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Forums - Nintendo Discussion - Nintendo Did Not Learn Anything from the Wii U's Failure.

areason said:
Pretty sure i see this thread every couple of months.

I think we need to wait a bit and see, if they don't bring a big new Metroid/Pokemon i think that they would have made some mistakes.

And the online is also too late.

I think you haven't been following them lately. Both games are already announced (Metroid Prime 4 and a new mainline Pokémon for 2019):



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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Miyamotoo said:
xxbrothawizxx63 said:

OK, fine. 

They learned the one rule they should have already known: A good 1P lineup sells Nintendo hardware.  And they had to sacrifice an entire platform to do it. Wii U suffered because Nintendo got a wake up call when the 3DS struggled and they were completely new to HD development. The Switch still has a gimmick. It's better, but Wii U's wasn't as terrible as people like to say especailly when you consider the fact that many people play their Switch in the exact same use case that would have made the Wii the more optimal setup (handheld around the house, TV mode on the couch). 

Oh, and the marketing is way better, but so was Wii's vs WiiU so this is kinda just random. 3DS's commercials at the time weren't that great either. 

Everything else they've messed up again though. 

One thing!?

-Wii U had terrible marketing and branding, people massively thought that Wii U is some kind addon for Wii. Switch has great marketing and branding.

-Wii U didnt had appealing concept and actually made a lot of confusion. Switch has great concept that aims home console and handheld fans in same time.

-Wii U didnt had not single one big system seller game in its hole 1st year. Switch had 4 of them (Zelda BotW, MK8D, Splatoon2 and Mario Odyssey).

-Wii U had huge software droughts, we have literally months without one single release. Switch didnt had any software drought.

-Nintendo with Wii U done terrible job when we talking about support, communication, informations, engine support, tools, APIs...regardless development. With Switch Nintendo made platforms thats very easy to work with, has great tools, engine support, APIs and has much better communication with 3rd parties.

-Wii u left out almost hole 3rd party support in its 1st year, Switch is getting increased 3rd party support how time passing.

 

Wii U being worst selling Nintendo consoles is not by accident, people just don't realise how much huge mistakes Nintendo made with Wii U. But Switch is totally opposite of Wii U, they done rigth all things that were bad on Wii U, Switch is very similar to Wii when you look at big picture.

Ofcourse, Switch is not perfect, and Nintendo is still doing some not good decisions, like that voice chat, online, still no VC games...but fact is that those are important things that effects popularity, sales and success of Switch, sales proves that, there is reason why Switch sold out Wii U LT numbers in less than one year and why will be pass 30m already in less than 2 years on market.

Switch is benefiting from being the single platform they have to focus on. Honestly, the numbers don't seem all that impressive to me when you consider that in prior gens they've had two successful platform they were supporting. 

If Wii U had a 3rd party hole in its 1st year, Switch has a damn chasm imo. Oh, but indies. The scene is bigger and Switch is benefiting from initiatives and attitudes started during the Wii U era. 

The Switch has a more appealing concept, but the Wii U's gimmick wasn't anywhere near useless. Nintendo poorly communicated the benefits, but I did agree that the marketing has improved dramatically.

They also learned that people don't like a slow, bloated, OS. What an amazing revelation...and they cut a ton of features to do it. I don't know how you're getting the idea that the Switch is a continuation of the Wii. The Wii U was literally the Wii's successor and named so despite being based on a completely different concept because they were carrying over may of those philosophies. And honestly they are completely different. The Switch is not trying to revolutionize game input in any way. That was the point of the Wii and Wii U. 

It's also true that they've progressed in the online space even if they're taking many steps backward. At least some of their games have voice chat and your account actually means something this time around. 

I'll concede on this one though. I'm just annoyed they're still getting so much wrong.

Last edited by xxbrothawizxx63 - on 16 September 2018

Ljink96 said:
outlawauron said:

I understand the "gotcha" or cultural factor but are you really arguing that mobile phone and pc ports of games that are two decades old are meaningful? I don't see it.

Maybe I just need to readjust my perception, because I would think that the only meaningful FF game that could be announced for Switch at this point would be a FF7 remake or FF16 proper. I don't place a high value on the FF10/12 remasters and maybe I should?

Well, you don't have to see it. I can't convince anyone to see anything that they can't. I just know that myself included, among others, we feel it is meaningful. Especially games that were just released on PS4 a year or 2 ago. This opens the door for more content from Square Enix on the FF side, and like I said. Stay tuned for what's in store for the future. It's...bright.

