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Forums - Gaming Discussion - Changing lead platforms for the first time since 1998.

Cerebralbore101 said:

Pem and I have had that argument before. He wants to count every single PC game made since 1980, and then try to stack it up against a single console generation's library. That's like an XB1 fanboy trying to argue that since XB1 is backwards compatible you have to count every XBO, 360, and XB1 game that isn't playable on PS4, when comparing libraries of the XB1 and PS4. 

Consoles have DRM, but there is still an option to have a physical DRM free version with almost all console games. PC lacks that option for most of its library. I was talking about Windows being spyware, not Steam/Uplay/Origin. And Windows is definitely spyware/nagware. 

Yeah I can see 1440p from a 1K build. But 4k? Not happening. 

But that's the thing, PC gaming doesn't do gens like a console does, thus the library goes on and on and doesn't really stop, while each console gen shows a library wrapping up when a new console gen hits the block. When you compare a current gen console vs a PC's library that hasn't stopped since the 80's, then of course the PC's library is going to appear the largest.

An X1 player is fine to add their BC games to their roster because they have been made available for playing on that system. I don't really see the need to tie down PC to console's generational rule though as it doesn't make any sense since both platforms are different in how they operate.

What Pem said is true though, physical games are DRM, since you cannot take a PS4 game and load it onto a PC, Switch and X1. The consoles themselves are the DRM, as well as their built in storefronts. You also have games that contain built in stores to buy MT's or content like UPlay does with Uplay points, and you cannot spend those Uplay points anywhere else but on UPlay and Ubisoft owned games. 

Windows itself isn't a form of actual malicious spyware. You have agreements that you can either agree or disagree with when it comes to Windows 10, just like Windows 7 had when it launched all those years ago. You have these same kind of agreements for multiple games and what not, and have done for years. IF data collection is a worrisome thing that everyone should objectively worry about, then look no further with how all the big publishers collect gamer data on what they'#ve played, how long they've played it for and what activities they've taken part in within each game. 

I can do 4k 30fps fine on my build, but I do not see the point in going for 4k when the games that come out do not sport higher resolution textures/shadows, which is why I aim for 2k, which is a sharper res that 1080p, while also allowing myself to choose higher settings and going above 60fps for the games I play. THe previous points mentioned put 1440p 3 to 1 for 4k.

Even then, the current gen systems have had to resort to checkerboard 4k, rather than pulling a fat full native 4k and trying to aim for 60fps, instead they rely on a fake 4k while having to try keeping games at 30fps and turning down settings. I'd rather have the middle ground where I get a halfway good sharper image, while also having good high end settings and maintaining or going above 60fps, rather than going for just one option and doing away with settings/performance. 



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Pemalite said: 
Cerebralbore101 said:

Aside from Indies I don't have any digital games linked to those accounts. It's all physical. 

I don't buy DLC. They are not worth it. $20 more for maybe five to ten hours of extra content? No thanks. 

Edit: I know where you're going with this, and I agree to an extent. Yes, there is DRM on consoles, but the important thing is that consoles at least offer a DRM free physical version. GoG has a great library, but it is still missing about 80% of quality AAA multiplats. And as far as I know humble bundle just offers up a steam code, or some other DRM version. 

Physical is DRM.
You cannot take a game disc from the Playstation 4 and drop it into a PC that is running a similar *Nix derived OS, OpenGL derived API and a Jaguar+GCN hardware.
That is by itself DRM, you are being limited.
Rather... What needs to happen is for Emulation to take place to make such a thing a reality.

The only true DRM-free gaming is GOG.

You obviously have no idea what DRM means if you think physical is DRM. If I can take my disc over to a friend's house and just stick it in his PS1/2/3/4 and it plays, there is no DRM. Using that same argument, GOG is DRM because they don't make the games runnable on the home consoles. It's just a silly argument. They are both bound by the HW/OS they were developed for, not by a code restricting your use of the game. 

thismeintiel said:

And given that the PS5 is using a Zen CPU and a Navi GPU, I doubt performance will be an issue.

