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Sony is losing playstation console exclusives left and right this 2018.

Forums - Sony Discussion - Sony is losing playstation console exclusives left and right this 2018.

The_Liquid_Laser said:
Crash Bandicoot is probably the most significant one, since that literally used to be Playstation's mascot. Sony just needs a new mascot. Something cute like Kratos.

Or bring jak and daxter back.



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These were always either "console exclusives" or "timed exclusives" ... MS does their best to muddy the water around this one, they just call everything "exclusive" even if its on PC, or timed... (they do other things pretty well, but not this).

 

This is as made up as can be



Third party developers who release only on PlayStation and PC for one reason or another with no deals tied down (in some cases developers lacking tje funds, other cases Sony reaching out to cultivate or in some particular cases from games listed in this thread the Publishers just not seeing genre demmand or profit potential for the effort on the X1) and then move to other consoles after success is not 'loosing exclusives' it's these developers making a splash and more people on other platform showing interest and demmand or in Hellblades case, the dev getting bought my MS's near a trillion Euro bucket of money. Not sure why tjis is even a thread if just to bait folks and people will get trapped in this poorly guised bait.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

BoseDK said:
In most cases Sony had no deal whatsoever with these games, they were only exclusive because the publisher didn't think it'd be worth porting to other platforms, then if it does well and they get some cash in hand they can port it. In any case it has happened with a VERY tiny fraction of games that did manage to blow up and sell surprisingly well.
Sony has rarely made exclusivity deals with 3rd parties, they used to just get a lot of 3rd party exclusives by the virtue of other consoles just not having a big enough installbase for a lot publishers to bother with, last gen when 360 took off we saw the vast majority of games become multiplats, then when PS4 decimated XB1 earlier this gen almost all Japanese games started skipping XB1, now some that do well are starting to make their way to over but most still don't bother.

Yes that was important to say and thanks for saving my time saying it =]

Some of those games were revealed as first on PS4 or not even mentioned exclusivity. If I go and pick their box I doubt any of those had any "exclusive on playstation" in any of them.

This thread is basically pointless.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Bristow9091 said:
None of the games you've listed were published by Sony, so unless there were exclusive deals in place, there's no reason they shouldn't be on other consoles anyway. This is also a thing happening on other platforms too, specifically on XBO, Microsoft are known for their timed exclusives, although my favourite example is actually the original Mass Effect game, I've got it on X360 and on the case it says "Only on XBOX" and is published by Microsoft, but then I also have it on PS3 as part of the trilogy box set, I find things like that funny sometimes lol. Although I'm not saying it doesn't work the other way either, I can't think of any examples off the top of my head, but it wouldn't surprise me if there are "Only on Playstation" games also on other consoles too.

Not sure is the case but they could put on Minecraft PS4 edition "Only on Playstation", would be funny if true since Minecraft last gen had specific versions for each platform.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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Lawlight said:
Cerebralbore101 said:

Yes, games were going multiplatform well before the PS3 launched. But very few of those games were PS2 exclusives. They were either PC/GameCube games that found their way onto PS2, or PC games that found their way onto Xbox.  Not PS2 games that found their way onto GameCube/PC. 

The GTA games were being released on PS2 first before releasing on PC. Burnout, Guitar Hero, DMC, Tekken and SSX all started as a PS/PS2 exclusive and then went multiplatform. Okami went multiplatform. The list goes on.

The point is that what OP is talking about is a scenario that was never there.

GTA is a given, and obvious. Burnout, was only exclusive to PS2 for five months.  Guitar Hero went multiplat in 2007, not during the PS2's life cycle. SSX Tricky was a multiplat from the start.  DMC didn't go multiplat until 2008, well into gen 7. Okami only saw a Wii release in 2007 during gen 7 era. Tekken 5 was never brought to GC or Xbox. You're thinking of Tekken 6, which was again in gen 7. 

So the only example you have that holds water is GTA going onto Xbox. 

Last edited by Cerebralbore101 - on 21 August 2018

The sentence below is false. 
The sentence above is true. 

3rd party games should never be exclusive in the 1st place. Thats what 1st party companies are there. Its horrible holding games hostage unless the platform maker had a hand with the game.
Yes this goes towards all brands not just Sony.



Cerebralbore101 said:
Lawlight said:

The GTA games were being released on PS2 first before releasing on PC. Burnout, Guitar Hero, DMC, Tekken and SSX all started as a PS/PS2 exclusive and then went multiplatform. Okami went multiplatform. The list goes on.

The point is that what OP is talking about is a scenario that was never there.

GTA is a given, and obvious. Burnout, was only exclusive to PS2 for five months.  Guitar Hero went multiplat in 2007, not during the PS2's life cycle. SSX Tricky was a multiplat from the start.  DMC didn't go multiplat until 2008, well into gen 7. Okami only saw a Wii release in 2007 during gen 7 era. Tekken 5 was never brought to GC or Xbox. You're thinking of Tekken 6, which was again in gen 7. 

So the only example you have that holds water is GTA going onto Xbox. 

Guitar Hero went multiplatform with the second entry and is still a series that started on the PS2 and went to the 360 before it came back to the PS3 with the following entries.

The first SSX was exclusive to the PS2. The second one went multiplatform and that was in 2001.

Devil May Cry 3 went multiplatform in June 2006 so during the PS2’s life.

Tekken went multiplatform with Tekken Advance on the GBA in 2002.

So, the ony example that does not hold water is Guitar Hero. You’re also forgettinf Burnout.

And those examples are only the ones that I saw when I looked at the first page on Gamerankings. I’ll look up a few more.



Timesplitters
Ridge Racer started on the PS but went multiplatform during the PS2 gen.
Shadow of Memories
Onimusha
Zone of the Enders



Well, at least they have their Walking simulators with photorealistic graphics.

 

Moderated - think-man

Last edited by think-man - on 23 August 2018