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Forums - Gaming Discussion - Digital Foundry: Red Dead Redemption 2 Analysis

MichaelDeSanta said:
SvennoJ said:

As I said, it might simply be by choice to keep the frame rate stable. 1800p might have made the frame rate more unstable, plus the temporal aliasing might have looked worse applying it for both axis.

XBox One X also has a faster CPU and much faster memory than ps4 pro.
PS4 has a slower cpu than base XBox One and eDRam can make a difference as well if used correctly.

Open world games are bound by CPU and memory speed a lot sooner than linear games. So if Pro uses the same hi-res textures as the X, the X has the advantage of the faster memory as well. Plus having more memory available also helps in keeping the frame rate stable.

So, nope, doesn't surprise me. 1920x2160 is equivalent to 1525p. It's better than 1440p, scales better than 1800p, and the 1.38x increase to 1800p could make the frame rate dips worse. What they could have offered is cinematic mode, 2.35:1 with black bars at a native 3840x1634 (that's still more than 1800p) and lock it at 24fps :) Most tvs support 24p judder free. Truly cinematic!


I understand that the developer can choose resolution they want, I'm just surprised the X1X is pushing DOUBLE the pixels vs. the Pro at a higher, more stable frame rate. 

I'm also confused as to why you're surprised that the base Xbox One runs the game at what is essentially 900p vs 1080p on the PS4 when almost every multi-platform game released in the last 4 years has been the exact same way.  

It's not 900p, it's 92% of 900p. Base ps4 is pushing 1.56x the amount of pixels instead of 1.44x for the regular 900 vs 1080.

Yet if the base xbox can't maintain 900p vs 1080p, I'm pretty sure 1800p on the pro vs 4K on the X wouldn't work either. Whatever the game engine is doing requires a lot of resources per pixel. But true, you are right, it's a much bigger difference between pro and X. The likely reason ps4 pro can't handle 1800p applies to the base xbox as well when it comes to not being able to handle 900p. However choosing 1920x2160? It does seem to leave some GPU resources on the table. CPU limited I guess.



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Chazore said:
Kerotan said:

Very smart business. It's the ultimate money making strategy. 

And sadly anti consumer.

As a gaming consumer i don't find Sony anti consumer at all. In fact they are the greatest thing since sliced pan imo. The amount of epic games on the platform this gen is just something else she so many more on the horizon (excuse the pun). 



Kerotan said:
Chazore said:

And sadly anti consumer.

As a gaming consumer i don't find Sony anti consumer at all. In fact they are the greatest thing since sliced pan imo. The amount of epic games on the platform this gen is just something else she so many more on the horizon (excuse the pun). 

Just because you don't see it that way doesn't make them non anti-consumer.

The greatest thing since sliced bread is entirely subjective, but of course you know this.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

SvennoJ said:

I got the impression from DF that it doesn't provide much of a difference and the calibration options are lacking. However I'll check for myself tomorrow. 

I think nowadays DF put too much into all this tech things. Like it is the new top class or its nothing. Just like 1-2 fps drops are impactful for them, for gameplay. They are not noticeable.

So take it with a grain of salt.



KingofTrolls said:
SvennoJ said:

I got the impression from DF that it doesn't provide much of a difference and the calibration options are lacking. However I'll check for myself tomorrow. 

I think nowadays DF put too much into all this tech things. Like it is the new top class or its nothing. Just like 1-2 fps drops are impactful for them, for gameplay. They are not noticeable.

So take it with a grain of salt.

All I can say so far is, it has been installing for an hour already lol. Also my bad, I figured it was only halfway with the data disc then when I checked back later it was paused. When it reaches halfway the data disc, it's actually halfway the full install and you have to swap discs. My bad. 0 fps so far :p



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SvennoJ said:

. My bad. 0 fps so far :p

Hey, i did turn HDR on especially for you and I can say it's GOOD !

The studio recommends you set the associated slider to 300 if using an OLED TV, and 150 for an LCD/LED. 

https://www.gamesradar.com/best-red-dead-redemption-2-settings/



Well GTA5 also let a lot of Pc fans annoyed for not getting it at launch, but some years later PC got the best version of the game. I was one of the crowd who avoided buying the console verion (PS3 at the time), waited paciently to get the it for PC on Steam.



KingofTrolls said:
SvennoJ said:

. My bad. 0 fps so far :p

Hey, i did turn HDR on especially for you and I can say it's GOOD !

The studio recommends you set the associated slider to 300 if using an OLED TV, and 150 for an LCD/LED. 

https://www.gamesradar.com/best-red-dead-redemption-2-settings/

The picture quality is great, however I see no evidence of HDR so far. Granted the beginning is all monochrome snow landscapes with overcast or dark skies. While lights are naturally only from lanterns and fires. And since it's not dark out yet, any expanded detail in the darker ranges is lost.

The setup doesn't seem to be much more than a brightness slider. Actually in game it suggests 300 for OLED and 100 for LCD. I set it to 200 as for day time use it was kinda hard to make out the darker details in the single setup image. There does not seem to be a calibration option for the max brightness like in GT Sport. There it uses a grid pattern and you simply increase a slider until the whole sample image is white, to determine the max capable brightness of your tv.

So no clue yet what HDR adds to the picture. It should look better at night time anyway and once the game opens up and gets a bit more colorful with sunny skies it should be more noticeable.


The game is highly customizeable and I have been switching a lot between first person, third person and cinematic mode. View point change is a simple click of the track pad. I also set the fov to max for first person mode and tweaked how the camera behaves. It's like shooting your own movie with all the different camera angles.