We have zero clue what the final hardware is.
Many thought that the Xbox One X was going to be running with Ryzen because of various "hints" and "leaks" and "Information" from supposedly "credible" sources which turned out to be complete and utter furfies. (Those who knew hardware knew Ryzen wasn't going to happen.)

And I was one who was pretty damn sure they weren't going with Zen. Of course, we actually have more clues about what Sony is doing, not just that AMD was pushing Ryzen and the X at the same booth. One of Sony's programmers was working to improve Zen compatibility with PS's development environment. I doubt that was for shits and giggles. And we have heard rumors from within AMD about them focusing on Navi for Sony causing tensions with some that worked on Vega. That last could turn out wrong, but I don't think it will.

Last edited by thismeintiel - on 17 September 2018

SvennoJ said:
DonFerrari said:

Man I have no idea why PS Store is so buggy and slow to me. But it is a shitty thing. I just don't get pissed because I look at it just once a week for deals and use it for like under 10 min.

Well you can wait for Black Friday, considering it been 1 year since launch I imagine they will have some good deals this holiday and FH may be part of it. Well and X1X won't do real 4K for most games, but I agree with you that depending on the configuration you won't find much difference. Even DF have said that the use of checkerboard 4K on Pro was quite well done.

Last gen the difference between 720p and 1080p on a native 1080p screen was very noticeable. However this gen is all about motion blur and post processing effects, film grain, fxaa, and other effects that make the picture soft. Plus on a 4K screen scaling works much better anyway. That combined with the fact that my tv 'only' increased 1.25x in size while the resolution doubled, it's hard to tell what resolution it's at unless I sit right up close.

However buying an XBox One S at this point seems a bit pointless. Sub 1080p is definitely not good enough anymore. I'll keep an eye on on BF.

Does the PS store work better for you on your laptop?

Well yes some decisions this gen make it harder to see the difference.

On the app on cellphone it work fantastic, and later I can go and download whatever I bought on PS4. But that still makes the way my PSN works on my console ludicrous =p

Chazore said:
Cerebralbore101 said:

Pem and I have had that argument before. He wants to count every single PC game made since 1980, and then try to stack it up against a single console generation's library. That's like an XB1 fanboy trying to argue that since XB1 is backwards compatible you have to count every XBO, 360, and XB1 game that isn't playable on PS4, when comparing libraries of the XB1 and PS4. 

Consoles have DRM, but there is still an option to have a physical DRM free version with almost all console games. PC lacks that option for most of its library. I was talking about Windows being spyware, not Steam/Uplay/Origin. And Windows is definitely spyware/nagware. 

Yeah I can see 1440p from a 1K build. But 4k? Not happening. 

But that's the thing, PC gaming doesn't do gens like a console does, thus the library goes on and on and doesn't really stop, while each console gen shows a library wrapping up when a new console gen hits the block. When you compare a current gen console vs a PC's library that hasn't stopped since the 80's, then of course the PC's library is going to appear the largest.

An X1 player is fine to add their BC games to their roster because they have been made available for playing on that system. I don't really see the need to tie down PC to console's generational rule though as it doesn't make any sense since both platforms are different in how they operate.

What Pem said is true though, physical games are DRM, since you cannot take a PS4 game and load it onto a PC, Switch and X1. The consoles themselves are the DRM, as well as their built in storefronts. You also have games that contain built in stores to buy MT's or content like UPlay does with Uplay points, and you cannot spend those Uplay points anywhere else but on UPlay and Ubisoft owned games. 

Windows itself isn't a form of actual malicious spyware. You have agreements that you can either agree or disagree with when it comes to Windows 10, just like Windows 7 had when it launched all those years ago. You have these same kind of agreements for multiple games and what not, and have done for years. IF data collection is a worrisome thing that everyone should objectively worry about, then look no further with how all the big publishers collect gamer data on what they'#ve played, how long they've played it for and what activities they've taken part in within each game. 

