But that relly depends, plenty of people didnt played those all older great games or didnt had some older systems, and also now we have full handheld mode for those games even if people play them. If its true what are you saying and that on Switch want just brand new games, Switch wouldn't be so popular and so great sales, and games wouldn't had very good sales also, announcements like Dark Souls, Diablo 3, CiV6, Final Fantasy...wouldn't make such a hype among Nintendo base and Switch owners. Also if people only want to play just new games we wouldn't have on first place so much ports/remasters this gen on every platform out there.
You are again wrong, Switch can handle every current gen port, but question is how much those games would need to be cut back and if devs want to make and invest in that kind of game. Bethesda is willing to invest in those sort of games on Switch and thats why we have Doom, Wolfenstein 2 and Doom Eternal on Switch, point that plenty of games that are actually much more demading than those two games (Doom on XB1 most of time runs at 830p) still didn't announced for Switch doesnt mean that those games couldnt be ported on Switch.
Late and full priced ports are selling quite well if we have on mind that are late and full priced ports, for instance I can bet that FF games will sell much better on Switch compared to XB1.
AC moved tons of 3DS systems world wide, and it will be even bigger system seller on Switch because become very strong IP.
I'm not saying that gamers only want new games when they buy their systems. I'm saying that's the reason. But there are others, of course.
There's nothing wrong in having ports or remasters. The problem comes when there's just so many in comparison to new games.
"You are again wrong, Switch can handle every current gen port, but question is how much those games would need to be cut back and if devs want to make and invest in that kind of game. "
If we follow that logic, then those games could also appear on NES.
You can always butcher a game to a point where it can run on any system. But that's not what devs want. And that's exactly what Switch can't give them: a system that replicates that vision.
Off course ports do well on Switch. What new 3rd party games are they getting for Switch? Annoucements being made are, by a large margin, Indies and ports/remasters.
Give people the chance to have a PS4/XB1 library, and you'll how that hype will die down quickly.
Bethesda can do that because their engine is able to do that. Just like games made on UE4.
But when you have games that are not developed on UE4 or don't scale well enough/made on a proprietary engine, you see those games coming out faster for PS4 and XB1, than for Switch.
Nintendo knew the risks. Like they knew the risks when developing the Wii.
For now, like in Wii's case, it's paying off, but the future is very uncertain. And just because won a battle, it doesn't mean it won the war.
I can't say with certainty that AC is that big in Europe and the US, as weekly sales tend to not completely back up that statement.
Even if it did, it wasn't as big as it was in Japan.