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Possible Launch titles for next Xbox / overview of current MS Studios

Forums - Microsoft Discussion - Possible Launch titles for next Xbox / overview of current MS Studios

As someone that's always been a Nintendo or Sony gamer, it's just good for gaming as a whole that Microsoft aren't simply relying on Gears of War, Halo, and Forza anymore. If they continue to improve, I might even buy their next console.



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VAMatt said:
Barkley said:

I expect Halo Infinite and Forza 8 to be launch titles for the next xbox. Possibly crossgen. Holiday 2020. Gears 5 on Xbox One won't screw them.

I think there is a near 100% chance that the next Halo is a launch title for next gen.  As for Forza, I'd figure they want to launch with a Horizon game, if possible, as it is a bigger seller.

I dont think so, next year halo infinite will coming out you will see gameplay on e3 some more trailers on the summer and then the game will launch by the end of september  because thes dont want to fight between cod and ea`s shooter of the year perhaps we also will see some mutltiplayer on the game convention and the first big dlc (for free) on the x019......... And it will have a  splitscreen for 2 perhaps for 4 players.



It's great that Microsoft is expanding their 1st party studios - they needed to - but they really need these studios to start delivering high quality games to convince more people to buy an Xbox outside of Halo, Gears and Forza. Their recent exclusive releases have been pretty sub-par (State of Decay 2, Sea of Thieves) and another recent studio purchase just released a pretty mediocre game in We Happy Few. Crackdown will probably join this under performing list too. Ninja Theory should deliver a solid game if Hellblade is any indicator - but from there it is a lot of unknown. Hopefully Microsoft doesn't rush these studios or interfere with their creativity.



Mr Puggsly said:
Pemalite said:
I would be surprised if Halo: Infinite was a launch title for Next Gen.
Would mean that Halo 5 was the only mainline release for the Xbox One... And would be a missed opportunity to shine the Xbox One X in a good light.

Maybe MS has the impression Halo:MCC and Halo 5 is good enough for the X1X? Both got patches for the hardware and now best way to experience those games.

Frankly, I don't mind if we don't get another major Halo game until Infinite. But holy fuck, atleast make a ODST/Reach type of side story with the Halo 5 engine. The gameplay is great, they should just take another jab at a campaign and make it feel more like previous Halo games.

I wouldn't be against the idea of an ODST/Reach styled game, anything at this point would be better than nothing I would imagine... Only reason I ever purchased an Xbox to start with 15+ years ago was for Halo and Fable.

And despite MCC and Halo 5 having Xbox One X patches... They still clearly look like an Xbox One game on the Xbox One X.

I want something that will really really push the console... Because whilst it is all well and good to have the "Most powerful console ever". - It's another thing to actually leverage that capability to it's fullest extent.




Pemalite said:
Mr Puggsly said:

Maybe MS has the impression Halo:MCC and Halo 5 is good enough for the X1X? Both got patches for the hardware and now best way to experience those games.

Frankly, I don't mind if we don't get another major Halo game until Infinite. But holy fuck, atleast make a ODST/Reach type of side story with the Halo 5 engine. The gameplay is great, they should just take another jab at a campaign and make it feel more like previous Halo games.

I wouldn't be against the idea of an ODST/Reach styled game, anything at this point would be better than nothing I would imagine... Only reason I ever purchased an Xbox to start with 15+ years ago was for Halo and Fable.

And despite MCC and Halo 5 having Xbox One X patches... They still clearly look like an Xbox One game on the Xbox One X.

I want something that will really really push the console... Because whilst it is all well and good to have the "Most powerful console ever". - It's another thing to actually leverage that capability to it's fullest extent.

All games this gen look like they were made for base consoles because they essentially were. The mid gen upgrades just provide increased resolution, maybe tweaks to some other settings. X1X for the most part just shrinks the gap between the visual fidelity of a standard X1 with a higher end gaming PC.

Now its worth considering Halo 5 looks pretty good for a locked 60 fps game, but it never had the most impressive visuals. I mean Star Wars BF2 and Battlefield games look better. So frankly, the problem isn't the game was built for X1, it just wasn't a great looking game to begin with.

A new Halo game doesn't necessarily have to be built for the X1X first to look better, they just need to make a better looking game. There is a huge visual disparity between Halo 3, Reach and Halo 4 in the same generation.

Its also worth noting X1X games could have better graphics settings at the cost of resolution. Rise of the Tomb Raider for example has an option for improved settings over resolution. They should have offered that on Halo 5 for X1X, even better shadows, draw distance and LOD at the cost of resolution.



Recently Completed
Crackdown 3
for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Give me the new Xbox in 2020 along with Halo Infinite and a new game from Ninja Theory and I would be happy 🙂.



