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Forums - Nintendo Discussion - The Nintendo eShop game-rating thread

Thanks for the summaries

I really hope I find more free time soon, so I can update the OP and Google sheet with the new entries and ratings.

Thanks all for keeping it alive while I'm too busy to do it myself.



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Shovel Knight: Treasure Trove
Platformer
5/5

You don't need a blurb from me for this one. Everybody's heard about this game already

Steamworld Dig 2
Mine Simulator
5/5

An improvement on its predecessor in virtually every way. Dorothry is searching for her friend Rusty who went missing after the end of the first game. To find him she needs to dig to the heart of the world, funding her journey with the gems and ores she finds along the way. The game is one part resource collection, one part platformer, and one part Metroidvania. Larger and with more secrets than the first game and has a devilish final challenge if you manage to discover all of them.

Celeste
Platformer
5/5

Celeste in presentation is very simple. The main character essentially a little blob of pixels, but this is one of those games where you cease to see the art very quickly; playing it is just that absorbing. The game starts simply enough, but it soon challenges you to raise your skill and puzzle-solving ability. The controls are tight, satisfying, and perfectly executed, The gameplay is one of the finest platforming experiences I have ever had. That is helped in part by a soundtrack that is at times, soothing, heart-pumping, or even downright eerie. The biggest surprise was the story. Not just that it had one, but that it's really good, and ties perfectly into the mechanics and themes of the game; it stresses that you can always climb higher, that any obstacle can be overcome with patience and practice. The practice part may take a while as I died hundreds of times in my first playthrough of the game, but you learn every time and by the time you reach the summit of the mountain you deserve every bit of satisfaction you feel. This is what difficulty in gaming should be and I cannot recommend this game highly enough.

Blossom Tales
Zelda-like
3.5/5

A top-down Zelda-like that starts out cutely enough as a story being told by an old man to his grandkids. I remember enjoying this game a lot when I played it, but part of it's score is due to being largely forgettable in both dungeon and puzzle design. The pixel art is also not too great as the main character reminds me of a pixelated Eric Cartman from South Park. Still, if you're a fan of classic Zelda I would suggest picking it up.



The Bridge
Puzzle
1/5

The MC Escher artstyle brew me in, but the basic controls, shoddy physics, and temperamental fall damage detection turned me off almost immediately. I was utterly bored after the first set of levels and actually deleted this off my Switch because I knew I wasn't coming back to it.

Frederic and Frederic 2
Rhythm
3/5

I'm lumping these two together because I have basically the same thing to say about both of them: they're okay.
In both games you play as Chopin fighting to bring the true spirit of music back to the world. The story attempts to be over-the-top and silly, but mostly had be rolling my eyes. The neatest part about the game is how the half half of the Switch screen becomes a piano keyboard. The remixed Chopin music covers a variety of genres and makes for a good soundtrack. Both games are short with little replay value, but they are also available incredibly cheaply, so that feels fair.

Oxenfree
Narrative game
4/5

The atmosphere of Oxenfree is excellent, largely because of its audio, both sound design and voice-acting. The art is rather bland, but the actors put it all into the characters and really sell their personalities. It is a bit disappointing that for all the choices you make in the game there are only 2-3 different endings, although you can change the details of these endings somewhat. Even so, all of the choices open new conversational paths and they certainly feel like they matter in the moment. The dialogue system is conversationally based and you have 5-10 seconds to choose a reply or they fade away and you remain silent instead. The game encourages replay with it's story and mechanics and it's interesting to see it remember what you did on previous playthroughs.

Yooka-Laylee
3D Platformer
2/5

Lazy is the best word to describe this game. I actually heard much of the bad press before getting it and most of it just seemed to say 'it's just more Banjo-Kazooie, they didn't improve anything'. That didn't bother me as I still enjoy both Banjo games and I felt fine getting more of the same. The problem is that Yooka-Laylee isn't as good as though despite being made twenty years later. The main characters and big bad have their quirks and do a good job investing me, but every other character (except Trowser who's great) is a lazy 'copy-paste' in each level instead of creating unique characters to give each level a feel of being alive and its own place. Similarly, there are only two, maybe three, types of enemy. These enemies give you nothing but health [which you only lose by fighting them], they don't chase you very far, and they don't actually prevent you from gain access to anything so there is no point to fight them. For 90% of the game I just avoided them. The art, jokes, and boss battles (except the final boss) also feel lackluster at best. The minecart and arcade mini-games are pure trash. It's frustrating, because I beat the entire game but couldn't help feeling that this was a weak effort and that if only they had put more love and effort into it that this game could've been something great.



Do those colors in the chart only look bad in Dark Mode?