I can do 4k 30fps fine on my build, but I do not see the point in going for 4k when the games that come out do not sport higher resolution textures/shadows, which is why I aim for 2k, which is a sharper res that 1080p, while also allowing myself to choose higher settings and going above 60fps for the games I play. THe previous points mentioned put 1440p 3 to 1 for 4k.

Even then, the current gen systems have had to resort to checkerboard 4k, rather than pulling a fat full native 4k and trying to aim for 60fps, instead they rely on a fake 4k while having to try keeping games at 30fps and turning down settings. I'd rather have the middle ground where I get a halfway good sharper image, while also having good high end settings and maintaining or going above 60fps, rather than going for just one option and doing away with settings/performance. 

Sorry man, but most people don't buy 5 year+ old games constantly and play them. We have seem much on how much gamers cared when PS3 lost B/C, when PS4 came without B/C and when X1 got B/C. So you can do all the list war you want using 80's games, that will still be irrelevant for most people.



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Chazore said:
Cerebralbore101 said:

Pem and I have had that argument before. He wants to count every single PC game made since 1980, and then try to stack it up against a single console generation's library. That's like an XB1 fanboy trying to argue that since XB1 is backwards compatible you have to count every XBO, 360, and XB1 game that isn't playable on PS4, when comparing libraries of the XB1 and PS4. 

Consoles have DRM, but there is still an option to have a physical DRM free version with almost all console games. PC lacks that option for most of its library. I was talking about Windows being spyware, not Steam/Uplay/Origin. And Windows is definitely spyware/nagware. 

Yeah I can see 1440p from a 1K build. But 4k? Not happening. 

But that's the thing, PC gaming doesn't do gens like a console does, thus the library goes on and on and doesn't really stop, while each console gen shows a library wrapping up when a new console gen hits the block. When you compare a current gen console vs a PC's library that hasn't stopped since the 80's, then of course the PC's library is going to appear the largest.

An X1 player is fine to add their BC games to their roster because they have been made available for playing on that system. I don't really see the need to tie down PC to console's generational rule though as it doesn't make any sense since both platforms are different in how they operate.

What Pem said is true though, physical games are DRM, since you cannot take a PS4 game and load it onto a PC, Switch and X1. The consoles themselves are the DRM, as well as their built in storefronts. You also have games that contain built in stores to buy MT's or content like UPlay does with Uplay points, and you cannot spend those Uplay points anywhere else but on UPlay and Ubisoft owned games. 

Windows itself isn't a form of actual malicious spyware. You have agreements that you can either agree or disagree with when it comes to Windows 10, just like Windows 7 had when it launched all those years ago. You have these same kind of agreements for multiple games and what not, and have done for years. IF data collection is a worrisome thing that everyone should objectively worry about, then look no further with how all the big publishers collect gamer data on what they'#ve played, how long they've played it for and what activities they've taken part in within each game. 

I can do 4k 30fps fine on my build, but I do not see the point in going for 4k when the games that come out do not sport higher resolution textures/shadows, which is why I aim for 2k, which is a sharper res that 1080p, while also allowing myself to choose higher settings and going above 60fps for the games I play. THe previous points mentioned put 1440p 3 to 1 for 4k.

Even then, the current gen systems have had to resort to checkerboard 4k, rather than pulling a fat full native 4k and trying to aim for 60fps, instead they rely on a fake 4k while having to try keeping games at 30fps and turning down settings. I'd rather have the middle ground where I get a halfway good sharper image, while also having good high end settings and maintaining or going above 60fps, rather than going for just one option and doing away with settings/performance. 

The same people telling you old games don’t count on PC would be happily including old Playstation games if PS4 had BC. 

When you build a new gaming PC one of the best parts is firing it up and installing loads of classics on it. Not possible on some consoles, of course they’d disallow it.



LudicrousSpeed said:

 

When you build a new gaming PC one of the best parts is firing it up and installing loads of classics on it. Not possible on some consoles, of course they’d disallow it.

Tbh that’s something I always say I will, then I start the games to look if it looks better but never ever play them again. 

There are always newer games I’ve not played yet that I want to experience in truly modern graphics instead.