Bottom line is, it may not matter to you but it matters to a lot of other people. The Nintendo Switch Reddit in particular is lighting up over this news. Not everyone owns a PS4 and Switch, for a lot of people Switch is their only platform. Xbox as well, because it's getting these games for the first time as well. If it didn't matter in the grand scheme of things, I don't think Square Enix would have put forth the effort to even release these games.

That's fair in terms of impact. But what I was saying is more than about just PS4. These games are available on every modern phone, computer, tablet, in addition to a half dozen console platforms. ¯_(ツ)_/¯



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

xxbrothawizxx63 said:
Miyamotoo said:

One thing!?

-Wii U had terrible marketing and branding, people massively thought that Wii U is some kind addon for Wii. Switch has great marketing and branding.

-Wii U didnt had appealing concept and actually made a lot of confusion. Switch has great concept that aims home console and handheld fans in same time.

-Wii U didnt had not single one big system seller game in its hole 1st year. Switch had 4 of them (Zelda BotW, MK8D, Splatoon2 and Mario Odyssey).

-Wii U had huge software droughts, we have literally months without one single release. Switch didnt had any software drought.

-Nintendo with Wii U done terrible job when we talking about support, communication, informations, engine support, tools, APIs...regardless development. With Switch Nintendo made platforms thats very easy to work with, has great tools, engine support, APIs and has much better communication with 3rd parties.

-Wii u left out almost hole 3rd party support in its 1st year, Switch is getting increased 3rd party support how time passing.

 

Wii U being worst selling Nintendo consoles is not by accident, people just don't realise how much huge mistakes Nintendo made with Wii U. But Switch is totally opposite of Wii U, they done rigth all things that were bad on Wii U, Switch is very similar to Wii when you look at big picture.

Ofcourse, Switch is not perfect, and Nintendo is still doing some not good decisions, like that voice chat, online, still no VC games...but fact is that those are important things that effects popularity, sales and success of Switch, sales proves that, there is reason why Switch sold out Wii U LT numbers in less than one year and why will be pass 30m already in less than 2 years on market.

Switch is benefiting from being the single platform they have to focus on. Honestly, the numbers don't seem all that impressive to me when you consider that in prior gens they've had two successful platform they were supporting. 

If Wii U had a 3rd party hole in its 1st year, Switch has a damn chasm imo. Oh, but indies. The scene is bigger and Switch is benefiting from initiatives and attitudes started during the Wii U era. 

The Switch has a more appealing concept, but the Wii U's gimmick wasn't anywhere near useless. Nintendo poorly communicated the benefits, but I did agree that the marketing has improved dramatically.

They also learned that people don't like a slow, bloated, OS. What an amazing revelation...and they cut a ton of features to do it. I don't know how you're getting the idea that the Switch is a continuation of the Wii. The Wii U was literally the Wii's successor and named so despite being based on a completely different concept because they were carrying over may of those philosophies. 

I'll concede on this one though. I'm just annoyed they're still getting so much wrong. 

Of Course that Switch is benefit from that, I mean you cant make hybrid console if you still have seperate platforms. Actualy they rarely had two successful platforms, GC and N64 couldnt exactly be called successful platforms, not to mention Wii U, so we talking about 3 from last 4 platforms. Switch is still one platform, not two, and sales numbers for HW and SW are very good.

But multiplatform games are not what selling Nintendo hardware on first place, Wii U had actualy very good 3rd party support for Nintendo system in first year, Switch had much weaker first year regardless 3rd party support and yet destroyed Wii U sales and passed Wii U LT numbers in less than one year. Zelda BotW, MK8D, Splatoon2 and Odyssey in first 9 months are titles that made huge difrence compared to Wii Us first year. But totally opposite to Wii U, where Wii U ended whitout 3rd party after 1st year, Switch is getting actually more 3rd party games and stronger 3rd party support after 1st year.

Yeah, they learned that also, and thats why they made Switch very fast, they didnt wanted any feature for launch they just wanted that play games very fast and simple, and they done that. I didnt said that Switch is continuation of Wii, but that when you look how Switch is handheld, it very similar to how Wii is handheld, great concept, great/big launch and 1st year system seller games, and great marketing/branding. While Wii U was totally opposite of that, no big/system seller games on launch and in its hole 1st year, not appealing concept and terrible marketing/branding, those all 3 main reason why Wii U failed and why Wii is success and why Switch is also success.

