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Forums - Nintendo Discussion - One Year Later, Metroid Samus Returns Still Not Sold Over 500k

 

Played Samus Returns?

Yes 45 46.88%
 
Nope 51 53.13%
 
Total:96
curl-6 said:
GoOnKid said:

Wel, at least it's better than it's source material.

Help me out on this one. I thought SR was announced at a Tree House and they also announced MP4 just the next day or even the same day. So there is no downside in buying SR as Nintendo had already been settled to make a game for the Switch. I don't understand you.

I didn't want to give Nintendo any money for 3DS games as I didn't want to encourage them gimping future games (not just Metroid) by putting them on 3DS instead of Switch.

Gimping? They're CLEARLY moving on to the Switch and phasing the 3DS out. That 2017 Nintendo Direct was all Switch, the didn't announce any 3DS stuff until the Treehouse stream where they revealed Samus Returns... AFTER they announced Metroid Prime 4... for the Nintendo Switch.
The latest Nintendo Direct was about 36 minutes long, they spent barely 5 minutes on the 3DS on games we already knew about beforehand, and the other 31 minutes on the Switch.

The only games that are getting released on the 3DS now are remakes that already have engines and assets on the 3DS from previous games so they spend minimal, very little resources into making them (Mario & Luigi and Luigi's Mansion; In fact, those games because those are being outsourced to other developers. So, Nintendo is barely lifting a finger there.) and 3rd party titles... that also have engines and assets from previous games on the system (Persona Q2). All to make a quick buck with minimal time and resources spent making them while the major 3rd party developers like Atlus have moved on to the Switch for the real big guns (SMT V). All of Nintendo's first party development teams and all the Japanese 3rd parties (plus the Western 3rd parties who were non-existent on 3DS) have moved on to the Switch. One little remake for the 3DS to extend its life just a little bit is not going to stop your 10 other Switch games that you're looking forward to, plus many more that will come in the future.

It's so obvious where Nintendo's resources, manpower, and priorities lie that even Stevie Wonder can see it.



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PAOerfulone said:
curl-6 said:

I didn't want to give Nintendo any money for 3DS games as I didn't want to encourage them gimping future games (not just Metroid) by putting them on 3DS instead of Switch.

Gimping? They're CLEARLY moving on to the Switch and phasing the 3DS out. That 2017 Nintendo Direct was all Switch, the didn't announce any 3DS stuff until the Treehouse stream where they revealed Samus Returns... AFTER they announced Metroid Prime 4... for the Nintendo Switch.
The latest Nintendo Direct was about 36 minutes long, they spent barely 5 minutes on the 3DS on games we already knew about beforehand, and the other 31 minutes on the Switch.

The only games that are getting released on the 3DS now are remakes that already have engines and assets on the 3DS from previous games so they spend minimal, very little resources into making them (Mario & Luigi and Luigi's Mansion; In fact, those games because those are being outsourced to other developers. So, Nintendo is barely lifting a finger there.) and 3rd party titles... that also have engines and assets from previous games on the system (Persona Q2). All to make a quick buck with minimal time and resources spent making them while the major 3rd party developers like Atlus have moved on to the Switch for the real big guns (SMT V). All of Nintendo's first party development teams and all the Japanese 3rd parties (plus the Western 3rd parties who were non-existent on 3DS) have moved on to the Switch. One little remake for the 3DS to extend its life just a little bit is not going to stop your 10 other Switch games that you're looking forward to, plus many more that will come in the future.

It's so obvious where Nintendo's resources, manpower, and priorities lie that even Stevie Wonder can see it.

Back when SR released, I was simply voting with my wallet, doing my small part to ensure that games would be put on Switch instead of 3DS.



It was painfully obvious even back then.



PAOerfulone said:

It was painfully obvious even back then.

I didn't want to take any chances. I wanted all development to move to Switch ASAP, so I decided to do what little I could.



Kai_Mao said:

If you think Nintendo will suddenly changed their mind about fans using their IPs to release fan games like AM2R on their system, then recheck that.

I never said anything to the contrary.

Kai_Mao said:

In regards to getting "enhanced" ports over to Switch, who knows. Monster Hunter Ultimate Generations proved that it can work, but I don't know if Nintendo is willing to do that. Sure, Sushi Striker and Captain Toad also got Switch/3DS ports, but Captain Toad already originated as a Wii U game so porting it over to Switch couldn't have been that extensive of work even with the new Odyssey levels and Sushi Striker does not really use the usual type of gaming graphics that we usually associate games with.

It probably won't take that long to transport and create "HD" assets for Metroid Samus Returns, but will it be worth the cost of production, even if it does not cost too much? It's up to the higher ups at Nintendo, the R&D guys, and Sakamoto.