Halo Infinite, Ninja Theory new game, Forza 8, Wasteland 3 and possibly Playground games second studio game should be first-year exclusives for the new Xbox system.

Last edited by Snoopy - on 14 November 2018

I LOVE GIGGS said:
Pemalite said:
I would be surprised if Halo: Infinite was a launch title for Next Gen.
Would mean that Halo 5 was the only mainline release for the Xbox One... And would be a missed opportunity to shine the Xbox One X in a good light.

It will be 'Breath of the Wild' like release. 

Imagine if the game is created to make use of the next gen xbox though, porting it back to the X will mean that the most powerful console™ only ever got an up ressed version of Halo 5 from the base model and a downgraded version of Infinite from next gens machine, also.... think about the downgrading that would be required not just for the game to run on the X1X... but then the X1S and the original base system which had very few of its own titles reaching 1080/60 nevermind getting a title from effectively 3 series of devices up, it would be the difference in power and graphical fidelity that you would see from a game running on a 1080TI in comparison to a 1050 it's certainly possible but those base X1 owners version of the game isn't going to look anything like in the adverts for it.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Zombie9ers said:

This is a cool thread!  Going to make one for Sony too - someone should do one for Nintendo as well.

Nintendos current system is less than 2 years old, any guesswork as to games for its successor would be very difficult outside of "a mario game, a port of a game from the switch in 4k and splatoon 3"



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Mr Puggsly said:

All games this gen look like they were made for base consoles because they essentially were. The mid gen upgrades just provide increased resolution, maybe tweaks to some other settings. X1X for the most part just shrinks the gap between the visual fidelity of a standard X1 with a higher end gaming PC.

Yeah I get that. The Xbox One X though is more like on par with a mid-range PC in terms of fidelity. (I.E. Radeon RX 580/Geforce 1060.)
But what I personally find frustrating is that many games will try and chase the 4k dream... Rather than settle for something like 1440P and dial up the visual effects.

Mr Puggsly said:

Now its worth considering Halo 5 looks pretty good for a locked 60 fps game, but it never had the most impressive visuals. I mean Star Wars BF2 and Battlefield games look better. So frankly, the problem isn't the game was built for X1, it just wasn't a great looking game to begin with.

Halo 5 has strong art direction, arguably I don't think it is artistically as refined as Halo 4 though.
But you can certainly see where the game comes up short on the visuals even on the Xbox One X... I.E. The campaign mode the rock and shadow details still have extremely short rendering distances.

And in Multiplayer you can see the 10-15fps animations of various textures and Spartans in the distances, which just looks... Off.
That could have been resolved... I wouldn't have been against higher resolution texturing either.

Frostbite though is the 60fps engine to beat this generation, which is why I have high hopes for Slipspace... But what I would love for Microsoft to do going forward is to take a page out of EA... And that is to have one large engine development team constantly working on Slipspace... But open that engines use for all of Microsoft's studios, rather than spending money on licensing say... Unreal Engine, that would then allow for more resources to be spent refining that Engine to get the most out of Xbox.

Mr Puggsly said:

A new Halo game doesn't necessarily have to be built for the X1X first to look better, they just need to make a better looking game. There is a huge visual disparity between Halo 3, Reach and Halo 4 in the same generation.

Interesting you bring up Halo 3, Reach and 4 though.
Whilst there is certainly an overall increase in visuals in each succession... They did so by cutting away expensive rendering techniques and using cheaper ones so that they can bolster image quality elsewhere... Which is smart hardware utilization.

I just want a game that will leverage the Xbox One X to it's fullest, Otherwise I feel the hardware feels wasted... And I think Halo is a good opportunity for that.

Mr Puggsly said:

Its also worth noting X1X games could have better graphics settings at the cost of resolution. Rise of the Tomb Raider for example has an option for improved settings over resolution. They should have offered that on Halo 5 for X1X, even better shadows, draw distance and LOD at the cost of resolution.

Indeed.
I would opt for 1440P over 4k in every instance if visual settings were dialed up... But I have 1440P displays.

Ganoncrotch said:

Imagine if the game is created to make use of the next gen xbox though, porting it back to the X will mean that the most powerful console™ only ever got an up ressed version of Halo 5 from the base model and a downgraded version of Infinite from next gens machine, also.... think about the downgrading that would be required not just for the game to run on the X1X... but then the X1S and the original base system which had very few of its own titles reaching 1080/60 nevermind getting a title from effectively 3 series of devices up, it would be the difference in power and graphical fidelity that you would see from a game running on a 1080TI in comparison to a 1050 it's certainly possible but those base X1 owners version of the game isn't going to look anything like in the adverts for it.

If the 1050 was running DDR4 of course. :P