John2290 said:
Yeah, the game would definitely be a whole lot smoother if they depopulated the roads in the wilderness. It's silly crowded. Leave the trade routes active but just half the travellers on every other road and then half the time between them again so one doesn't have to go on a murder spree of witnesses. They nailed everything else about the first game and even upped the ambience yet failed to realize much of the joy of exploration came from the lack of NPCs out and about.
It's a pity that I have to stick a sack over my head when wandering just incase I end up murdering someone. I'm not a damn criminal! The controls are criminal!
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The game mechanics have turned me into a cold blooded psychopath. Ypu can't leave any witnesses. When someone dies, everyone must die! I went so far tonight as when I was robbing some sick old ladies home (following a tip I got after helping someone) I set her on fire when she ran out to get her sons for help. I carried her corpse back in, dumped it on the bed and set the bedroom on fire to make it look like an accident. Then I watched the fire slowly spread through the house (very well done) while calmly cleaning my guns. A contribution to the camp later is enough to regain +white whatever that red-white bar represents at the bottom. (honor?)
I'm still in chapter 2 as one of the missions pissed me off so much I took a break from them. I almost opted for skip checkpoint as the clunky controls kept screwing up my stealth attempts over and over. In the end I simply ran in, took what I needed, and repeated that a few times until the random number generator landed in my favor to get away clean.
Instead I explored the rest of the map, revealed all the still greyed out spots and enjoyed the emergent game play instead. Jaw dropping does not describe the weather system and awesome sights along the way. I went swimming from island to island with my horse while thunderstorms drifted over. I hunted some cool animals along the way yet had no room to store them, whatever. I set up camp on one island, woke up on another. Just like saving one place, load the game and you're somewhere completely different. It doesn't matter, just run back again. Btw the water also has an invisible barrier. In some places it simply stops you, in others your horse stamina suddenly goes to zero, means the horse throws you off, your stamina insta zeros as well and you drown. At least when you tumble down a mountain when stepping over the invisible map border trip wire you still have a chance to survive.
Despite how clumsy it is to trace out the edges of the map, it was great fun with amazing sights. Then I did some kamikaze runs into the wanted dead or alive area. Wow, 20 seconds in it starts spawning death squads with highly accurate shooters. The game really doesn't want me there yet. You also get a bounty in the adjacent territory just for getting spotted. So still some mysteries left map wise.
Awesome world and luckily there are at least a few remote areas where there are no witnesses nor traffic. Tomorrow back to the story.