The Nintendo eShop game-rating thread

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Bofferbrauer2 said:
super_etecoon said:
Do those colors in the chart only look bad in Dark Mode?

I turned into dark mode and yeah, that looks really... 80's Neon, to put it mildly.

If it's too uncomfortable, check the google doc link below, it's basically the same with some more info and less cruel colors.

Yeah, they're slightly less cruel, but there are way better shades and hues than that in the google pallete.  All good, but having pleasing colors is one of the most important aspects of spreadsheet design.  Not trying to take anything away from what you've made here, because it's really awesome (and needed), but pleasing aesthetics are always nice, too.

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Cuphead (Run and Gun): Single Player - 4.5/5
The only Xbox game I was ever interested in, it's design is incredible. Smooth gameplay with fantastic music and visuals, a real delight. Only flaw I can see is the lack of a checkpoint system (The levels are short, sure, but it's more frustrating than fun to go through the annoying early part of a level countless times on repeat - even if it was optional

Quest of Dungeons (Roguelite RPG): Single Player - 3/5

Last edited by RingoGaSuki - on 24 April 2019

Game Dev Story (Management) - SP: 5/5
I don't understand why I like it so much, but I've played it a stupid amount of times on Android (pirated) and now have it on Switch. I hate that they didn't add anything or really change anything at all (seriously, a longer campaign (40 years maybe), more systems, more staff etc. wouldn't be that hard to add), but it's still a fantastic game.

Crypt of the NecroDancer (roguelike) - 5/5

Hey OP i've updated games 26-33, too highlight the genres and update the score of YIIK now I've finished it.

Ratings for games 34-35

Bury Me, My Love 3.5/5 Visual Novel
Cadence of Hyrule 4.5/5 Roguelike

Games 1-9 | 10-16 | 17-18 | 19-25 | 26-33

Last edited by VersusEvil - on 28 June 2019

"Wheel me out to the curb for garbage day"

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Bisa said:

Hey OP i've updated games 26-33, too highlight the genres and update the score of YIIK now I've finished it.

Ratings for games 34-35

Bury Me, My Love 3.5/5 Visual Novel
Cadence of Hyrule 4.5/5 Roguelike

Games 1-9 | 10-16 | 17-18 | 19-25 | 26-33

Great, thank you very much for telling me about it!

I'm still working on getting it all into one list, I hope I can do it before next month ends.

Edit: Updated until BCDE F

Last edited by Bofferbrauer2 - on 24 September 2019

Mega Man Legacy Collection 5/5
Mega Man X Legacy Collection 5/5
Yooka-Laylee 3/5
Picross S 5/5
Castlevania Anniversary Collection 5/5
Owlboy 2/5

Gameplay > Graphics

Substance > Style

Art Direction > Realism

Yoku's Island Express
Pinball Platformer

Everything about Yoku's presentation is quirky and charming. The art, the music, the sound design all combine for a very cute and fun game. It also gets major points from me for doing something unique and unusual in game design. That said, I would have actually preferred it if there was a stronger separation between the pinball board levels and general exploration. Some fast travel options do exist, but they are very limited and if you want to really explore the island and find all the hidden goodies then prepare to do a lot of backtracking through multiple pinball boards, which can be frustrating. Still, very clever and enjoyable in the main playthrough.

Dark Souls

An odd game for an e-shop thread, but that's where I picked it up. Also, I am apparently a filthy casual myself, because I just could not get into this game. I like difficulty in games, but not like this. It feels like my character moves through mud and the moment an enemy damages me (or stomps the ground near me) I'm stun locked until they beat me to death. Maybe, I just lack patience, but going through ten patient minutes of slow, careful combat only to get stun locked by one attack, murdered, and sent back to the beginning isn't my idea of a good time. Like with Owlboy, I'll try this again later and update the score if needed.

Run and Gun

From one difficult game to another, Cuphead was a vastly more enjoyable experience. The action is always fast-paced, well-balanced, and the aesthetic is fantastic. Even when you die the restart time is quick and it's easy to get right back into the action. The cartoonish nature of the story, foes, and music fits perfectly and helps to take a little sting out the frustration of frequent losses. The only thing that prevents this from being a 5/5 is that the random nature of some boss attacks makes them impossible to dodge.

Run and Gun

Keroblaster is a throwback to old run'n gun games with simple pixel art, controls, and enemies, but it makes up for that with a quirky story/theme and controls that are tight and pleasing. The upgrade system allows you a nice sense of freedom and the varied guns are pleasing, though I typically just stuck to the spreadshot or the flamethrower. It's a short game (about 3-4 hours) without much replay value unless you want to try again in a harder mode. It's simple and fun, but probably not worth its $10 asking price. I caught it on sale for about $4 and that's a solid value.


Another throwback game that harkens back to the original Metroid in its space-themed exploration. It is set apart from Metroid with a brighter color palate and lighter atmosphere. The ability to customize your main blaster and the unique upgrades (rocket boots, submarine, teleport) are cool, but the main draw is the ability to warp between the foreground and background. This ability is very cool, but at the same time it feels like more could have been done with it. Probably just because the game is so short with only four worlds and none of them being particularly big. It's about 3-4 hours of content, maybe 5 if you ferret out all the hidden weapon and health upgrades. The bosses are all just the same enemy type, with more health and new attacks. On one hand it is a fun boss battle and it's neat to have a new wrinkle thrown into a familiar pattern each time, but at the same time it's also a bit old hat by the fifth or sixth time you do it. Another game that probably isn't worth the $10 asking price, but I caught it on sale for $3 and for that its.

Found some time and updated the Google sheet until the letter FGH I so far. Doesn't sound like much, but since I'm double-checking if I missed a review or counted one double, it takes quite some time

Jumpin said:
Final Fantasy 7 - I am not good with numbers I have found, so I am going to review this with one word: Excellence

But to quantify that. This game marks an end of ports and mediocre to semi-good offerings from Square. This is the first time since Chrono Trigger WAY back in 1995 that Square has given us one of their top tier games. 24 years! And WHAT an a way to end, Square's biggest game of all time.
I already made a post reviewing things more in depth:

For the Excellence I gave a 5/5 for now, is that okay for you or do you want it changed?

forest-spirit said:
Well I went deep into the bargain bin this week. The first game I got was Drowining, a walking simulator, that looked like it would suck really hard. And to no surprise it sucked really hard. The second one I got was Stray Cat Doors, and this one didn't actually suck at all. In fact, it was pretty good for what it was, a short puzzle/adventure game. It only lasts about an hour but it is prized accordingly so if you have a bit of time to kill I'd recommend it.

Drowning - 0.5/5
Stray Cat Doors - 4/5

Couldn't find any information about that game, is there a typo somewhere?

Last edited by Bofferbrauer2 - on 26 September 2019