Cerebralbore101 said:
Lawlight said:
Well, yeah, we do count Zelda CDi as Zelda going multiplatform. Why would you not?
Also, you now moved the goalpost. The game has to be released while the other consoles had also released?
i cannot find anything about Burnout being delayed for the GC and Xbox. 6 months is enough for a port.
I have a post with a few more games if you want to go through them.
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Because Zelda CDi was nothing like the Nintendo games, and a complete joke? Tekken on GBA was nothing like the PS2 games. It wasn't even 3D. And Tekken is a 3D fighting series. The same thing can probably be said for Zone of the Enders, but IDK because I never played it on GBA.
Not moving the goalpost here. Just pointing out that the only reason why Timesplitters/SSX was exclusive was due to there not being anything else to release it on at the time. In other words Timesplitters/SSX were never meant to be exclusives.
Gamefaqs has Burnout releasing five months after the PS2 version for both Xbox and GC. So it wasn't really an exclusive, but rather just a multiplatform game that had two versions delayed.
What was the first Ridge Racer to come to Xbox, GameCube or PC? I might give you that one.
I'm sorry man, but so many of these seem to be a stretch. GBA gets a spinoff game, completely unrelated to the main series. A game comes out in early 2000, before Xbox or GameCube even exist, and then promptly goes multiplat in a year or two. A game gets an unplayable, awful port to PC. A game gets ported to Wii in 2007 when the PS2 era was technically over.
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It’s not my fault if those Zelda games are a complete joke. BotW looks nothing like those 3DS games - are they not Zelda games either? Tekken GBA looks like Tekken with less good graphics.
It’s 6 months between the Burnout releases. Factor in the dates.
So let me get this straight. Only games that fulfill the following criteria are valid;
- Must be released on the PS2 after the GC and Xbox have been released.
- Must be released on PS2 first and then on other systems.
- I will let you specify the time between the releases as 6 months doesn’t seem to be enough for you.
- The game has to be part of the main series.
- The game needs to not have bugs.
- The game has to be released during the PS2’s generation.
Any more conditions you want to add to your original statement? Keep in mind, this all started because you claim that the PS3’s sales is what caused devs to go multiplatform. Now you’re bending backwards to show that this wasn’t happening before the PS3.