I think a single Ryzen CCX (Thus 4 to 6 cores) is what we will get next gen... And that is fine as even a Quad-Core Ryzen without hyperthreading will beat the crap out of an 8-core Jaguar or Cell.

Trumpstyle said:

I hope this wrong though. But we might need to prepare we getting a very low TF console.

Who cares? If TF was everything then it might actually be important, but it's not.

 

Trumpstyle said:

Sources:

"Using Crysis 3 to push the machine to max load, a 185W peak is drawn from the mains."

https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-subor-z-plus-ryzen-vega-chinese-console

That is the power consumption for the entire machine.
The Xbox One X will do 172w from the wall playing Gears of War and the base Xbox One will do 107w.

https://www.anandtech.com/show/11992/the-xbox-one-x-review/6

So in that retrospect, 185w is fine.



--::{PC Gaming Master Race}::--

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Pemalite said:
EricHiggin said:

In retrospect, PS should have launched 2 SKU's like they did, but in a different manner that was totally doable back then without simply saying they never should have used cell. It should have been the 60GB BC model for $599, along with a 20GB non BC model for $399. Based on the rise in sales once PS3 slim hit the market, a non BC model right off the bat would have solved a lot of the early sales problems. Games were going to be an issue for awhile no matter what until cell was better understood, but at least they could have kept some from jumping into the MS camp with a lower cost of entry. I would have to imagine that one change would have put PS3 within reach of 100 million.

I agree.
But by the same token, the Cell processor was completely unnecessary, Sony would have sunk a truck ton of cash into that design. (In collaboration with others of course like IBM)
Even if manufacturing costs were tenable, the R&D costs was a significant part of the initial high price... Towards the end of that console generation, Sony wasn't able to consolidate the GPU, CPU and such into a single chip like Microsoft did either, most likely because of nVidia.

They could have spent that extra R&D budget on say... More Ram or a faster GPU... Or. Lord forbid. A lower price.
But the Cell wasn't the only inhibitor to Sony hitting a lower launch price which is what I am trying to convey, so many aspects that just didn't need to be there or could have been dumbed down.

Obviously they didn't make the same mistake twice, the Playstation 4, for all intents and purposes and shortcomings had the right combination of hardware at the right price, it wasn't a high-end device though, but Sony did invest in components that will give the biggest bang-for-buck and they were rewarded for that with good sales.

No doubt. Cell was a massive undertaking and was unnecessary. Krazy Ken had big plans though. All I was trying to say was considering they were all in down that path, including multiple SKU's, they should have offered BC as a premium option early on. They even could have kept the premium version all gen long if they really wanted, but with slim eventually hitting $299 you would be looking at around $499 for the BC version. The premium version may have been discontinued eventually once the cheaper SKU's sales took off, but at least they wouldn't have received too much backlash for not offering BC at all.

Right down to the card reader like you said, PS had their heads in the clouds and looking back they could have put together a much more solid line up of hardware without changing too much of the design and architecture, and more so removing some luxuries for a more affordable price. Hindsight is 2020 though.

Pemalite said: 
Trumpstyle said:

One sneak peak into the next-gen console is that chinese console "subor z plus" which was released with a 4/8  core ryzen cpu clocked at 3ghz and 24CU Vega with 1,3ghz speed totaling 3,99TF.

But it's just really bad news, according to anandtech that SOC is just below 400mm2 die size and eurogamer says the console pulls 185watt this is on 14nm.

You can get a Quad-Core Ryzen with 10CU's @ 15w.

The chips you are looking at though are desktop-equivalent parts which aren't binned for lower power consumption.

AMD's GPU's though are inefficient, that is where your power budget is going to be spent, wait for Navi or AMD's Next Gen architecture before seeing how things land.

Trumpstyle said:

Since 7nm(high performing one) is 2x transistor density and 0.5 less power by just doing simple math we won't be getting anything higher than a 8/16 core ryzen cpu clocked at 3ghz with a GPU that has 8TF.

Depends on how much of the die area is going to be dark to reduce leakage.

I think a single Ryzen CCX (Thus 4 to 6 cores) is what we will get next gen... And that is fine as even a Quad-Core Ryzen without hyperthreading will beat the crap out of an 8-core Jaguar or Cell.

Trumpstyle said:

I hope this wrong though. But we might need to prepare we getting a very low TF console.

Who cares? If TF was everything then it might actually be important, but it's not.

Trumpstyle said:

Sources:

"Using Crysis 3 to push the machine to max load, a 185W peak is drawn from the mains."

https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-subor-z-plus-ryzen-vega-chinese-console

That is the power consumption for the entire machine.
The Xbox One X will do 172w from the wall playing Gears of War and the base Xbox One will do 107w.

https://www.anandtech.com/show/11992/the-xbox-one-x-review/6

So in that retrospect, 185w is fine.

