Jumpin said:
I’m still awaiting the Switch port. I liked the original Metroid 2 back in the day. I’m one of the weird ones who enjoyed the first two Metroids, but not the later ones.
That said: Metroid Prime 4 - I have no plans to get that one, not unless someone like Monolithsoft does the game and transforms it into more of an RPG instead of an FPS dungeon crawler.
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I'm ok with a Metroid RPG or with RPG elements, of course we can expect the fanbase to not agree with any of that and not support it either way.
This is why i'm in favor of Nintendo making Prime 4 more accessable for casuals to keep this damned series alive. It worked for Fire Emblem now it's Metroid's turn.
curl-6 said:
Snoorlax said:
Sure buddy, keep comparing it to PS2 of all systems lol.
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You continue to miss the point; PS2 was merely an example that a "larger userbase" is meaningless when that userbase has moved on.
The 3DS's days of relevance are long gone. Almost every game released on it since the Switch came out has underperformed or outright bombed.
Let's compare some sales of games that released side-by-side on both 3DS and Switch:
Captain Toad
Switch: 400k
3DS: 80k
Fire Emblem Warriors
Switch: 480k
3DS: 140k
The conclusion is obvious; Samus Returns would have sold far better on Switch, and it's failure is entirely Nintendo's fault for releasing it on an obsolete platform that gamers were moving on from instead of the far superior new platform they were flocking to and hungry for games for.
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Dragon Quest XI (3DS)
Released: 29 July 2017
Sales: 1,82m (physical)
*less than 2 months later*
Metroid: Samus Returns (3DS)
Released: 15 september 2017
Sales: 0.48m (physical)
The conclusion is obvious: You can release games on a still relevant system if there is still demand for them, Metroid is not supported anywhere not even by it's loud NA market.
HylianSwordsman said: This game got shafted. I still think it was Nintendo's shitty marketing to blame this time around though. Announcing it in a fucking Treehouse stream? Really? Barely got any promotion too. |
It was included in multiple Directs and eshop promotions and while yes it should have been during the main E3 presentation (much better than the Prime 4 logo) it still got 2.4 million views on Youtube compared to Prime 4's 2.7 million views. Which means that lots of people were aware of the game's existence and there was enough time (3 - 4 months) before release.
JWeinCom said:
curl-6 said:
You continue to miss the point; PS2 was merely an example that a "larger userbase" is meaningless when that userbase has moved on.
The 3DS's days of relevance are long gone. Almost every game released on it since the Switch came out has underperformed or outright bombed.
Let's compare some sales of games that released side-by-side on both 3DS and Switch:
Captain Toad
Switch: 400k
3DS: 80k
Fire Emblem Warriors
Switch: 480k
3DS: 140k
The conclusion is obvious; Samus Returns would have sold far better on Switch, and it's failure is entirely Nintendo's fault for releasing it on an obsolete platform that gamers were moving on from instead of the far superior new platform they were flocking to and hungry for games for.
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Why are we concluding that it was a failure? If you just mean it could have sold more, then yes it could have sold more on the Switch. But, there is also value in showing support for a console even after its successor is released. This is something Sony has been consistently praised for. There's also lower development costs in HD, and the fact that the developer was familiar with 3DS hardware, and not Switch hardware. I believe that the game runs on Castlevania's engine. Development on the Switch may have represented a commitment they were uncomfortable with, or would require much more assistance from Nintendo's staff.
Also, I think Prime 4 is a bit more exciting as the first Metroid on the Switch. I think Samus Returns would somewhat water down the hype.
I think the game did what it was supposed to do. It's a cheap game that didn't really take a lot of resources to develop, wasn't risky to develop, that will make 3DS owners happy. It's really not a surprise that Nintendo's post Switch 3DS offerings have pretty much been remakes that run on existing engines. (FE Warriors, Echoes, Mario and Luigi, Luigi's Mansion, Mario Party, etc.) They know what they're doing, and I think 500K or so is enough to make a profit.
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I mean for a 25+ year old franchise which on average sells 1 - 1,5 million, got solid promotion online to make atleast it's own vocal dedicated following aware of it's existence
released on a still relevant 70m+ system. 1 million or 500k are not good numbers in any stretch in this day where game development costs up to millions of dollars but for this game let's say those would be acceptable sales numbers. Despite all that this game did even less than those numbers so yea it is a failure dude. If you're okay with mediocrity well then it's a success in your book.
snyps said: I wonder if the unofficial remake for pc hurt sales? |
A butthurt AM2R minority tried to boycott SR but that wouldn't have made a huge difference anyway.
maxleresistant said:
I'm glad Nintendo is getting what they deserve sometimes, they are half assing the metroid series. Now maybe the poor sales are due to people thinking the new metroid games aren't worth buying, or maybe they just don't care about Metroid anymore and the franchise is slowly dying.
Anyway, to me if the future of metroid are games like Samus Return and Federation forces, the franchise is probably be better dead.
Maybe MP4 will be the messiah, but I'm not holding my breath
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You realise you're only giving Nintendo more reasons to stop supporting Metroid right? lol
Nintendo is the only reason Metroid is still around not thanks to the fans. This series could have been cancelled even before Fire Emblem but they're are still trying to make it profitable and popular.
Last edited by Snoorlax - on 02 October 2018