They doing some things still wrong, but they are doing most important things right and thats most important, sales and Switch popularity proves that.

At end its crazy to say that Nintendo didn't learn anything from Wii U failure because they actually with Switch corrected biggest Wii U mistakes, you even have Switch sales and popularity like proof of that.



outlawauron said:
Ljink96 said:

Well, you don't have to see it. I can't convince anyone to see anything that they can't. I just know that myself included, among others, we feel it is meaningful. Especially games that were just released on PS4 a year or 2 ago. This opens the door for more content from Square Enix on the FF side, and like I said. Stay tuned for what's in store for the future. It's...bright.

Bottom line is, it may not matter to you but it matters to a lot of other people. The Nintendo Switch Reddit in particular is lighting up over this news. Not everyone owns a PS4 and Switch, for a lot of people Switch is their only platform. Xbox as well, because it's getting these games for the first time as well. If it didn't matter in the grand scheme of things, I don't think Square Enix would have put forth the effort to even release these games.

That's fair in terms of impact. But what I was saying is more than about just PS4. These games are available on every modern phone, computer, tablet, in addition to a half dozen console platforms. ¯_(ツ)_/¯

Well...Zodiac Age isn't on half a dozen platform... Nor is Crystal Chronicles. The games you're referring to are FFVII and FFIX. I think the goal of the argument here is shifting. It all started with me saying Wii U didn't get any Final Fantasy games that mattered to Nintendo fans. And Switch is. Nintendo fans have already played FF1-6 on Nintendo platforms before. So these games being on Nintendo platforms for the first time...does matter to people. 

This entire thing is more of a "innocent until proven guilty" type of thing. Saying it doesn't matter, and yet these games are announced with a ton of fanfare...by default it has to factually matter. Not mattering would be if absolutely nobody cared. In the case of games like FFVII, and IX these games were never on Wii U or any Nintendo platform before the Direct. That impact...kinda...matters doesn't it? 

Let's spin this a different way. Would having Bayonetta 2 and 3 on PlayStation matter? Yeah, because there are people who won't buy a Nintendo console just to play Bayonetta 2 or 3. But then let's take it even further, Stardew Valley was available for a ton of platforms before it was on Switch. Yet it has sold over 1 million units by now on Switch. It objectively matters to 1+ million people. I'm just trying to be objective here. It's fair to feel it doesn't matter subjectively, nobody can take that away from you. and I'm not trying to do that. All I can do here is try to help you see that objectively it does matter to quite a number of people, even if it isn't you.



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Ljink96 said:
outlawauron said:

That's fair in terms of impact. But what I was saying is more than about just PS4. These games are available on every modern phone, computer, tablet, in addition to a half dozen console platforms. ¯_(ツ)_/¯

Well...Zodiac Age isn't on half a dozen platform... Nor is Crystal Chronicles. The games you're referring to are FFVII and FFIX. I think the goal of the argument here is shifting. It all started with me saying Wii U didn't get any Final Fantasy games that mattered to Nintendo fans. And Switch is. Nintendo fans have already played FF1-6 on Nintendo platforms before. So these games being on Nintendo platforms for the first time...does matter to people. 

This entire thing is more of a "innocent until proven guilty" type of thing. Saying it doesn't matter, and yet these games are announced with a ton of fanfare...by default it has to factually matter. Not mattering would be if absolutely nobody cared. In the case of games like FFVII, and IX these games were never on Wii U or any Nintendo platform before the Direct. That impact...kinda...matters doesn't it? 

Let's spin this a different way. Would having Bayonetta 2 and 3 on PlayStation matter? Yeah, because there are people who won't buy a Nintendo console just to play Bayonetta 2 or 3. But then let's take it even further, Stardew Valley was available for a ton of platforms before it was on Switch. Yet it has sold over 1 million units by now on Switch. It objectively matters to 1+ million people. I'm just trying to be objective here. It's fair to feel it doesn't matter subjectively, nobody can take that away from you. and I'm not trying to do that. All I can do here is try to help you see that objectively it does matter to quite a number of people, even if it isn't you.

Well yeah, I think the argument is the same for all of them. I don't think late ports of remasters is meaningful in any way. It's certainly an upgrade from the nothing that was on Wii U (sans Dragon Quest X of course), but it seemed like an overreaction.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

xxbrothawizxx63 said:
Miyamotoo said:

One thing!?

-Wii U had terrible marketing and branding, people massively thought that Wii U is some kind addon for Wii. Switch has great marketing and branding.

