Pemalite said:
Why would that be an issue? 256bit bus is fine, you just need DRAM with sufficient clockrate to make the difference... And GDDR6 fills that need.
Can you tell us what kind of geometry performance you would like to see? Bandwidth numbers? Texturing performance? Compression Ratios? Feature sets? Quarter/Double/Integer capabilities? You know... Everything else that tells us the capabilities of the GPU.
If 4k ain't happening on PC. It's not happening on Console... Especially with AMD's current terrible GPU hardware. |
256-bit bus would not be enough for native 4k resolution if we wanna have a decent graphic improvement. It's almost certain Sony and Microsoft will go for 14Gbps pins giving 448 GB/s memory bandwidth for 256-bit bus and shared with the CPU about 400 GB/s is left for the GPU. So that's why I was concerned.
About the performance, I don't know why you always yapping about TF performance, it's irrelevant unless Navi will be a major redesign which I seen you don't believe, we can guess that hopefully Navi will bring upwards 20% performance per/TF improvement compared to VEGA. And I expect Navi will be in both Sony and Microsoft consoles.
I don't know why you altered my last quote, but 4K is already happening on Xbox one X, take a look at far cry 5, red dead redemption 2 and Fallout 76 they all are native 4K, what PC does it won't matter.
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