Well. Nintendo have enhanced older games for newer systems, so it's not entirely unheard of.

They don't even have to change any of the assets, just run it in FHD at all times, the clarity will pay for itself.



--::{PC Gaming Master Race}::--

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theRepublic said:

For context, here are the sales of 3DS games in 2017 according to NPD:

Nintendo 3DS

  1. Pokemon: Ultra Sun
  2. Pokemon: Ultra Moon
  3. Pokemon: Sun
  4. Pokemon: Moon
  5. Super Mario Maker
  6. Metroid: Samus Returns
  7. Fire Emblem Echoes: Shadow of Valentia
  8. Super Smash Bros.
  9. Mario Kart 7
  10. Poochy and Yoshi's Wolly World
Considering it was only beat by Pokemon and Super Mario Maker, that is pretty good.

This makes me think it would've sold at least a million if it had been released early. Shame for it being so late in the 3DS' lifespan.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Jumpin said:

I’m still awaiting the Switch port. I liked the original Metroid 2 back in the day. I’m one of the weird ones who enjoyed the first two Metroids, but not the later ones.

That said: Metroid Prime 4 - I have no plans to get that one, not unless someone like Monolithsoft does the game and transforms it into more of an RPG instead of an FPS dungeon crawler.

I'm ok with a Metroid RPG or with RPG elements, of course we can expect the fanbase to not agree with any of that and not support it either way.

This is why i'm in favor of Nintendo making Prime 4 more accessable for casuals to keep this damned series alive. It worked for Fire Emblem now it's Metroid's turn.

curl-6 said:
Snoorlax said:

Sure buddy, keep comparing it to PS2 of all systems lol.

You continue to miss the point; PS2 was merely an example that a "larger userbase" is meaningless when that userbase has moved on.

The 3DS's days of relevance are long gone. Almost every game released on it since the Switch came out has underperformed or outright bombed.

Let's compare some sales of games that released side-by-side on both 3DS and Switch:

Captain Toad

Switch: 400k

3DS: 80k

Fire Emblem Warriors

Switch: 480k

3DS: 140k

The conclusion is obvious; Samus Returns would have sold far better on Switch, and it's failure is entirely Nintendo's fault for releasing it on an obsolete platform that gamers were moving on from instead of the far superior new platform they were flocking to and hungry for games for.

Dragon Quest XI (3DS)

Released: 29 July 2017

Sales: 1,82m (physical)

*less than 2 months later*

Metroid: Samus Returns (3DS)

Released: 15 september 2017

Sales: 0.48m (physical)

The conclusion is obvious: You can release games on a still relevant system if there is still demand for them, Metroid is not supported anywhere not even by it's loud NA market.

HylianSwordsman said:
This game got shafted. I still think it was Nintendo's shitty marketing to blame this time around though. Announcing it in a fucking Treehouse stream? Really? Barely got any promotion too.

It was included in multiple Directs and eshop promotions and while yes it should have been during the main E3 presentation (much better than the Prime 4 logo) it still got 2.4 million views on Youtube compared to Prime 4's 2.7 million views. Which means that lots of people were aware of the game's existence and there was enough time (3 - 4 months) before release.

JWeinCom said:
curl-6 said:

You continue to miss the point; PS2 was merely an example that a "larger userbase" is meaningless when that userbase has moved on.

The 3DS's days of relevance are long gone. Almost every game released on it since the Switch came out has underperformed or outright bombed.

Let's compare some sales of games that released side-by-side on both 3DS and Switch:

Captain Toad

Switch: 400k

3DS: 80k

Fire Emblem Warriors

Switch: 480k

3DS: 140k

The conclusion is obvious; Samus Returns would have sold far better on Switch, and it's failure is entirely Nintendo's fault for releasing it on an obsolete platform that gamers were moving on from instead of the far superior new platform they were flocking to and hungry for games for.

 

Why are we concluding that it was a failure? If you just mean it could have sold more, then yes it could have sold more on the Switch. But, there is also value in showing support for a console even after its successor is released.  This is something Sony has been consistently praised for.  There's also lower development costs in HD, and the fact that the developer was familiar with 3DS hardware, and not Switch hardware.  I believe that the game runs on Castlevania's engine.  Development on the Switch may have represented a commitment they were uncomfortable with, or would require much more assistance from Nintendo's staff.

Also, I think Prime 4 is a bit more exciting as the first Metroid on the Switch.  I think Samus Returns would somewhat water down the hype.