-Wii U didnt had appealing concept and actually made a lot of confusion. Switch has great concept that aims home console and handheld fans in same time.

-Wii U didnt had not single one big system seller game in its hole 1st year. Switch had 4 of them (Zelda BotW, MK8D, Splatoon2 and Mario Odyssey).

-Wii U had huge software droughts, we have literally months without one single release. Switch didnt had any software drought.

-Nintendo with Wii U done terrible job when we talking about support, communication, informations, engine support, tools, APIs...regardless development. With Switch Nintendo made platforms thats very easy to work with, has great tools, engine support, APIs and has much better communication with 3rd parties.

-Wii u left out almost hole 3rd party support in its 1st year, Switch is getting increased 3rd party support how time passing.

 

Wii U being worst selling Nintendo consoles is not by accident, people just don't realise how much huge mistakes Nintendo made with Wii U. But Switch is totally opposite of Wii U, they done rigth all things that were bad on Wii U, Switch is very similar to Wii when you look at big picture.

Ofcourse, Switch is not perfect, and Nintendo is still doing some not good decisions, like that voice chat, online, still no VC games...but fact is that those are important things that effects popularity, sales and success of Switch, sales proves that, there is reason why Switch sold out Wii U LT numbers in less than one year and why will be pass 30m already in less than 2 years on market.

Switch is benefiting from being the single platform they have to focus on. Honestly, the numbers don't seem all that impressive to me when you consider that in prior gens they've had two successful platform they were supporting. 

If Wii U had a 3rd party hole in its 1st year, Switch has a damn chasm imo. Oh, but indies. The scene is bigger and Switch is benefiting from initiatives and attitudes started during the Wii U era. 

The Switch has a more appealing concept, but the Wii U's gimmick wasn't anywhere near useless. Nintendo poorly communicated the benefits, but I did agree that the marketing has improved dramatically.

They also learned that people don't like a slow, bloated, OS. What an amazing revelation...and they cut a ton of features to do it. I don't know how you're getting the idea that the Switch is a continuation of the Wii. The Wii U was literally the Wii's successor and named so despite being based on a completely different concept because they were carrying over may of those philosophies. And honestly they are completely different. The Switch is not trying to revolutionize game input in any way. That was the point of the Wii and Wii U. 

It's also true that they've progressed in the online space even if they're taking many steps backward. At least some of their games have voice chat and your account actually means something this time around. 

I'll concede on this one though. I'm just annoyed they're still getting so much wrong.

"The Switch is not trying to revolutionize game input like Wii U". Thank god it didn't, that is why it is so popular while Wii U flop hard.



Are you of the mindset that Nintendo is done announcing 2019 games before the year has even started?



Miyamotoo said:
xxbrothawizxx63 said:

Switch is benefiting from being the single platform they have to focus on. Honestly, the numbers don't seem all that impressive to me when you consider that in prior gens they've had two successful platform they were supporting. 

If Wii U had a 3rd party hole in its 1st year, Switch has a damn chasm imo. Oh, but indies. The scene is bigger and Switch is benefiting from initiatives and attitudes started during the Wii U era. 

The Switch has a more appealing concept, but the Wii U's gimmick wasn't anywhere near useless. Nintendo poorly communicated the benefits, but I did agree that the marketing has improved dramatically.

They also learned that people don't like a slow, bloated, OS. What an amazing revelation...and they cut a ton of features to do it. I don't know how you're getting the idea that the Switch is a continuation of the Wii. The Wii U was literally the Wii's successor and named so despite being based on a completely different concept because they were carrying over may of those philosophies. 

I'll concede on this one though. I'm just annoyed they're still getting so much wrong. 

Of Course that Switch is benefit from that, I mean you cant make hybrid console if you still have seperate platforms. Actualy they rarely had two successful platforms, GC and N64 couldnt exactly be called successful platforms, not to mention Wii U, so we talking about 3 from last 4 platforms. Switch is still one platform, not two, and sales numbers for HW and SW are very good.

But multiplatform games are not what selling Nintendo hardware on first place, Wii U had actualy very good 3rd party support for Nintendo system in first year, Switch had much weaker first year regardless 3rd party support and yet destroyed Wii U sales and passed Wii U LT numbers in less than one year. Zelda BotW, MK8D, Splatoon2 and Odyssey in first 9 months are titles that made huge difrence compared to Wii Us first year. But totally opposite to Wii U, where Wii U ended whitout 3rd party after 1st year, Switch is getting actually more 3rd party games and stronger 3rd party support after 1st year.