The Subor also doesn't have the same low level API the consoles have, which would lead to more power consumption to get the same results. Put a comparable 2TF PC up against a PS4 and not only is it going to struggle to try and match it, it's going to do so at a much higher price, while consuming more power. Navi will definitely improve on performance per watt, and probably more than you would expect if PS is directly involved, otherwise PS5 might as well just use Polaris or Vega.



Even working closely with AMD, I can't see the latter delivering the desired computing power at the desired power consumption earlier than late 2020. Working with Sony and MS can help AMD to not delay its roadmap, but accelerating it would require far too large investments and Sony won't get burned again in a PS3-like dev costs nightmare, nor will MS just to get a few months lead.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Pemalite said:
DonFerrari said:
Still this is a PS5 discussion and you were talking as if all always gone for the cheapest (still I don't think X1X with vapor chamber is the cheapest option they had).

The Xbox One X is a premium console with a higher ticket price to match, meaning components can take a step up on the ladder as it has a larger budget.
Vapor Chamber cooling isn't super expensive anyway... Now if the console used water cooling...

With that in mind, even the Xbox One X isn't using high-end components, it's a mix of low-end and mid-range.
I agree they haven't chosen the over the top or even high-end, but again not the least expensive.

DonFerrari said:
They have a budget, but sometimes they can break it, Sony have always sold consoles for loss at launch (PS4 was just the lowest loser and still needed a game and PSN sold to have break even at launch).

$400USD is pretty much the sweet spot.
You aren't going to build a console out of $800 worth of components and sell it at $400 USD, that really doesn't make good business sense, they still need to stick to a budget.
I agree 400 USD is a good pricepoint and that it isn't good business decision to have it cost you 800 USD, still it didn't prevent Sony from doing it and along the gen cutting down cost.

DonFerrari said:
When they removed HW emulation the SW didn't make 100% compatibility, and quite possibly as Sony isn't a SW company they didn't saw it as an easy match to do it all by SW, because even after they manage to do it they removed later.

Microsoft doesn't have 100% compatibility with Original Xbox compatibility on the Xbox 360. - Some games run with poor framerates, glitches and so on.
The Xbox One doesn't have 100% compatibility with Xbox 360 or Original Xbox games either, but what they are doing is rolling out the Emulation on a per-game basis and sometimes will go back and update older emulated games to improve framerates and fix bugs.

Sony could build a team and take a similar approach that Microsoft has done, but probably just can't warrant the expense or effort for a "Free" feature.
Sure Sony could, but SW and OS isn't their core business, they don't have the expertise and the expense wouldn't bring any additional revenue, so pretty pointless effort (even more when you talk about chosing the least expensive stuff).

DonFerrari said:
The second job is quite the exaggeration, USD 499 for the 20GB isn't obscene nor really prohibitively expensive. And even so Sony lost over 200 USD per console sold.

It was $1,000 AUD here. Even the Xbox One X was $650 AUD.
Is it an exaggeration?
Keep in mind about inflation.

Ken Kutaragi did say that people will work "more hours" to afford a Playstation 3 remember.
https://www.wired.com/2013/02/sony-ps3-promises/
Exaggeration on finding a second job. It isn't really something that expensive, people buy 1000 USD phones every two years.

And people took out of context and distorted. He was more like saying that the PS3 was so good and had so much value that people would WANT (not SHOULD) to work more to buy it and that would improve economy in the world.

DonFerrari said:
So you really lost all your leverage on always choosing the cheapest or even the most cost conscious option with PS3 example alone.

No I haven't. Because I said the Playstation 3 was an exception.
No, you accepted it later when pointed out, your initial post was that NEVER done it.

DonFerrari said:

But please explain the choice of DVD for PS2 at a time when DVD players costed as much as a PS2.

The PS2 launched at $299 USD. Are you suggesting that the component costs of the consoles could have been $500-$600 USD?
Not entirely sure who manufactured the PS2 DVD drives (I haven't exactly looked into it, but feel free to) but if Sony was the drive manufacturer, then they could have saved costs directly that way.

Even then as you well know, the Playstation 2 didn't have loads of Ram, didn't have a super large and expensive CPU or GPU.

Still DVD drive was more expensive than keeping CD, but they chose DVD for PS2 as they chose CD for PS1 when it was still more expensive than other solutions, because they had a target. Also PS2 launched for much less than it costed to produce. Up until now every console Sony made costed them more at launch than it was sold at, with PS4 being the one with the smallest GAP and fastest to be profitable on the HW itself. You can check if you wish.

Trumpstyle said:

One sneak peak into the next-gen console is that chinese console "subor z plus" which was released with a 4/8  core ryzen cpu clocked at 3ghz and 24CU Vega with 1,3ghz speed totaling 3,99TF.