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Random_Matt said:
So going to a platform that plays the same multiplatfom games and has zero exclusives? Ok. Also the UI is an ugly and convoluted mess, an opinion which is pretty much agreed upon within the gaming industry, it has slow install times and the X1X is highly crippled by the S version. Go for it.

This.

No need to buy an Xbone when I can just buy a high-end gaming PC and play the same games on that.



Chazore said:
Cerebralbore101 said:

Pem and I have had that argument before. He wants to count every single PC game made since 1980, and then try to stack it up against a single console generation's library. That's like an XB1 fanboy trying to argue that since XB1 is backwards compatible you have to count every XBO, 360, and XB1 game that isn't playable on PS4, when comparing libraries of the XB1 and PS4. 

Consoles have DRM, but there is still an option to have a physical DRM free version with almost all console games. PC lacks that option for most of its library. I was talking about Windows being spyware, not Steam/Uplay/Origin. And Windows is definitely spyware/nagware. 

Yeah I can see 1440p from a 1K build. But 4k? Not happening. 

An X1 player is fine to add their BC games to their roster because they have been made available for playing on that system. I don't really see the need to tie down PC to console's generational rule though as it doesn't make any sense since both platforms are different in how they operate.

What Pem said is true though, physical games are DRM, since you cannot take a PS4 game and load it onto a PC, Switch and X1. The consoles themselves are the DRM, as well as their built in storefronts. You also have games that contain built in stores to buy MT's or content like UPlay does with Uplay points, and you cannot spend those Uplay points anywhere else but on UPlay and Ubisoft owned games. 

Windows itself isn't a form of actual malicious spyware. You have agreements that you can either agree or disagree with when it comes to Windows 10, just like Windows 7 had when it launched all those years ago. You have these same kind of agreements for multiple games and what not, and have done for years. IF data collection is a worrisome thing that everyone should objectively worry about, then look no further with how all the big publishers collect gamer data on what they'#ve played, how long they've played it for and what activities they've taken part in within each game. 

I can do 4k 30fps fine on my build, but I do not see the point in going for 4k when the games that come out do not sport higher resolution textures/shadows, which is why I aim for 2k, which is a sharper res that 1080p, while also allowing myself to choose higher settings and going above 60fps for the games I play. THe previous points mentioned put 1440p 3 to 1 for 4k.

Even then, the current gen systems have had to resort to checkerboard 4k, rather than pulling a fat full native 4k and trying to aim for 60fps, instead they rely on a fake 4k while having to try keeping games at 30fps and turning down settings. I'd rather have the middle ground where I get a halfway good sharper image, while also having good high end settings and maintaining or going above 60fps, rather than going for just one option and doing away with settings/performance. 

@Bolded 

So you accept the backwards compatibility argument for saying that XB1 has a better library than PS4? The vast majority of people would find that argument to be little more than laughable spin. 

Lol that's not what DRM is. Not unless you want to use Wikipedia's definition. 

https://www.techopedia.com/definition/3986/digital-rights-management-drm 

https://www.defectivebydesign.org/what_is_drm_digital_restrictions_management

https://www.britannica.com/topic/digital-rights-management

https://www.pcmag.com/encyclopedia/term/42005/drm Even PCMag disagrees with you. :D

https://computer.howstuffworks.com/drm1.htm

None of my games use built in storefronts, or ask for MT. And I own something like 90% of all the quality PS4 games that exist. 

Everytime windows does an update, they turn all the spyware options back on. There's a huge difference between tracking what games you play (which anyone can see unless you set your username to private), and tracking everything you do on your computer. 

I don't care about your graphics preferences. So long as you understand that a $1000 PC will not run current gen games at 4K. Whatever you are playing at 4K, must be something that isn't graphically intensive at all, if your 1K rig can do it. 



Conina said:
Cerebralbore101 said:

Consoles have DRM, but there is still an option to have a physical DRM free version with almost all console games. PC lacks that option for most of its library. I was talking about Windows being spyware, not Steam/Uplay/Origin. And Windows is definitely spyware/nagware.

