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Forums - Microsoft Discussion - Possible Launch titles for next Xbox / overview of current MS Studios

Also, I honestly believe Minecraft will be on the next xbox, but not playstation. Since Sony is playing hardball and minecraft is a huge game with a lot of potential selling power.



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Pemalite said: 
Mr Puggsly said:

A new Halo game doesn't necessarily have to be built for the X1X first to look better, they just need to make a better looking game. There is a huge visual disparity between Halo 3, Reach and Halo 4 in the same generation.

Interesting you bring up Halo 3, Reach and 4 though.
Whilst there is certainly an overall increase in visuals in each succession... They did so by cutting away expensive rendering techniques and using cheaper ones so that they can bolster image quality elsewhere... Which is smart hardware utilization.

I just want a game that will leverage the Xbox One X to it's fullest, Otherwise I feel the hardware feels wasted... And I think Halo is a good opportunity for that.

Mr Puggsly said:

Its also worth noting X1X games could have better graphics settings at the cost of resolution. Rise of the Tomb Raider for example has an option for improved settings over resolution. They should have offered that on Halo 5 for X1X, even better shadows, draw distance and LOD at the cost of resolution.

Indeed.
I would opt for 1440P over 4k in every instance if visual settings were dialed up

I think nearly everyone in gaming circles would prefer 1440p over 4K, if it meant better visual effects otherwise. The problem is, it's a lot harder to market "better visual effects" than the catchy "4K".

 

AsAs f a game that makes good use of the X1X, Halo would certainly be the best candidate for that, if it releases this generation. I seriously doubt it will release this generation though. Microsoft needs a giant launch for the next Xbox, and there is no better title for that than Halo.



Pemalite said:
Mr Puggsly said:

All games this gen look like they were made for base consoles because they essentially were. The mid gen upgrades just provide increased resolution, maybe tweaks to some other settings. X1X for the most part just shrinks the gap between the visual fidelity of a standard X1 with a higher end gaming PC.

Yeah I get that. The Xbox One X though is more like on par with a mid-range PC in terms of fidelity. (I.E. Radeon RX 580/Geforce 1060.)
But what I personally find frustrating is that many games will try and chase the 4k dream... Rather than settle for something like 1440P and dial up the visual effects.

Mr Puggsly said:

Now its worth considering Halo 5 looks pretty good for a locked 60 fps game, but it never had the most impressive visuals. I mean Star Wars BF2 and Battlefield games look better. So frankly, the problem isn't the game was built for X1, it just wasn't a great looking game to begin with.

Halo 5 has strong art direction, arguably I don't think it is artistically as refined as Halo 4 though.
But you can certainly see where the game comes up short on the visuals even on the Xbox One X... I.E. The campaign mode the rock and shadow details still have extremely short rendering distances.

And in Multiplayer you can see the 10-15fps animations of various textures and Spartans in the distances, which just looks... Off.
That could have been resolved... I wouldn't have been against higher resolution texturing either.

Frostbite though is the 60fps engine to beat this generation, which is why I have high hopes for Slipspace... But what I would love for Microsoft to do going forward is to take a page out of EA... And that is to have one large engine development team constantly working on Slipspace... But open that engines use for all of Microsoft's studios, rather than spending money on licensing say... Unreal Engine, that would then allow for more resources to be spent refining that Engine to get the most out of Xbox.

Mr Puggsly said:

A new Halo game doesn't necessarily have to be built for the X1X first to look better, they just need to make a better looking game. There is a huge visual disparity between Halo 3, Reach and Halo 4 in the same generation.

Interesting you bring up Halo 3, Reach and 4 though.
Whilst there is certainly an overall increase in visuals in each succession... They did so by cutting away expensive rendering techniques and using cheaper ones so that they can bolster image quality elsewhere... Which is smart hardware utilization.

I just want a game that will leverage the Xbox One X to it's fullest, Otherwise I feel the hardware feels wasted... And I think Halo is a good opportunity for that.

Mr Puggsly said:

Its also worth noting X1X games could have better graphics settings at the cost of resolution. Rise of the Tomb Raider for example has an option for improved settings over resolution. They should have offered that on Halo 5 for X1X, even better shadows, draw distance and LOD at the cost of resolution.

Indeed.
I would opt for 1440P over 4k in every instance if visual settings were dialed up... But I have 1440P displays.

Well developers can have it both ways when it comes to chasing 4K and pleasing people who want better graphics/performance. There are good number of games offering these options on X1X and it could become more common. As long as there a native 4K option they can boast 4K.

