Some people lack imagination.
Yes, there are problems in certain spheres when it comes to 'AAA' game development and there's no denying the predatory monetization practices are definitely ruining the industry...in a certain sense. However, I play a combination of Indies, Middle-tier games, and AAA games and you'll find good stuff and bad stuff at every level; the primary difference is that AAA games have major marketing budgets and have the highest sales so the issue appears more widespread than it actually is. sure, EA and Activision are pretty bad for their bullshit, but don't try to pretend that Nintendo is predatory.
1 - The Price
This is one that always kinda got to me. See, people keep complaining about the price of AAA games and how you can get more value with indies but I'm not seeing it. Sure, you can buy more games for the same price if the indies are 15-20 bucks instead of 60, but there are very few indies that can compete - even at a fraction of the cost - with AAA games in terms of value but the same can be said in either way. Sure, you get your games like Hollow Knight and minecraft and other indies that last just as long or longer than AAA games, but you're delusional if you think that those games have the same level of polish or anywhere near the same volume of content that AAA games often have. Indies are fun and cheap, but you often get what you pay for. A decent 8-10 hour game with moderate polish. I don't have a problem spending more on a game that is more refined and has a campaign 2-3x longer than that. Yeah, some AAA games are super short (The Order 1886) and some indies are massively long (Hollow Knight) compared to their prices, but in my experience you get what you pay for in AAA games.
As for the monetization and season passes and microtransactions and DLC expansion packs, well, again that's not really as widespread a problem as you might think. God of War has no DLC and you can enjoy that microtransaction free. Zelda: Breath of the Wild has DLC but you're delusional if you think it's required to enjoy the game. it adds to the game, sure, but it's not like the content was artificially carved out to be sold, it was an additional feature with new content; the game was whole even without it. Red Dead Redemption 2 could never sell a bit of DLC and I don't think it will feel like it's missing something. Mario Odyssey offered a tremendous value even without the DLC add-ons. Smash will ALREADY launch with 74 characters and 0ver 100 unique stages - one of the largest rosters and most stages ever - even before you buy the DLC.
Saying a game is incomplete because there are additional bits to be added is like saying a burrito is incomplete without paying extra for Guacamole. yeah, Guac makes it better no doubt, but it's not like a guac-free burrito is bad or not a burrito.
And again, I am WELL aware that there are some games where DLC was carved out. This is true and it's shitty, but you lack imagination if you can't find a game that suits your needs and is devoid of the montetization practices you despise or is a complete package out of the box.
2 - Anti-Consumer Practices
Again, 90% of these problems are fairly well tied to a few franchises and developers. you could go your whole life without playing COD, Madden, NBA 2Kxx, or any game from Activision or EA and never be able to keep up with all the games out there. you could play Red Dead Redemption 2 for 200 hours without ever touching a microtransaction or even downloading multiplayer. The shitty bullshit is there but it's super easy to avoid. I do it all the time. I don't remember the last time I dealt with a microtransaction-laden game and like I said I play a variety of games from many publishers on many levels.
3 - Lack of Innovation
I'll give you this one. I see a LOT more creativity and unique ideas in the indie space than I do in the AAA gaming landscape. That said, I'm okay with rennovation as well as innovation. I get just as excited over a refinement on an idea I already love as I do for new ideas. New ideas are a risk since they COULD completely fail, but newness is exciting. My point is simply that a game doesn't have to be unique and innovative and 100% original to be enjoyable. There's nothing wrong with refining existing ideas.
4 - Lack of Variety.
Not sure I agree here at all. AAA games run the gamut from JRPGs to Shooters to racers to open world action games to hack and slash games and platformers and everything in between. Again, we all know there's a LOT of shooters and racers and sports games in the AAA industry but that's completely disregarding some amazing stuff out there that isn't the same shit over and over again. I do not feel that you're looking hard enough or even trying to glance past the most homogenized material in the industry. Stuff is there, it's not Sony Santa Monica's fault nor is it Nintendo's fault you can't see past Call of Duty or Battlefield or Assassin's Creed.
5 - Excessive exposure
It's called marketing. What do you expect? This is just an unrealistic complaint.
6 - Toxic Community
Totally agree with you here. I just find a wide variety of gamers in general (moreso in the AAA space) entitled, whiny, demanding, rude, arrogant, and unpleasant. Then again, I also can't stand it when people see a few trends and assume the whole industry is like that, yet here we are.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android