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I'm not sure I can go back to Monster Hunter Generations Ultimate after playing World.

Forums - Nintendo Discussion - I'm not sure I can go back to Monster Hunter Generations Ultimate after playing World.

Cobretti2 said:
Megiddo said:

I think MonHun players are blown away because they're not subject to several loading screens as they chase their target through several teeny tiny areas. If you prefer that, that's fine and it's your opinion. For others they prefer having the giant seamless environment. Odd that your steam review doesn't mention graphical quality. It's a lot more rational than your prior post that I had quoted. "Forced story" got a big chuckle out of me.

Any why can't a giant seamless environment be created on Switch?  Zelda does this quite well. 

 

Because that will require more work and Capcom intends for their the minimum investments they seek on the Switch.



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I don't know if I should buy Generations Ultimate when I buy a Switch later on. I have my old save data from Generations but to go back to the clunky gameplay of my favorite weapons would be terrible and I didn't even really like Generations. I will also not start over becuase no way am I farming those damn deviant monsters over again. Especially those damn hellblade powders. Probably when it becomes really cheap idk.



toot1231 said:
Monster Hunter World on PC is an absolute train wreck so I played the demo of Generations last night and was like sweet jesus im back home again. This is monster hunter. World runs like garbage on PC looks like garbage, the online doesn't work 99% of the time, its a singleplayer game disguised as a multiplayer game. I hope there is NEVER another Monster Hunter with the structure of World it is a downgrade. It fixed a lot of tiny issues but creates bigger issues.

I am beyond glad to go back to Generations

Prepare to be dissapointed.



GhaudePhaede010 said:
Nuvendil said:

This came out in Japan last year and no, it didn't because it is a low effort port of an expanded edition of a stop-gap title that was composed almost entirely of remixed content from old games.

While you are correct about it not outselling World, your reasoning is fairly off. It came out last August when there was only a few million Switches out there. Switch was selling out routinely so there was no chance Monster Hunter could boost sales. Lastly, it came out on 3DS as well in Japan. This fact alone ensured the sales would be limited as there are over 20 million 3DS users in Japan who would have 0 incentive to try fighting for a Switch to play Monster Hunter at that point.

The game has reviewed well and was received well in Japan. That tells me that you were just trolling with those comments. With all that said, I completely understand how the quality of life improvements and graphical upgrades will make going back to Monster Hunter on handheld seem like a terrible idea. I am one of the few people with the ability to go back to Generations Ultimate because I see it as the handheld version vs the full console version being on PC (or PS4/XBOX One). However, people that are looking for the comparable console experience from Generations Ultimate are likely going to be disappointed.

Excuse me but I do not troll.  And I never said the game was bad, I simply explained why most Japanese gamers weren't interested.  And no, XX was a massive drop sales wise and reception wise by the general audience in Japan vs X because XX was a moderate upgrade of a game that was already just a greatest hits version of old stuff.  X was supposed to be a stop gap, it getting an ultimate version clearly didn't go over well.  And I already acknowledged the 3DS version, hence why I said it was a port being one of the reasons it failed to sell like Monster Hunter should.  And the install base at time of launch argument is BS.  Zelda, Mario Kart, Splatoon 2 have all outsold it by enormous margins despite launching during that same period when "few" Switch's were out.  Monster Hunter XX Switch didn't sell as well because most MonHun fans were sick of the game by that point and the port did nothing but wrap itself in HD textures and a few ver modest post processing effects.



Nuvendil said:
GhaudePhaede010 said:

While you are correct about it not outselling World, your reasoning is fairly off. It came out last August when there was only a few million Switches out there. Switch was selling out routinely so there was no chance Monster Hunter could boost sales. Lastly, it came out on 3DS as well in Japan. This fact alone ensured the sales would be limited as there are over 20 million 3DS users in Japan who would have 0 incentive to try fighting for a Switch to play Monster Hunter at that point.

The game has reviewed well and was received well in Japan. That tells me that you were just trolling with those comments. With all that said, I completely understand how the quality of life improvements and graphical upgrades will make going back to Monster Hunter on handheld seem like a terrible idea. I am one of the few people with the ability to go back to Generations Ultimate because I see it as the handheld version vs the full console version being on PC (or PS4/XBOX One). However, people that are looking for the comparable console experience from Generations Ultimate are likely going to be disappointed.