RolStoppable said:

Hollow Knight - 2/5

Lots of design flaws in this one, such as the poor map and the failure to place save points in proximity to boss fights. The latter gets aggravated by the lack of a normal difficulty mode, because hard mode is the standard in this one. Upgrades do not feel satisfying, because for one, they don't improve your character much, and two, there are far too few relative to the size of the game's world. Note: 2/5 feels a bit too harsh, but the verdict is negative.

Rol, I love you, but I have to ask. Are you a filthy casual?



Around the Network

Tetris 99 (puzzle) multiplayer: 4
Undertale (RPG/Bullet hell) single player: 4
Turok HD (FPS) single player: 5
Lovers in a dangerous spacetime (shooter) Single player: 4, multiplayer: 5
Neuro voider (rogue like shooter) Single player: 3 multiplayer:4
Stardew valley (farming simulator) Single player: 5
Astro Duel (space shooter) Single player: 3 multiplayer: 5
Okami (action adventure) Single player:5
One More Dungeon (Rogue Like/ FPS) Single Player: 4



Check the link below. (note to Admins: it's not really porn please don't ban me!)

 

super_etecoon said:
Do those colors in the chart only look bad in Dark Mode?

I turned into dark mode and yeah, that looks really... 80's Neon, to put it mildly.

If it's too uncomfortable, check the google doc link below, it's basically the same with some more info and less cruel colors.



all singlepplayer
Metal Slug: 4
Metal slug 2: 3
Metal slug 3: 3
Hollow Knight: 5 (Was worth a lot more than a paid for it)
Shovel Knight : 3,5 (buy the first game, not the expansions)
Steamworld Heist: 3,5
Rock 'n racing grand prix: 2,5 (should be a bit more arcade)
Thumper: 2 (not really far into it, but can't play this more than 20 minutes)
ACA NEOGEO the Ultimate 11: SNK Fotball Champiosnhip: 2,5
Oxenfree: 3 (was worth the € 5, but nothing more :P)
World of Goo: 2,5



RolStoppable said:
psychicscubadiver said:

Rol, I love you, but I have to ask. Are you a filthy casual?

No, the game is underwhelming. That's all.

Most of the Castlevania games on GBA and DS had higher than medium difficulty, but the positions of save and warp points mitigated that. You don't get the same in Hollow Knight; heck, some areas in the game don't have a warp point at all. Traversal becomes cumbersome eventually, because you have to cover so much distance.

Starting with five health points and finishing with nine is really lame as far as character progression goes. The same goes for the implementation of the badges you can equip. You can't equip much and what you can equip doesn't change much.

Hollow Knight is one of those games that have had a cult develop around them, so everyone has got to love it. Any criticism is met with shaming, but at the end of the day the question has to be whether Hollow Knight can stand its own against the staples of the genre or if it's just another indie game that gets way too much credit, because Konami ended the development of the Castlevania series and the last one (Order of Ecclesia) is already a decade old.

Additionally, there's a broad selection of such games. There's SteamWorld Dig 2, two Guacamelee titles, two Shantae titles, Axiom Verge and more. Why put up with Hollow Knight's design flaws when other comparable games are much less frustrating? This is basically the modern day equivalent of the 1980s question between Mega Man games (2 onwards) and Ninja Gaiden games. Some people consider design flaws a challenge, but the majority of gamers should be free to play better games because they are more fun.

I was joking, but honestly, I've played most of the games you've listed and Hollow Knight is easily my favorite.

I think you're mistaking things you personally don't like for design flaws, and just dismissing the progression system purely on the basis of a large starting health bar or because you don't know how to correctly manage badges. In my opinion there are plenty of upgrades in the form of new traversal abilites, new badges, mask shards, soul shards, badge notches, strengthening your weapon, etc, etc. Fast travel is woven into the setting and I'm not a big fan of being able to warp anywhere because that removes a lot of difficulty. Same with having save points right next to the boss fight. None of the bosses (save the endgame ones which do have nearby save points) are so hard that you're dying constantly against them and if do die, you deserve the punishment of having to reach them again. 

I'm not challenging the fact that the game is a 2/5 for you, because everyone has individual taste, but it's utterly incorrect for you to dismiss my enjoyment and claim that the game does not deserve my affection, because it's 'objectively bad' according to your personal metrics.



Final Fantasy 7 - I am not good with numbers I have found, so I am going to review this with one word: Excellence

But to quantify that. This game marks an end of ports and mediocre to semi-good offerings from Square. This is the first time since Chrono Trigger WAY back in 1995 that Square has given us one of their top tier games. 24 years! And WHAT an a way to end, Square's biggest game of all time.
I already made a post reviewing things more in depth:
http://gamrconnect.vgchartz.com/thread.php?id=239711&page=1



I describe myself as a little dose of toxic masculinity.