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Forums - Sony Discussion - Sony is losing playstation console exclusives left and right this 2018.

Lawlight said:
Cerebralbore101 said:

GTA is a given, and obvious. Burnout, was only exclusive to PS2 for five months.  Guitar Hero went multiplat in 2007, not during the PS2's life cycle. SSX Tricky was a multiplat from the start.  DMC didn't go multiplat until 2008, well into gen 7. Okami only saw a Wii release in 2007 during gen 7 era. Tekken 5 was never brought to GC or Xbox. You're thinking of Tekken 6, which was again in gen 7. 

So the only example you have that holds water is GTA going onto Xbox. 

Guitar Hero went multiplatform with the second entry and is still a series that started on the PS2 and went to the 360 before it came back to the PS3 with the following entries.

The first SSX was exclusive to the PS2. The second one went multiplatform and that was in 2001.

Devil May Cry 3 went multiplatform in June 2006 so during the PS2’s life.

Tekken went multiplatform with Tekken Advance on the GBA in 2002.

So, the ony example that does not hold water is Guitar Hero. You’re also forgettinf Burnout.

And those examples are only the ones that I saw when I looked at the first page on Gamerankings. I’ll look up a few more.

Guitar Hero went multiplat in gen 7 though. 

Xbox and GameCube didn't exist when SSX came out in Oct 2000. That is the only reason it was exclusive so PS2. 

I'll give you DMC3 going onto PC in 2006, but it was a terrible, terrible port. I mean, a port so bad, you might as well have ignored it entirely. A buggy, clunky mess. Unplayable. 

Tekken Advance is a spin-off. If Tekken Advance counts as losing Tekken to multiplat, then Zelda CDi counts as Zelda going multiplat. 

Again, Burnout was just slightly delayed on GC and Xbox. 

So if we're counting horrible ports then GTA, and DMC3. 



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Even if they’re not exclusive, they sell most on PlayStation. So it doesn’t really matter if switch or Xbox has a version.



Lawlight said:
Timesplitters
Ridge Racer started on the PS but went multiplatform during the PS2 gen.
Shadow of Memories
Onimusha
Zone of the Enders

Timesplitters came out before GC or Xbox even existed.
Zone of the Enders is another GBA spinoff. 
Which Ridge Racer was the first to go multiplat? 
What is Shadow of Memories?
Onimusha legit was on PC. No argument with that one. 



Cerebralbore101 said:
Lawlight said:

Guitar Hero went multiplatform with the second entry and is still a series that started on the PS2 and went to the 360 before it came back to the PS3 with the following entries.

The first SSX was exclusive to the PS2. The second one went multiplatform and that was in 2001.

Devil May Cry 3 went multiplatform in June 2006 so during the PS2’s life.

Tekken went multiplatform with Tekken Advance on the GBA in 2002.

So, the ony example that does not hold water is Guitar Hero. You’re also forgettinf Burnout.

And those examples are only the ones that I saw when I looked at the first page on Gamerankings. I’ll look up a few more.

Guitar Hero went multiplat in gen 7 though. 

Xbox and GameCube didn't exist when SSX came out in Oct 2000. That is the only reason it was exclusive so PS2. 

I'll give you DMC3 going onto PC in 2006, but it was a terrible, terrible port. I mean, a port so bad, you might as well have ignored it entirely. A buggy, clunky mess. Unplayable. 

Tekken Advance is a spin-off. If Tekken Advance counts as losing Tekken to multiplat, then Zelda CDi counts as Zelda going multiplat. 

Again, Burnout was just slightly delayed on GC and Xbox. 

So if we're counting horrible ports then GTA, and DMC3. 

Well, yeah, we do count Zelda CDi as Zelda going multiplatform. Why would you not?

Also, you now moved the goalpost. The game has to be released while the other consoles had also released?

i cannot find anything about Burnout being delayed for the GC and Xbox. 6 months is enough for a port.

I have a post with a few more games if you want to go through them.



Cerebralbore101 said:
Lawlight said:
Timesplitters
Ridge Racer started on the PS but went multiplatform during the PS2 gen.
Shadow of Memories
Onimusha
Zone of the Enders

Timesplitters came out before GC or Xbox even existed.
Zone of the Enders is another GBA spinoff. 
Which Ridge Racer was the first to go multiplat? 
What is Shadow of Memories?
Onimusha legit was on PC. No argument with that one. 

Moved the goalpost

And?

Ridge Racer 64

A game

Onimusha also went to Xbox in 2002.



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This happened last gen to the 360.



Lawlight said:
Cerebralbore101 said:

Guitar Hero went multiplat in gen 7 though. 

Xbox and GameCube didn't exist when SSX came out in Oct 2000. That is the only reason it was exclusive so PS2. 

I'll give you DMC3 going onto PC in 2006, but it was a terrible, terrible port. I mean, a port so bad, you might as well have ignored it entirely. A buggy, clunky mess. Unplayable. 

Tekken Advance is a spin-off. If Tekken Advance counts as losing Tekken to multiplat, then Zelda CDi counts as Zelda going multiplat. 

Again, Burnout was just slightly delayed on GC and Xbox. 

So if we're counting horrible ports then GTA, and DMC3. 

Well, yeah, we do count Zelda CDi as Zelda going multiplatform. Why would you not?

Also, you now moved the goalpost. The game has to be released while the other consoles had also released?

i cannot find anything about Burnout being delayed for the GC and Xbox. 6 months is enough for a port.

I have a post with a few more games if you want to go through them.