Yeah, they learned that also, and thats why they made Switch very fast, they didnt wanted any feature for launch they just wanted that play games very fast and simple, and they done that. I didnt said that Switch is continuation of Wii, but that when you look how Switch is handheld, it very similar to how Wii is handheld, great concept, great/big launch and 1st year system seller games, and great marketing/branding. While Wii U was totally opposite of that, no big/system seller games on launch and in its hole 1st year, not appealing concept and terrible marketing/branding, those all 3 main reason why Wii U failed and why Wii is success and why Switch is also success.

They doing some things still wrong, but they are doing most important things right and thats most important, sales and Switch popularity proves that.

At end its crazy to say that Nintendo didn't learn anything from Wii U failure because they actually with Switch corrected biggest Wii U mistakes, you even have Switch sales and popularity like proof of that.

Tell that to investors. There's a reason Nintendo was so quick to change their tune on mobile in the Wii U/3DS era and is now charging for online. They were looking for revenue streams to fill the hole they were about to create in their bottom line. Obviously, there are inherent costs when developing and maintaining another platform they no longer have to consider, but it's nowhere near certain that one platform would result in flat or increased revenue even with the positive numbers we have so far. 

Nintendo wanted to go in the complete opposite direction of Wii U regardless of whether that was a positive change for consumers or not. I don't feel like they deserve all that much credit for the changes made. Nintendo has been around for 50 years in games hardware. Did they really need to learn that proper 1st party support is what led to their previous successes? It's their own ineptitude as a platform holder and prowess as a developer that has led to the current Nintendo platform mindset (1P is the only thing worth $60, and the only reason to buy). 3rd party is worse on a Nintendo platform for reasons beyond just power. What do GC, N64, and Wii U have in common? Droughts. Any Avg Joe could have told you that. In fairness to the GC, Nintendo brought the heat starting the following Summer, but the PS2 was just a monster. Xbox had to be a generation ahead to carve out the place it did and after a generation of greatly reduced influence during the N64, it just wasn't surprising to see them flounder. It suffered from similar issues to the Wii U though I guess. Some Nintendo fans felt burned by their output because it wasn't what was expected. I think they've started to acknowledge the importance of their core audience  again following the Wii's completely blue ocean approach (Zelda selling like crazy, proper Metroid, increased scope of Odyssey). Wii U was the first Nintendo system a lot of Nintendo fans didn't even care to buy because after an extra generation of waiting, Nintendo delivered experiences that didn't feel worthy of the platform. It is by far their biggest failure not only because of the numbers, but because they were coming off of such a successful generation. 

The truth is, Nintendo is the only one that could have so much variation in sales and profitability generation to generation because they've shown time and time again they don't fully understand their audience. PS3 could have been a Wii U like failure because of its launch. It wasn't because Sony responded to its audience quickly. 

I already gave up on this idea though. Just my ramblings at this point.

Last edited by xxbrothawizxx63 - on 17 September 2018

xxbrothawizxx63 said:
Miyamotoo said:

Of Course that Switch is benefit from that, I mean you cant make hybrid console if you still have seperate platforms. Actualy they rarely had two successful platforms, GC and N64 couldnt exactly be called successful platforms, not to mention Wii U, so we talking about 3 from last 4 platforms. Switch is still one platform, not two, and sales numbers for HW and SW are very good.

But multiplatform games are not what selling Nintendo hardware on first place, Wii U had actualy very good 3rd party support for Nintendo system in first year, Switch had much weaker first year regardless 3rd party support and yet destroyed Wii U sales and passed Wii U LT numbers in less than one year. Zelda BotW, MK8D, Splatoon2 and Odyssey in first 9 months are titles that made huge difrence compared to Wii Us first year. But totally opposite to Wii U, where Wii U ended whitout 3rd party after 1st year, Switch is getting actually more 3rd party games and stronger 3rd party support after 1st year.

Yeah, they learned that also, and thats why they made Switch very fast, they didnt wanted any feature for launch they just wanted that play games very fast and simple, and they done that. I didnt said that Switch is continuation of Wii, but that when you look how Switch is handheld, it very similar to how Wii is handheld, great concept, great/big launch and 1st year system seller games, and great marketing/branding. While Wii U was totally opposite of that, no big/system seller games on launch and in its hole 1st year, not appealing concept and terrible marketing/branding, those all 3 main reason why Wii U failed and why Wii is success and why Switch is also success.

