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Forums - Gaming Discussion - Only 1.33% of steam users play in 4k

This just shows why consoles will be around for the foreseeable future. And that the promise of 4K next gen will be a big draw. There are many who play on Steam, with all types of PCs. Including mine, which is just a pretty standard laptop I use to play indies and old school games on.

Last edited by thismeintiel - on 01 October 2018

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thismeintiel said:

This just shows why consoles will be around for the foreseeable future. And that the promise of 4K next gen will be a big draw. There are many who play on Steam, with all types of PCs. Including mine, which is just a pretty standard laptop I use to play indies and old school games on.

I don't think any of this was saying that consoles were going the way of the dodo. That and consoles have been adopting PC like hardware and software pages from PC's book over the past generation, so in a way they are more or less closed off PC boxes at this point. 

 

That being said, for the PC side of things, RT and new forms of AA will be a draw for the GPU side. Each platform has their things that draw people in. 



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My monitor is 4096 x 2160, however, it's about 2 frames (60fps) slower than my 144 hz monitor. I really have to try to notice the difference, but unless I'm playing a single player story game, or something, (which isn't often) I opt for the higher frame rates of my monitor, than the 4k attributes of my TV, so I play in 1080p despite having a 4ktv. It's not an I dont have a 4k TV thing so I don't play 4k, it's I need response time reduced more than i want higher resolution and graphics... There's also super sampling.



Megiddo said:

If anything posting this survey just shows little OP (and the folks over at ResetEra) understands about basic PC terminology. Primary Display Resolution is your Windows Display resolution.

There is a reason why not many people have their Windows display at 4k. I'll show it in a picture.

 

There. See that lovely Windows 10 (I hate it, 7 for lyfe) GUI on a 4k resolution? Can barely read the text. It's worthless. While yes, there are ways to make the display 'normalized' it's much easier to just set it to 1080p since it's so much easier on the eyes. Hope y'all console folk learned something!

On any windows 10 PC i've used, the resolution is set to max by default and it uses screen scaling to make things the correct size (also by default). I don't see why you would want to use native 1080p when you have a 4k display. I just checked and even though scaling makes everything the same size, icons and fonts look blurry by comparison. Easier on the eyes it is not.



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JRPGfan said:
RolStoppable said:

My estimate is 0.00%.

Some games on the PS4pro & Xbox One X are in 4k.... so that number has to be higher than 0%.

Anyways 4k is overated, as DLSS by nvidia proves (its a 1440p image thats upscaled with A.I to look like 4k, and it can beat txaa on 4k in certain games)
As much as some people here dislike Checkerboarding technique, I think Sony was forwards thinking.

Look how many have since copied the concept.
Nvidia proves though theres smarter ways to do these techniques, but maybe native 4k isnt as important as people think it is.

Yeah Sony were genius to get out a 400€ machine capable of checkerboard 4k. Very affordable and the top games like God of war look breath taking on a 4k TV. 

 

So will ps5 likely have 1440p and 60fps as its standard? 



I play in 4k and it's awesome!

Last edited by Peh - on 02 October 2018

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that high amount for 1366x768 hitting that sweet spot for budget laptop resolution, still I wonder the accuracy of this though if it's based on particular games or one title in particular, say if it was on an easier to run title some people would push to higher resolutions but then adding up these numbers suggests that over 30% of PC users play games at sub 1080p, still in X360/ps3 era resolutions, fairly sad when you can pick up something like a 780ti now for chump change that'll give you well over 100frames @ 1080p

one of the biggest (in my opinion) offenders as well for people playing PC games on toasters isn't accounted for here, since League of Legends isn't on steam as much as the resources required for that game are amazingly low there are people who play that on PC's which have trouble rendering youtube in 720p nevermind any interactive media.



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Refardless of the reliability of data, I think its something really worth finding out.

For consoles at least, I hope and think both sony and microsoft will put built in calling solutions ahead of native 4k and set that as the standard for their games. That extra clarity just isn't needed when then stills much to be achieved with the base visuals, lighting and fx.