By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Sony is losing playstation console exclusives left and right this 2018.

BoseDK said:
AngryLittleAlchemist said:

It's more important to own the IP or individual games rights than the developer (Bayonetta 2 and 3 being owned by Nintendo, Crash Bandicoot not being a Naughty Dog owned property, etc) 

That depends on the IP or Developer in question. Sony's devs like Naughty Dog, Santa Monica, GG, etc. are more important than IPs, they can make a new IP from scratch and have it be more critically and commercially successful than anything they've done in the past. While in case of say MS/Nintendo IPs like Halo, Mario, Zelda are more important than any devs they have as they are nothing without the IPs. Nintendo/MS' IPs are the brands, while Sony's devs don't need big IPs because they themselves are the brands.

Santa Monica is the outlier there since if you take away GOW you don't have any other IP , plus GG wasn't a brand with a lot of cache before Horizon, chicken and the egg scenarios  aren't worth the effort, what makes the difference is Sony having the nous to realise that if a team is talented enough to make a successful series there is a good chance that they can do it again, and the best time is to strike why the talents still there. now using Santa Monica's as an example it might not work all the time and you have to be smart about it, no throwing games at the wall in the hope that one might stick but the upside is huge. Looking at the otherside  Bungie was seen as just Halo but since they split we have another big IP from them in Destiny so rather than expanding their 1st party IP by backing in their talent like Sony and having another Bungie IP in the portfolio , we have them scrambling to strengthen their lack of 1st party.  I have gone off track enough so to reiterate what I said before about what comes first the chicken or the egg ,the fact is chickens and eggs is even better.



Research shows Video games  help make you smarter, so why am I an idiot

Around the Network
Azzanation said:
DonFerrari said:

1 - VGC counts all sales done with bundles, be them physical or digital. His point is that Sony actually charges you for the game while MS don't, so your try to make PS sales on SW padded because of bundling actually is more against Xbox, but you'll never accept that.

Last time i checked, anything digital does not get counted as a software sale and to top it off we dont even know how many Xbox consoles get sold since MS dont announce official numbers. If someone wants to correct me on that than great. 

Either way you cannot downplay the X1X, its got good marketing, weather its sold more than Pro has nothing to do with the success of the platform. X outsold Pro at launch and it was handicapped due to the X1s reputation while Pro will sell basically because of the PS4 being successful this gen. Ill be picking up a Pro soon and it has nothing to do with Sonys marketing, in fact Sonys marketing on the Pro was pathetic.

The only reason X1X was selling more at launch was people feeling much more need to upgrade while PS4 users were largely content. Yet still Pro sells much better worldwide these days. Reason is games. That’s all the marketing it needs.



Errorist76 said:
Azzanation said:

Last time i checked, anything digital does not get counted as a software sale and to top it off we dont even know how many Xbox consoles get sold since MS dont announce official numbers. If someone wants to correct me on that than great. 

Either way you cannot downplay the X1X, its got good marketing, weather its sold more than Pro has nothing to do with the success of the platform. X outsold Pro at launch and it was handicapped due to the X1s reputation while Pro will sell basically because of the PS4 being successful this gen. Ill be picking up a Pro soon and it has nothing to do with Sonys marketing, in fact Sonys marketing on the Pro was pathetic.

The only reason X1X was selling more at launch was people feeling much more need to upgrade while PS4 users were largely content. Yet still Pro sells much better worldwide these days. Reason is games. That’s all the marketing it needs.

18 months of marketing and sacrificing the base model sales also helped it. And I'm almost sure that was USA talk, stil I already showed him PS4Pro since its release sold more than X1 as a whole since X1X release that is why he had to shift argument.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Most of the games mentioned in this thread as exclusives that Sony lost weren't really exclusives to begin with so...
Also, Sony has lots of successful 1st party IPs so I don't think they need to care much about keeping 3rd party "exclusives".

Last edited by Keybladewielder - on 23 August 2018

contestgamer said:
potato_hamster said:

Rocket League is literally sitting at an 85 metacritc. You do realize that if one or two reviewers decided that game wasn't as good as they thought it was, and say, gave it a 70 instead of a 90, then you never would have played it. If Rocket League was rated 84 or 83, would that have made that game any less enjoyable to you? Nope, not bit, but because you have such silly standards, you would have missed out on all of the enjoyment you got out of that game.

That's why your post is ignorant.

RL with that score would have been a different and worse game, so no, I probably wouldnt have enjoyed it. Make steering worse, controls clunky, physics a little bit wonky and its not fun. And it's actually 86 on PC where I play it mostly.

You're still not getting it.  Review scores aren't objecitve. The difference between 85 and 84 doesn't mean the game is slightly worse. It just means a handful of different people reviewed the game and liked it better or worse. Rocket League is the exact same game whether it got an 83, 85, or 87. Yes, metacritic scores are that dependant on the people and companies that review the game. Yes, different people within the same company do give games different review scores. In fact, that's why Rocket League has an 86 on PC and a 85 on PS4 or X1. It's not because the game runs better on PC. It's because there's an entirely different group of people reviewing the PC version vs the PS4/Xbox

Let me give you an example to make this clear. Let's take a major review company, They have playstation review teams, xbox review teams, nintendo review teams, PC review teams. Now for a multi-platform game, the person who reviews the game could be from any person from any of the four teams. So the editor goes to each of the team leads and says "we have a review for Rocket League coming up, give it to the next person available on any of your teams." As it turns out a PC reviewer gets it. They're not really into sports games, they don't get controlling their car in the air, they don't like how there's no campaign mode. They give the game a 78. If the playstation reviewer got it, he is a huge soccer fan, and he played and loved super sonic rocket powered battle cars. He's addicted and can't get enough. He would have given the game a 94. So, because the PC reviewer was available first, this major review company gives the game a 78 score. But, if the Playstation reviewer was available first, the major review company would have given the game a 94.