But it's just really bad news, according to anandtech that SOC is just below 400mm2 die size and eurogamer says the console pulls 185watt this is on 14nm.

You can get a Quad-Core Ryzen with 10CU's @ 15w.

The chips you are looking at though are desktop-equivalent parts which aren't binned for lower power consumption.

AMD's GPU's though are inefficient, that is where your power budget is going to be spent, wait for Navi or AMD's Next Gen architecture before seeing how things land.

Trumpstyle said:

Since 7nm(high performing one) is 2x transistor density and 0.5 less power by just doing simple math we won't be getting anything higher than a 8/16 core ryzen cpu clocked at 3ghz with a GPU that has 8TF.

Depends on how much of the die area is going to be dark to reduce leakage.

I think a single Ryzen CCX (Thus 4 to 6 cores) is what we will get next gen... And that is fine as even a Quad-Core Ryzen without hyperthreading will beat the crap out of an 8-core Jaguar or Cell.

Trumpstyle said:

I hope this wrong though. But we might need to prepare we getting a very low TF console.

Who cares? If TF was everything then it might actually be important, but it's not.

 

Trumpstyle said:

Sources:

"Using Crysis 3 to push the machine to max load, a 185W peak is drawn from the mains."

https://www.eurogamer.net/articles/digitalfoundry-2018-hands-on-with-subor-z-plus-ryzen-vega-chinese-console

That is the power consumption for the entire machine.
The Xbox One X will do 172w from the wall playing Gears of War and the base Xbox One will do 107w.

https://www.anandtech.com/show/11992/the-xbox-one-x-review/6

So in that retrospect, 185w is fine.




duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

EricHiggin said:

The Subor also doesn't have the same low level API the consoles have, which would lead to more power consumption to get the same results. Put a comparable 2TF PC up against a PS4 and not only is it going to struggle to try and match it, it's going to do so at a much higher price, while consuming more power. Navi will definitely improve on performance per watt, and probably more than you would expect if PS is directly involved, otherwise PS5 might as well just use Polaris or Vega.

Can't forget the Power Supply efficiency as well. If the Subor has an 70% efficient unit and the Xbox One has a 90% efficient unit, that can account for 20-30w of power right there as wasted.


DonFerrari said:
I agree 400 USD is a good pricepoint and that it isn't good business decision to have it cost you 800 USD, still it didn't prevent Sony from doing it and along the gen cutting down cost.

But they did pay for their mistake with the Playstation 3 early on... Ironically, the Xbox One made a similar mistake at $500 USD, hopefully Microsoft learned from that for next gen.

DonFerrari said:
Sure Sony could, but SW and OS isn't their core business, they don't have the expertise and the expense wouldn't bring any additional revenue, so pretty pointless effort (even more when you talk about chosing the least expensive stuff).

Allot of emulators have already been built, the Playstation Classic for example is using an Emulator that wasn't developed by Sony.
Why not leverage that? Why not work with an emulator group and hire them to build an emulator?

DonFerrari said:

Exaggeration on finding a second job. It isn't really something that expensive, people buy 1000 USD phones every two years.

And people took out of context and distorted. He was more like saying that the PS3 was so good and had so much value that people would WANT (not SHOULD) to work more to buy it and that would improve economy in the world.

I have 4x Jobs, so it's not really applicable to me anyway.
However his statement was in poor taste, regardless of how you try and spin it. - He could have probably worded it a little differently so that he didn't come off as arrogant.


DonFerrari said:

No, you accepted it later when pointed out, your initial post was that NEVER done it.

False.
http://gamrconnect.vgchartz.com/post.php?id=8924040

And I quote: "The price on launch day important. No longer will Sony or Microsoft make a gamble like Sony did with the Playstation 3... And have a stupidly expensive console on launch."  - I reiterated that point a couple times.

DonFerrari said:

Still DVD drive was more expensive than keeping CD, but they chose DVD for PS2 as they chose CD for PS1 when it was still more expensive than other solutions, because they had a target. Also PS2 launched for much less than it costed to produce. Up until now every console Sony made costed them more at launch than it was sold at, with PS4 being the one with the smallest GAP and fastest to be profitable on the HW itself. You can check if you wish.

I haven't disputed any of that. In-fact I agree (And recognized earlier in the thread) that sometimes the cost to manufacture exceeds to the sales price.
But, that doesn't mean you are going to get $1,000 worth of console hardware for $100, doesn't make business sense.





--::{PC Gaming Master Race}::--

I think we'll all be surprised (again) once they reveal the actual console. It's always more powerful than people expect, and with time the exclusives start to show the difference also stronger than people anticipated. It's always like that, and I doubt this time will be different.

Btw, I hope they charge $500 so they can pack in better stuff. That said, they should also have a $450 SKU with only 500GB HDD or something to offer a better price for those who want it.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won