I think the game did what it was supposed to do.  It's a cheap game that didn't really take a lot of resources to develop, wasn't risky to develop, that will make 3DS owners happy.  It's really not a surprise that Nintendo's post Switch 3DS offerings have pretty much been remakes that run on existing engines.  (FE Warriors, Echoes, Mario and Luigi, Luigi's Mansion, Mario Party, etc.)  They know what they're doing, and I think 500K or so is enough to make a profit.  

I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence

released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.

snyps said:
I wonder if the unofficial remake for pc hurt sales?

A butthurt AM2R minority tried to boycott SR but that wouldn't have made a huge difference anyway.

maxleresistant said:

I'm glad Nintendo is getting what they deserve sometimes, they are half assing the metroid series.

Now maybe the poor sales are due to people thinking the new metroid games aren't worth buying, or maybe they just don't care about Metroid anymore and the franchise is slowly dying.

Anyway, to me if the future of metroid are games like Samus Return and Federation forces, the franchise is probably be better dead.

Maybe MP4 will be the messiah, but I'm not holding my breath

You realise you're only giving Nintendo more reasons to stop supporting Metroid right? lol

Nintendo is the only reason Metroid is still around not thanks to the fans. This series could have been cancelled even before Fire Emblem but they're are still trying to make it profitable and popular.

Last edited by Snoorlax - on 02 October 2018

Snoorlax said:

curl-6 said:

You continue to miss the point; PS2 was merely an example that a "larger userbase" is meaningless when that userbase has moved on.

The 3DS's days of relevance are long gone. Almost every game released on it since the Switch came out has underperformed or outright bombed.

Let's compare some sales of games that released side-by-side on both 3DS and Switch:

Captain Toad

Switch: 400k

3DS: 80k

Fire Emblem Warriors

Switch: 480k

3DS: 140k

The conclusion is obvious; Samus Returns would have sold far better on Switch, and it's failure is entirely Nintendo's fault for releasing it on an obsolete platform that gamers were moving on from instead of the far superior new platform they were flocking to and hungry for games for.

Dragon Quest XI (3DS)

Released: 29 July 2017

Sales: 1,82m (physical)

*less than 2 months later*

Metroid: Samus Returns (3DS)

Released: 15 september 2017

Sales: 0.48m (physical)

The conclusion is obvious: You can release games on a still relevant system if there is still demand for them, Metroid is not supported anywhere not even by it's loud NA market.

Dragon Quest, like Pokemon, is a freak outlier, it's so religiously popular in Japan it would sell on anything. 

Metroid will be supported when Nintendo bring it to a relevant platform that gamers actually want it on.



curl-6 said:
Snoorlax said:

Dragon Quest XI (3DS)

Released: 29 July 2017

Sales: 1,82m (physical)

*less than 2 months later*

Metroid: Samus Returns (3DS)

Released: 15 september 2017

Sales: 0.48m (physical)

The conclusion is obvious: You can release games on a still relevant system if there is still demand for them, Metroid is not supported anywhere not even by it's loud NA market.

Dragon Quest, like Pokemon, is a freak outlier, it's so religiously popular in Japan it would sell on anything. 

Metroid will be supported when Nintendo bring it to a relevant platform that gamers actually want it on.

That's funny i thought you couldn't release major titles on obsolete systems? Cause there is also a PS4 version you know. Change stance much?

 

While yes, DQ is big in Japan and no so much in the West the opposite is true for Metroid

The highest selling and most DQ games hasn't cracked 1m in NA meanwhile Metroid series has surpassed the 2m in NA.

So to expect Metroid to do numbers around 1m or even as low as 500k  in it's biggest market on a still healty relevant system is not a stretch by any means.



Snoorlax said:
curl-6 said:

Dragon Quest, like Pokemon, is a freak outlier, it's so religiously popular in Japan it would sell on anything. 

Metroid will be supported when Nintendo bring it to a relevant platform that gamers actually want it on.

That's funny i thought you couldn't release major titles on obsolete systems? Cause there is also a PS4 version you know. Change stance much?

 

While yes, DQ is big in Japan and no so much in the West the opposite is true for Metroid

The highest selling and most DQ games hasn't cracked 1m in NA meanwhile Metroid series has surpassed the 2m in NA.

So to expect Metroid to do numbers around 1m or even as low as 500k  in it's biggest market on a still healty relevant system is not a stretch by any means.

No stance change. You can release games on obsolete platforms, its just unwise to do so as you'll get worse sales than you would if you'd released it on hardware people actually care about.

As for the absurd notion that 3DS is still relevant, look at the charts. It has 3 games in the top 75. That is not relevance.

Last edited by curl-6 - on 02 October 2018