I get the impression not a significant amount of time went into the Halo 5's X1X patch, it primarily just a resolution upgrade with other settings improved a bit. But still a massive improvement in overall picture quality.

Halo 5 is inconsistent visually, at moments it looks great and other times it looks arguably worse than Halo 4. It makes a lot of compromises like model animation from a distance, aggressive pop in, etc. I blame the engine more than the hardware. The X1X should have been able to address these problem whether its GPU or CPU related.

MS certainly likes working with UE4 and that engine is does make good use of the X1. Gears of War 4 is still one of the best looking games this gen and Gears 5 will certainly raise the bar. The engine at Turn 10 engine also fantastic, a technical marvel this gen. I'm not sure if using a single engine for every game is a good idea, but I think 343 can certainly do better than what Halo 5 has.

Halo 3 had more resource intensive lighting, but it also had lower quality assets and resolution. In Halo MCC its the most dated looking game for a reason even if it has better effects. So its not like Halo Reach and 4 look better simply because they opted for less taxing effects, there is also better optimization, resolution and assets there.

What is really using X1X to its fullest though? Would that be a really great looking game designed to run 1080p and 30 fps on the X1X? Maybe providing more stable performance and higher resolution in X1 game is already pushing the hardware? Either way, Halo Infinite will likely be on X1, X1X and next iteration of Xbox. I would hope it raises the bar on all hardware.

I think most people would opt for 1440p over 4K if they saw a significant improvement in 1440p. We even see people saying they prefer 1080p over 4K if it comes with better performance. I think most people find 1080p perfectly acceptable especially with some post processing effects.



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Snoopy said:

Halo Infinite, Ninja Theory new game, Forza 8, Wasteland 3 and possibly Playground games second studio game should be first-year exclusives for the new Xbox system.

Wasteland 3 is already confirmed to be multiplatform.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Sea of Thieves might have a presence next gen (Maybe through backwards compatibility or as its own nextgen version to launch with gamepass and such). Battletoads will be cross generation (They said 2019 in the teaser).

Crackdown 3 should be in the same boat as SoT.

Based on developer comments, I think they're skipping 2019 for Forza, and instead thinking of something different and big (Project Gotham Racing), or they are just giving an extra year for Forza 8 in 2020. Then FH5 in 2021, even though FH5 would be a killer launch title that would destroy everything Sony and Nintendo have to offer. Maybe Forza is going to enter a 3 year develop cycle?!?!. (The games are getting bigger by the year, but the time limit to make them isn't).

Halo (6) Infinite and Gears 5 might be cross generation (I'm betting it will just be Gears 5 being cross gen though). H:MC and Gears Ultimate also would be a fine edition at launch.

The gap from SoD 1 to SoD 2 was huge, so a State of Decay 3 launching within the first year of the Nextbox would be a stretch, but their owned entirely by Microsoft now, so they gotta be working them like a machine by now.

inXile has to be doing Wasteland 3, it is their most popular IP that Microsoft can milk and toss onto Gamepass.

Some sort of Age of Empires has to be a definite release, with them now fully supporting Mouse and keyboard, the game now has no reason to not have a presence on the Xbox store and in Gamepass.

Cuphead, and "Ori and the Will of the Wisps" should see an upgraded re-release.

It would be dangerous for them to shoot the load from all their 1st party devs in the first 2 years though. I wonder what 3rd party's their going to get on board for exclusivity (If any of them actually want to take that risk again). Is it too late to ask for Scalebound?.



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Mr Puggsly said:

I'm not sure if using a single engine for every game is a good idea, but I think 343 can certainly do better than what Halo 5 has.

Why not? Last generation it felt like 99% of games were using Unreal Engine 3 anyway.

Mr Puggsly said:

Halo 3 had more resource intensive lighting, but it also had lower quality assets and resolution.

It could have bolstered asset quality and resolution if it cut back on the amount of buffers it was running with.

Mr Puggsly said:

In Halo MCC its the most dated looking game for a reason even if it has better effects. So its not like Halo Reach and 4 look better simply because they opted for less taxing effects, there is also better optimization, resolution and assets there.

It's also technically the "oldest". - As Halo 1 and 2 were remastered.
But it plays into my point that it's smart design to cut back on expensive effects, opting for lesser quality ones in order to bolster image quality elsewhere, it plays into the strengths/weaknesses of the hardware.