Because Zelda CDi was nothing like the Nintendo games, and a complete joke? Tekken on GBA was nothing like the PS2 games. It wasn't even 3D. And Tekken is a 3D fighting series. The same thing can probably be said for Zone of the Enders, but IDK because I never played it on GBA. 

Not moving the goalpost here. Just pointing out that the only reason why Timesplitters/SSX was exclusive was due to there not being anything else to release it on at the time. In other words Timesplitters/SSX were never meant to be exclusives. 

Gamefaqs has Burnout releasing five months after the PS2 version for both Xbox and GC. So it wasn't really an exclusive, but rather just a multiplatform game that had two versions delayed.

What was the first Ridge Racer to come to Xbox, GameCube or PC? I might give you that one. 

I'm sorry man, but so many of these seem to be a stretch. GBA gets a spinoff game, completely unrelated to the main series. A game comes out in early 2000, before Xbox or GameCube even exist, and then promptly goes multiplat in a year or two. A game gets an unplayable, awful port to PC. A game gets ported to Wii in 2007 when the PS2 era was technically over. 



Years ago, when I saw FF XIII announced for the 360 I realized one thing, if the console manufacturer doesn't own the developer, the "exclusivity" is as frail as a house of cards.

There have been a few notable exceptions that I've noticed like the Persona series (the main games at least) staying PS exclusives for over a decade now as well as SMT (Main eries) staying Nintendo-exclusive for at least 20 years or so?. Yet other deals like Disgaea which I thought were rock solid with Sony ended up on the Switch not so long ago. My suggestion is to take the third party "exclusives" as "side-dishes" and focus on the main output coming from the first party developers.



Cerebralbore101 said:
Lawlight said:

Well, yeah, we do count Zelda CDi as Zelda going multiplatform. Why would you not?

Also, you now moved the goalpost. The game has to be released while the other consoles had also released?

i cannot find anything about Burnout being delayed for the GC and Xbox. 6 months is enough for a port.

I have a post with a few more games if you want to go through them.

Because Zelda CDi was nothing like the Nintendo games, and a complete joke? Tekken on GBA was nothing like the PS2 games. It wasn't even 3D. And Tekken is a 3D fighting series. The same thing can probably be said for Zone of the Enders, but IDK because I never played it on GBA. 

Not moving the goalpost here. Just pointing out that the only reason why Timesplitters/SSX was exclusive was due to there not being anything else to release it on at the time. In other words Timesplitters/SSX were never meant to be exclusives. 

Gamefaqs has Burnout releasing five months after the PS2 version for both Xbox and GC. So it wasn't really an exclusive, but rather just a multiplatform game that had two versions delayed.

What was the first Ridge Racer to come to Xbox, GameCube or PC? I might give you that one. 

I'm sorry man, but so many of these seem to be a stretch. GBA gets a spinoff game, completely unrelated to the main series. A game comes out in early 2000, before Xbox or GameCube even exist, and then promptly goes multiplat in a year or two. A game gets an unplayable, awful port to PC. A game gets ported to Wii in 2007 when the PS2 era was technically over. 

It’s not my fault if those Zelda games are a complete joke. BotW looks nothing like those 3DS games - are they not Zelda games either? Tekken GBA looks like Tekken with less good graphics.

It’s 6 months between the Burnout releases. Factor in the dates.

So let me get this straight. Only games that fulfill the following criteria are valid;

- Must be released on the PS2 after the GC and Xbox have been released.

- Must be released on PS2 first and then on other systems.

- I will let you specify the time between the releases as 6 months doesn’t seem to be enough for you.

- The game has to be part of the main series.

- The game needs to not have bugs.

- The game has to be released during the PS2’s generation.

Any more conditions you want to add to your original statement? Keep in mind, this all started because you claim that the PS3’s sales is what caused devs to go multiplatform. Now you’re bending backwards to show that this wasn’t happening before the PS3.



Lawlight said:
shikamaru317 said:

For those asking for a list:

Former PS4 Console Exclusives
-Nier Automata
-Hellblade: Senua's Sacrifice
-Crash Bandicoot N.Sane Trilogy
-No Man's Sky

Series that were Playstation exclusives in previous generations going to other platforms on the remasters or newest releases
-Grandia (Grandia remaster is Switch exclusive)
-Spyro Reignited Trilogy
-Valkyria Chronicles

Former Playstation exclusives going to PC
-Yakuza (also hints of going to Xbox in the future)

You’re padding your list with games that were never exclusives in the first place as they were on PC.

Grandia was never a PS exclusive.

Spyro hasn’t been exclusive since 2001.

Valkyria Chronicles went multiplatform before this gen started. The last VC game that was exclusive and released in the west was in 2010 and the last exclusive on a PS system was in 2011.

Same thing with Yakuza - it went multiplatform before the PS4 got released.

As you can, none of this matters as ultimately the PS console is about the unique and varied first parties and the enormous amount of third parties.

You beat me to it yes Grandia was actually ported from the sega saturn. Games being published  firstly on PS4 are often alongside PC something that  should be a further clue has to how thin any perceived exclusivity is .

We gamers cry exclusivity lost, instead of saying with the rise of the PS4 and it dominance first choice platform selection moved closer toward PS4, now with a competitive Switch we are seeing publishers once again widening their platform selection, this is good for the industry  and won't harm Sony at this point since marketshare still makes them an attractive first choice destination,  now we just  have more choice.

Last edited by mjk45 - on 22 August 2018

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