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The human cost of Red Dead Redemption 2 (Eurogamer)

Forums - Gaming Discussion - The human cost of Red Dead Redemption 2 (Eurogamer)

I hate the complaining about this. They should be worked like they are, because that's why their games are so good. I want to enjoy the very best game that's possible to make, and if there are a few casualties along the way to make that happen then that's just the nature of the beast. They're not forced to have this job and they can quit if they don't like it. People should be more concerned about getting the absolute very best product possible than about the working hours of strangers they'll never even meet. Strangers that can get another line of work if they dont like their current one.



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John2290 said:
How dare they ask people that they are paying to work, to do more work. These poor employees who have to sit warm, dry, fed for longer periods of times when a deadline draws near in an industry known for deadlines and crunch and not a 9 to 5. Rockstar need to lay these overworked people off, it's totally unfair that they have a time consuming and demanding job or give them all half their hours with half their pay and double the team size! That'll solve it. They shouldn't be allowed to choose to work, it's a social injustice and these people need to be laid off!

I'll never understand why people thinks it's alright to butt into other people life and career choices. Now rockstar will be forced to cut peoples hours to avoid backlash in the future and people who need the over time will be shot outta luck. Also, never believe a 'previous' employee of anything, they may not be exactly truthful.

Fire them all and make sure they have to break their backs with labour intensive jobs in the future with less hours and less pay! We can all agree that their lives are better when we choose their career paths for them? Right? How dare they choose their own way in life.

Seriously?  Rockstar doesn't need to cut people's hours, they need to manage their own time better before the final weeks of the project.  You do realize that "Crunch" actually decreases productivity and imposes health risks on the employee, right?  But, f*ck it, what do you care as long as you get your GOTY?  Also, these aren't just the words of "previous employee's".  The co-founder of the studio bragged about the crunch because he mistakenly thought that kind of mismanagement was something to be proud of.



Game developers could unionize and strike to strenghten their positions. It worked in other industries, why not also in video game creation?

As long as everyone fights for himself/herself, nothing will change.



contestgamer said:
I hate the complaining about this. They should be worked like they are, because that's why their games are so good. I want to enjoy the very best game that's possible to make, and if there are a few casualties along the way to make that happen then that's just the nature of the beast. They're not forced to have this job and they can quit if they don't like it. People should be more concerned about getting the absolute very best product possible than about the working hours of strangers they'll never even meet. Strangers that can get another line of work if they dont like their current one.

Nice attitude.  You are a credit to society.  I've never met any of the sick kids at the Shriner's Hospitals, or the helpless animals being helped by the ASPCA, that I donate money to every month from my paycheck.  But, that's because I choose not to live in ignorance.  Not caring if someone else's mental, or family life suffers just as long as you get your precious video game is a ridiculously callous and beyond selfish attitude to have.  Bravo.



Mandalore76 said:
contestgamer said:
I hate the complaining about this. They should be worked like they are, because that's why their games are so good. I want to enjoy the very best game that's possible to make, and if there are a few casualties along the way to make that happen then that's just the nature of the beast. They're not forced to have this job and they can quit if they don't like it. People should be more concerned about getting the absolute very best product possible than about the working hours of strangers they'll never even meet. Strangers that can get another line of work if they dont like their current one.

Nice attitude.  You are a credit to society.  I've never met any of the sick kids at the Shriner's Hospitals, or the helpless animals being helped by the ASPCA, that I donate money to every month from my paycheck.  But, that's because I choose not to live in ignorance.  Not caring if someone else's mental, or family life suffers just as long as you get your precious video game is a ridiculously callous and beyond selfish attitude to have.  Bravo.

If they dont like the work, they can quit. Anyone working on the video games I enjoy should be fully committed to doing whatever it takes to deliver me that 97 rated MC game.



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potato_hamster said:
DonFerrari said:

Yep, If I was ok signing a contract (no matter how much shitty it was) if the company followed it then I wouldn't sue even if I had the right. Still working conditions certainly could improve.

Suing also risks getting you blacklisted from the industry.

Sure, that is a point I made before



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363


contestgamer said:
Mandalore76 said:

Nice attitude.  You are a credit to society.  I've never met any of the sick kids at the Shriner's Hospitals, or the helpless animals being helped by the ASPCA, that I donate money to every month from my paycheck.  But, that's because I choose not to live in ignorance.  Not caring if someone else's mental, or family life suffers just as long as you get your precious video game is a ridiculously callous and beyond selfish attitude to have.  Bravo.

If they dont like the work, they can quit. Anyone working on the video games I enjoy should be fully committed to doing whatever it takes to deliver me that 97 rated MC game.

You probably don't even see the irony in saying the people who were responsible for making your 97 rated game should quit.  Because, they are the people who made the game.  Not the studio with the crappy schedules, piss poor time management, and shitty business practices.  It was the people.



contestgamer said:
I hate the complaining about this. They should be worked like they are, because that's why their games are so good. I want to enjoy the very best game that's possible to make, and if there are a few casualties along the way to make that happen then that's just the nature of the beast. They're not forced to have this job and they can quit if they don't like it. People should be more concerned about getting the absolute very best product possible than about the working hours of strangers they'll never even meet. Strangers that can get another line of work if they dont like their current one.

Point made. They're strangers, it's their problem.

Then again, you're a stranger too. Why should anyone give two shits about your opinion?



I wonder how many people are posting about this on devices with components made in sweat shops. Stop pretending.

These people can walk out of this job anytime they want.



A lot of these manager types sound like the characters of their games. Absolute cunts.

Wonder if there is redemption for them.