They doing some things still wrong, but they are doing most important things right and thats most important, sales and Switch popularity proves that.

At end its crazy to say that Nintendo didn't learn anything from Wii U failure because they actually with Switch corrected biggest Wii U mistakes, you even have Switch sales and popularity like proof of that.

Tell that to investors. There's a reason Nintendo was so quick to change their tune on mobile in the Wii U/3DS era and is now charging for online. They were looking for revenue streams to fill the hole they were about to create in their bottom line. Obviously, there are inherent costs when developing and maintaining another platform they no longer have to consider, but it's nowhere near certain that one platform would result in flat or increased revenue even with the positive numbers we have so far. 

Nintendo wanted to go in the complete opposite direction of Wii U regardless of whether that was a positive change for consumers or not. I don't feel like they deserve all that much credit for the changes made. Nintendo has been around for 50 years in games hardware. Did they really need to learn that proper 1st party support is what led to their previous successes? It's their own ineptitude as a platform holder and prowess as a developer that has led to the current Nintendo platform mindset (1P is the only thing worth $60, and the only reason to buy). 3rd party is worse on a Nintendo platform for reasons beyond just power. What do GC, N64, and Wii U have in common? Droughts. Any Avg Joe could have told you that. In fairness to the GC, Nintendo brought the heat starting the following Summer, but the PS2 was just a monster. Xbox had to be a generation ahead to carve out the place it did and after a generation of greatly reduced influence during the N64, it just wasn't surprising to see them flounder. It suffered from similar issues to the Wii U though I guess. Some Nintendo fans felt burned by their output because it wasn't what was expected. I think they've started to acknowledge the importance of their core audience  again following the Wii's completely blue ocean approach (Zelda selling like crazy, proper Metroid, increased scope of Odyssey). Wii U was the first Nintendo system a lot of Nintendo fans didn't even care to buy because after an extra generation of waiting, Nintendo delivered experiences that didn't feel worthy of the platform. It is by far their biggest failure not only because of the numbers, but because they were coming off of such a successful generation. 

The truth is, Nintendo is the only one that could have so much variation in sales and profitability generation to generation because they've shown time and time again they don't fully understand their audience. PS3 could have been a Wii U like failure because of its launch. It wasn't because Sony responded to its audience quickly. 

I already gave up on this idea though. Just my ramblings at this point.

Well offcourse, they had always have two platforms now just have one (even they will easily make more profit with Switch than they did with 3DS and Wii U combined) and they want to expand their business, that's why they going after mobiles, themed parks, movies, marchandise...to make profit from other spheres of their core bussines, but in same time all that business is actually stretching their core business. With one platform they have costs of research and development for hardware for one platform, research and development for software for one platform, huge marketing costs for one platform, focus and planing for one platform...those are some huge saves, and when they actualy focus and think just around one platform and releases all their games just one platform, they have much higher chances to have successful platform compared to divide all those things on two difrent platforms.

Nintendo with Switch simply want with hybrid device and unified platform, and they deserve all credit for that because they done best possible move they could, because they couldn't any more effectively support two different platforms in same time. Every company make mistakes, simple speaking, they were to releax after incredible Wii/DS succes (they had best generation in history of gaming, they sold more than 255m units of hardware and almost 2 billions copies of software), they thought that Wii U will selling great just because it's Wii successor and has Wii in its name. Wii U is very different to GC and N64 and Wii U failed from completely different reasons compared to GC and N64,  GC and N64 didnt had software droughts when we talk about 1st and 2nd party support like Wii U had, Wii U after launch literally didn't had one single release for months, both N64 and GC had good 1st/2nd party games on launch and its 1st year, but N64 cartridges that totally destroyed 3rd party support and GC simple want cool enough and couldn't really compete with PS2 that also had DVD player, Wii U had much more serious reasons why it failed. Actualy one of main reason why Wii U had software droughts and didn't had big strong games in its 1st year is because Nintendo was saving 3DS after bad launch when they need to prepare Wii U launch and 1st year.

Actually Nintendo is only one that is realy risking on market with they hardware and approaches, if you look from PS1 to PS4 we mostly talking about upgrade, while from SNES every Nintendo hardware way very difrent, Nintendo trying different approaches and things and they want to offer something difrent compared to competition, just look Wii, DS, Wii U, 3DS and Switch, totally different things compared to PS3, 360, XB1 and PS4.