Excuse me but I do not troll.  And I never said the game was bad, I simply explained why most Japanese gamers weren't interested.  And no, XX was a massive drop sales wise and reception wise by the general audience in Japan vs X because XX was a moderate upgrade of a game that was already just a greatest hits version of old stuff.  X was supposed to be a stop gap, it getting an ultimate version clearly didn't go over well.  And I already acknowledged the 3DS version, hence why I said it was a port being one of the reasons it failed to sell like Monster Hunter should.  And the install base at time of launch argument is BS.  Zelda, Mario Kart, Splatoon 2 have all outsold it by enormous margins despite launching during that same period when "few" Switch's were out.  Monster Hunter XX Switch didn't sell as well because most MonHun fans were sick of the game by that point and the port did nothing but wrap itself in HD textures and a few ver modest post processing effects.

Maybe you are not a troll; rather, not bright. I see you think that each one of the listed facts makes up the whole of the argument instead of all of those listed facts COMBINED making up the whole of the argument. Also, how can a game sell like Splatoon when it comes out on 3DS as well? Splatoon 2 did not and even Mario Kart was released much, much later from a far less successful console (3DS was clearly not less successful). Also, the game was received well in Japan and it sold well in Japan as well. At least, according to Capcom it did.

However, if I was presenting one of those arguments on its own as the reason the game did not sell millions, you would be correct. But since I am saying ALL of those things (especially the game coming out on 3DS at the same time... hell, I can look at Smash, a Nintendo title, and see it sold better on 3DS than Wii U so...) combined to give Monster Hunter problems (and hell, I can even add your argument as well since it could be true) sales wise. With that in mind, all of the stuff listed between the two of us plus the 20 dollar price hike compared to the 3DS version it was ripped from probably did the game in. My point was that you gave a very, very brief and inaccurate report on why the game did not do as well as World. But if you think it was only that one reason (which is stupid... really, players were burned out? Yeah, that was the problem...) or the two weak reasons you listed, then maybe you are not a troll... maybe you are ignorant. Or maybe you are stupid. I dunno.

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Last edited by Raven - on 19 August 2018

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caffeinade said:
vivster said:
Is it better than Stardew Valley?

No.

Also, I find this thread to be hilarious, as I find Monster Hunter: World, to be barren and empty.
I'm having fun with the game, but for a game that has been praised for its AI and world density, it is shockingly hollow and eh, pretty lame.
Hit reg sucks too.

Give it time. They're pretty new to that "capable platform" thing. They'll learn.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

The ''MHW is for casualz'' arguments are laughable. I've been playing Tri, Tri Ultimate and 4G for hundreds of hours each and World has been as enjoyable, maybe even more, and equally as challenging. It plays faster with handy tutorials for new AND advanced players, has beautiful graphics, worlds and the monster fights are awesome af. Who cares if they got rid of a few mechanics you don't even notice while fighting monsters. I'm also pretty much done with farming flowers and rocks for hours. Especially the first few hours were boring as hell, but not in World.

Just watched a Generation Ultimate demo walkthough and it felt like going two generations back.

Last edited by HintHRO - on 19 August 2018

Part of my issue with Monster Hunter is the same as my issue with Pokemon and Smash Bros, the games are WAAAY too similar to each other. When it comes to Mario Kart, despite many sequels, the games feel different enough from each other due to the big changes to the tracks and Karts; unfortunately, Monster Hunter, Pokemon, and Smash seem to fail where MK succeeds. I don't think Monster Hunter will ever be as successful as World ever again.



I describe myself as a little dose of toxic masculinity.

I'm hopeful that we'll get the sequel to World on the successor to Switch. I don't think we'll get World on the Switch ever.



NoirSon said:
Cobretti2 said:

Any why can't a giant seamless environment be created on Switch?  Zelda does this quite well. 

 

Because that will require more work and Capcom intends for their the minimum investments they seek on the Switch.

lol i should have added other than the reason Capcom don't want to lol.