By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - CAPCOM plans to release multliple AAA titles each fisical year

Dino Crisis and/or Capcom vs SNK 3 PLEASE!!!



PSN ID- RayCrocheron82

XBL Gamertag- RAFIE82

NNID- RAFIE82/ Friend Code: SW-6006-2580-8237

YouTube- Rafie Crocheron

Around the Network
WoodenPints said:
AngryLittleAlchemist said:
I think with Resident Evil 7, Monster Hunter World, Mega Man 11, Devil May Cry 5, and REmake 2, Capcom is back on track. Plus, I think I remember hearing the head director of the Monster Hunter games was also going to be taking over supervising their fighting games.

...It just REALLY sucks that DMCV has microtransactions, especially when Monster Hunter has good DLC practices (albeit cosmetic transactions).

I really think from reading through the annual  Capcom PDF (Page 24)  they mention about a change in their model to sound like their plans for DMC5 will be their standard going forward with most/all of their franchises.

"To establish solid growth strategies and further enhance corporate value, there are two risks that are critical to address; first, I will talk about the stable growth mechanism (control of earnings volatility risks) To mitigate earnings volatility risks over the medium-to-long term, measures enabling sustainable growth must include (1) transforming the foundation of our Consumer business model from a traditional one-time sale “transactional model” to a continuous“recurring revenue model” and (2) creating a business portfolio and diversifying earnings risks by thoroughly leveraging Capcom’s basic strategy, Single Content Multiple Usage. "

Ugh that sucks.Unfortunely its something everyone is going for.Hope that this GAAS trend dies down eventually.At least for games that dosent make sense to have them.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

You guys should remember though that RE, and Megaman being annually is maybe not such a bad thing, if they do the following:One year we get a mainline RE, then the next we get a RE revelations game, then a remake of sorts or a more experiemental game, then at the fourth year it repeats all over again.Each game would have its distinctive feel and approach to the genre, which can potentially prevent it from being too samey, like many Ubisoft games are.Same with Megaman:One year is classic Megaman, then the next is X, then in the third year could be a Legends game, by the fourth it would repeat.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Horrible news. They are already on the edge of being a garbage company like EA and now they want to go full drive in that direction? Get ready for shitty cash grab games and tons of micro-transactions.



Wonder if they have confidence in trying something, most of their games lately have been established and old franchises. Oh, and Dragon's Dogma 2 please



Around the Network

Dino Crisis remake in 2020 and Re 3 remake in 2021.



They just need to make a good Castlevania game now. They seem to be on a roll, hopefully with the Belmont's being included into Smash Bros its a sign for things to come.



Azzanation said:
They just need to make a good Castlevania game now. They seem to be on a roll, hopefully with the Belmont's being included into Smash Bros its a sign for things to come.

Castlevania is Konami



I just want Ace Attorney and I really doubt that sounds as 'AAA'. :(



SFV is solid right now, no need for another Street Fighter on this current generation. They better focus on improving character balance for SFV. Competitive, E-Sport focused players like stability and longevity for a title, not jumping from one title to another every year.