Another example. Imagine if every person who reviewed Breath of the WIld came to the exact same conclusion as Jim Sterling. Breath of the WIld's metacritic drops from a 97 to a 70. It's still the same game, just the people that reviewed it didn't really like it. Would you play Breath of the Wild if it was exactly the same game as it is today, except it had a review score of 70 instead of 97?

One company, two different, equally valid scores. One brings the Rocket League meta critic up, the other brings it down. One has you playing Rocket League and the other has you passing on this title entirely. 

Examples like this one happen in game review companies for pretty much every game on metacritic.Seriously. No joke. And you're using metacritic to decide which games are worthy enough for you to play. You are putting way, way too much stock in metacritic scores.

Last edited by potato_hamster - on 23 August 2018

Around the Network
DonFerrari said:

It's been said by Machinima, trunkswd and others taking care of the numbers in VGC that when a digital code is sold with the console it is counted on the SW part of VGC. And so if you want to play the MS doesn't announce sales of their HW can we say it sold less than 20M?

You claimed it sold better and took a shoot at PS4Pro. So don't try to turn your way around it making it another thing. And I love how X1X sells because of its merits but PS4Pro seems to have sold even being bad just because people will buy any PS4 available... that certainly explains the shortages.

Ill wait for an actual official post or link not just what you say because lets be honest here, you say alot of things. 

I am not doubting or agreeing with the digital counts as sales, but i am curious because iv been told bundle codes do not count and its even harder to grasp since we dont know how many Xboxs are being sold.

Regardless we are getting off topic.

My original post was about coining phrases and i am just saying MS already have an effective phrase for 3rd party games. Weather you agree or not does not change my mind on that.



Azzanation said:
DonFerrari said:

It's been said by Machinima, trunkswd and others taking care of the numbers in VGC that when a digital code is sold with the console it is counted on the SW part of VGC. And so if you want to play the MS doesn't announce sales of their HW can we say it sold less than 20M?

You claimed it sold better and took a shoot at PS4Pro. So don't try to turn your way around it making it another thing. And I love how X1X sells because of its merits but PS4Pro seems to have sold even being bad just because people will buy any PS4 available... that certainly explains the shortages.

Ill wait for an actual official post or link not just what you say because lets be honest here, you say alot of things. 

I am not doubting or agreeing with the digital counts as sales, but i am curious because iv been told bundle codes do not count and its even harder to grasp since we dont know how many Xboxs are being sold.

Regardless we are getting off topic.

My original post was about coining phrases and i am just saying MS already have an effective phrase for 3rd party games. Weather you agree or not does not change my mind on that.

For you to say it's effective you have the burden of proof that they don't count the digital sales on the bundle, also have to prove Xbox sales improved long term and also that SW for 3rd parties increased. All we have is opposite of that, so please bring the sources.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Azzanation said:
DonFerrari said:

It's been said by Machinima, trunkswd and others taking care of the numbers in VGC that when a digital code is sold with the console it is counted on the SW part of VGC. And so if you want to play the MS doesn't announce sales of their HW can we say it sold less than 20M?

You claimed it sold better and took a shoot at PS4Pro. So don't try to turn your way around it making it another thing. And I love how X1X sells because of its merits but PS4Pro seems to have sold even being bad just because people will buy any PS4 available... that certainly explains the shortages.

Ill wait for an actual official post or link not just what you say because lets be honest here, you say alot of things. 

I am not doubting or agreeing with the digital counts as sales, but i am curious because iv been told bundle codes do not count and its even harder to grasp since we dont know how many Xboxs are being sold.

Regardless we are getting off topic.

My original post was about coining phrases and i am just saying MS already have an effective phrase for 3rd party games. Weather you agree or not does not change my mind on that.

The fact that bundled codes are counted on VGC is very obvious, just one example should prove it beyond a shadow of doubt.

Assassin's Creed: Unity. According to VGC this game sold just over 4 million on PS4 and over 3.5 million on XB1. When all other games can't manage to sell even 50% of PS4 numbers, this one sold almost 90% of PS4 numbers. How? because it was bundled heavily with the XB1, and yes it was a digital code, you can always get digital codes of this game for XB1 for a dollar or two on CDKeys because there are so many of them out there that no one wants.

It's $1.69 right now:

https://www.cdkeys.com/xbox-live/games/assassin-s-creed-unity-xbox-one

If VGC didn't count bundled codes then Unity numbers for XB1 of VGC would be next to nothing since the digital code has been sold for dirt cheap, why would anyone buy the physical disc let alone buy it more than any other game on XB1 compared to PS4.

Last edited by BoseDK - on 24 August 2018

They weren't exclusive anyway, they were on PC.

Console exclusive is such a stupid term.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

Wow please do some research next time okay man