Almost all console games? The majority of PS4, XBO and Switch releases are only digital (of course with DRM) without a physical option.

And PS4 OS, Xbox OS and Switch OS are all definitely spyware which all collect data of your gaming behavior (how many hours played in which game, which trophies/achievements/stamps unlocked, how many hours online...). They are also nagware: "You can't open the eShop/PSStore... now. You first have to upgrade the firmware".

Yeah, that's blatantly false. You might as well try to say that the world is flat. Have you not walked into a store in the last thirty years?

Firmware updates for consoles only happen once in a blue moon. Meanwhile windows can't help but nag me at least twice everytime I get on my computer. 



Cerebralbore101 said:
Chazore said:

An X1 player is fine to add their BC games to their roster because they have been made available for playing on that system. I don't really see the need to tie down PC to console's generational rule though as it doesn't make any sense since both platforms are different in how they operate.

What Pem said is true though, physical games are DRM, since you cannot take a PS4 game and load it onto a PC, Switch and X1. The consoles themselves are the DRM, as well as their built in storefronts. You also have games that contain built in stores to buy MT's or content like UPlay does with Uplay points, and you cannot spend those Uplay points anywhere else but on UPlay and Ubisoft owned games. 

Windows itself isn't a form of actual malicious spyware. You have agreements that you can either agree or disagree with when it comes to Windows 10, just like Windows 7 had when it launched all those years ago. You have these same kind of agreements for multiple games and what not, and have done for years. IF data collection is a worrisome thing that everyone should objectively worry about, then look no further with how all the big publishers collect gamer data on what they'#ve played, how long they've played it for and what activities they've taken part in within each game. 

I can do 4k 30fps fine on my build, but I do not see the point in going for 4k when the games that come out do not sport higher resolution textures/shadows, which is why I aim for 2k, which is a sharper res that 1080p, while also allowing myself to choose higher settings and going above 60fps for the games I play. THe previous points mentioned put 1440p 3 to 1 for 4k.

Even then, the current gen systems have had to resort to checkerboard 4k, rather than pulling a fat full native 4k and trying to aim for 60fps, instead they rely on a fake 4k while having to try keeping games at 30fps and turning down settings. I'd rather have the middle ground where I get a halfway good sharper image, while also having good high end settings and maintaining or going above 60fps, rather than going for just one option and doing away with settings/performance. 

@Bolded 

So you accept the backwards compatibility argument for saying that XB1 has a better library than PS4? The vast majority of people would find that argument to be little more than laughable spin. 

Lol that's not what DRM is. Not unless you want to use Wikipedia's definition. 

https://www.techopedia.com/definition/3986/digital-rights-management-drm 

https://www.defectivebydesign.org/what_is_drm_digital_restrictions_management

https://www.britannica.com/topic/digital-rights-management

https://www.pcmag.com/encyclopedia/term/42005/drm Even PCMag disagrees with you. :D

https://computer.howstuffworks.com/drm1.htm

None of my games use built in storefronts, or ask for MT. And I own something like 90% of all the quality PS4 games that exist. 

Everytime windows does an update, they turn all the spyware options back on. There's a huge difference between tracking what games you play (which anyone can see unless you set your username to private), and tracking everything you do on your computer. 

I don't care about your graphics preferences. So long as you understand that a $1000 PC will not run current gen games at 4K. Whatever you are playing at 4K, must be something that isn't graphically intensive at all, if your 1K rig can do it. 

Have to agree with this wholeheartedly. Jesus I'd be so pissed with Sony if instead of providing me with top quality exclusive one after the other, they were giving me backwards compatibility to6ps1, ps2 and ps3 games. For a nostalgia buzz it's cool for a few mins then i don't play them again. If bc actually made the library better xbox would actually be selling well and playstation wouldn't. Consumers are voting with their wallets and that's voting for quality new blockbuster games not bc which is a nice little bonus to have but nothing more. 



lol why would Sony stop making exclusives just because of backwards compatibility.