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Forums - Gaming Discussion - Citing Lackluster Sales, Dishonored Franchise Is Being Shelved

think-man said:
It's a sad day when 2.5 million sold games is considered bad :/

I highly doubt the average buying price was anywhere near 60 which is a big factor. 



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Well, that sucks. I really don't like Bethesda, so I decided a decade ago to never buy anything that had their name on it, even if they weren't the dev. I got Dishonored as a PS+ game, and played it last summer. Loved it. So much, I plat'd it and bought 2 of the 3 DLCs. Shortly after, I bought Dishonored 2, and plan to but it's DLC as well. It brought me around on at least buying games Bethesda merely publishes.



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COKTOE said:
Well, that sucks. I really don't like Bethesda, so I decided a decade ago to never buy anything that had their name on it, even if they weren't the dev. I got Dishonored as a PS+ game, and played it last summer. Loved it. So much, I plat'd it and bought 2 of the 3 DLCs. Shortly after, I bought Dishonored 2, and plan to but it's DLC as well. It brought me around on at least buying games Bethesda merely publishes.

Arkane were good devs from the get go - Arx Fatalis is quite loved in CRPG community and Dark Messiah of Might and Magic was really fun game. I don't think that Bethesda put many creative constrains when they acquired them, though I personally don't find any of titles under Bethesda to be as good as when they were independent.



zorg1000 said:
I believe Prey underperformed for Arkane as well so I'm curious if that series will go back into hibernation again, kinda sucks that both their recent franchises didn't do so hot.

Yeah, I don't believe Prey sold well at all. But in regards to Prey's lackluster sales - Bethesda is solely to blame for that as it had next to no advertising and very little hype build up. When ever it appeared at gaming conventions, it was always put on the back burner it terms of product awareness...



What bizarre budget did they have to the point that 2.5m sales is considered bad?



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Wyrdness said:
What bizarre budget did they have to the point that 2.5m sales is considered bad?

Well, back when Tomb Raider launched in 2013 and sold 3 Million copies - Square Enix made a statement saying that it underperformed in sales. Video games are more expensive than people think. The average cost of a video game is $25 Million, and that's not including advertising. Landmark AAA games like Grand Theft Auto and Fallout, for example, cost upwards of $100 Million... 



Wyrdness said:
What bizarre budget did they have to the point that 2.5m sales is considered bad?

Probably had a pretty typical budget for that kind of game.



JRPGfan said:
Its not Fallout or ElderScrolls..... thats the problem lol.
Just stick to the RPGs Bethesda :P

It's not Fallout or Elder scrolls sized sales that's the problem Just stick to RPG's Bethesda, might as well get rid of Doom and Wolfenstein and hide Rage under the bed.



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That's too bad. I have heard nothing but good things about this franchise.



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pokoko said:
zorg1000 said:

I think he means that if a game isn't profitable at 2.5 million than it has too big of a budget.

But on the other hand, this doesn't say the game didn't make a profit, just that sales were lackluster and down significantly from the first. It's entirely possible that the game was profitable, just not nearly as much as they hoped for.

He might have meant that but his example didn't put anything in perspective at all.  For one, a third-party game is always going to have more overhead than a first-party game.  More importantly, no one is in business to "match production costs".  I often come across posts where people act like breaking even is a success.  It's not.  In business, breaking even is essentially the same as a loss.  Even a moderate profit can be viewed as a loss in the big picture.  

I don't think it so much about budget more to do with expectation of growth you see it all the time in business where a company makes a healthy return on investment but it's stock drops because of higher  expectations, I remember Square-Enix talking about a disappointing Tomb Raider even though it had sold if my memory is correct  around 5m in its first 3 months, because they had set their sales expectation to over 6m even though previous Tomb Raider games averaged around 2-3m level . 

Still they will look at the budget and say can we invest this time and money somewhere else for a better return and you can't really blame them with a game that sold less.

About the game itself the first one I enjoyed to a point the point being for a game that supposedly gave you choice it pushed you toward  the stealth option by punishing you if you mixed it up.So that put me off playing dishonoured 2



Research shows Video games  help make you smarter, so why am I an idiot