Mr Puggsly said:

What is really using X1X to its fullest though? Would that be a really great looking game designed to run 1080p and 30 fps on the X1X? Maybe providing more stable performance and higher resolution in X1 game is already pushing the hardware?

The bandwidth and fillrate that the Xbox One X has... 1080P would be a wasted endeavor.
The sweet spot would be 1440P with settings dialed up... Which is also the sweet spot for the Radeon RX 580, the closest relative of the Xbox One X on the PC.

Mr Puggsly said:

I think most people would opt for 1440p over 4K if they saw a significant improvement in 1440p. We even see people saying they prefer 1080p over 4K if it comes with better performance. I think most people find 1080p perfectly acceptable especially with some post processing effects.

Well. 1440P is still a benefit to 1080P users anyway thanks to downsampling... And that still gives headroom to dial up the effects or improve performance.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

I'm not sure if using a single engine for every game is a good idea, but I think 343 can certainly do better than what Halo 5 has.

Why not? Last generation it felt like 99% of games were using Unreal Engine 3 anyway.

Mr Puggsly said:

Halo 3 had more resource intensive lighting, but it also had lower quality assets and resolution.

It could have bolstered asset quality and resolution if it cut back on the amount of buffers it was running with.

Mr Puggsly said:

In Halo MCC its the most dated looking game for a reason even if it has better effects. So its not like Halo Reach and 4 look better simply because they opted for less taxing effects, there is also better optimization, resolution and assets there.

It's also technically the "oldest". - As Halo 1 and 2 were remastered.
But it plays into my point that it's smart design to cut back on expensive effects, opting for lesser quality ones in order to bolster image quality elsewhere, it plays into the strengths/weaknesses of the hardware.

Mr Puggsly said:

What is really using X1X to its fullest though? Would that be a really great looking game designed to run 1080p and 30 fps on the X1X? Maybe providing more stable performance and higher resolution in X1 game is already pushing the hardware?

The bandwidth and fillrate that the Xbox One X has... 1080P would be a wasted endeavor.
The sweet spot would be 1440P with settings dialed up... Which is also the sweet spot for the Radeon RX 580, the closest relative of the Xbox One X on the PC.

Mr Puggsly said:

I think most people would opt for 1440p over 4K if they saw a significant improvement in 1440p. We even see people saying they prefer 1080p over 4K if it comes with better performance. I think most people find 1080p perfectly acceptable especially with some post processing effects.

Well. 1440P is still a benefit to 1080P users anyway thanks to downsampling... And that still gives headroom to dial up the effects or improve performance.

UE3 is pretty great for shooters and did pretty well in some open world games as well. I just don't think it always gets the polish as some in house engines. For example, its hard to imagine creating something like Forza on UE. I also recall a Tony Hawk remaster being terrible on UE3 and had lack of polish that's common with the engine.

You're having it both ways with your Halo 3 argument. You're trying to argue changing the lighting effect gave it significantly more headroom to improve everything else, but its also the oldest so optimization in future games would obviously be better. If anything, lowering the resolution alone was probably enough headroom for Halo 3's lighting. Destiny on 7th gen for example has great lighting effects and asset quality, but the resolution is sub-HD. However, Halo 3 has a very jaggy presentation while Destiny is blurry, so they must have used different post processing effects.

I'm simply suggesting less resources used on resolution is more resources that could be used on other visual aspects. But it also depends on the performance that's being aimed for.

On a side note, I would argue Forza 7 is using the X1X hardware extremely well. Its 4K/60 fps and higher quality graphics settings on top of that. I think Gears 5 is gonna be a game that utilizes X1X very well too. Frankly, I'm sure there are a lot of example of the X1X hardware being used well and it does deliver the visually best ports at the moment.



Recently Completed
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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Games I'm certain about being launch titles would be Halo Infinte, Ninja Theory's next game, Mincraft, and FM8. Games we might see would be Rare's next game and Compulsions next game. I expect the next xbox to be BC with all X1 games, and current 360 and Xbox BC games.



Snoopy said:

Halo Infinite, Ninja Theory new game, Forza 8, Wasteland 3 and possibly Playground games second studio game should be first-year exclusives for the new Xbox system.

Will they not launch on pc as well? 



Kerotan said:
Snoopy said:

Halo Infinite, Ninja Theory new game, Forza 8, Wasteland 3 and possibly Playground games second studio game should be first-year exclusives for the new Xbox system.

Will they not launch on pc as well? 

Regarding consoles, most console gamers don't care for pc gaming.