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Forums - Nintendo Discussion - I'm not sure I can go back to Monster Hunter Generations Ultimate after playing World.

And just like that...the same thing that happened with Final Fantasy VII is happening with Monster Hunter. Once you get used to the possibilities of maximized gameplay brings the fanbase to a crossroads where either they play both or draw a line and choose the Nintendo or playstation version. History has repeated itself.



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S.T.A.G.E. said:
And just like that...the same thing that happened with Final Fantasy VII is happening with Monster Hunter. Once you get used to the possibilities of maximized gameplay brings the fanbase to a crossroads where either they play both or draw a line and choose the Nintendo or playstation version. History has repeated itself.

Except the situation isn't even remotely similar given that Monster Hunter World delivers nothing impossible on the Switch, Capcom's just a bunch of lazy pricks vs Final Fantasy VII being literally impossible due to the limitations of the cartridge format.

And Final Fantasy VII made exactly zero gameplay advancements beyond what the N64 could do, it was ENTIRELY presentation (the prerendered cutscenes)



Well you dont have to? :P Play MHW if you prefer that.

I dont really enjoy either but I have friends who are big fans of both.. some prefer the endgame and better content of classic MH and some the more accesible visually better one.



Nuvendil said:
S.T.A.G.E. said:
And just like that...the same thing that happened with Final Fantasy VII is happening with Monster Hunter. Once you get used to the possibilities of maximized gameplay brings the fanbase to a crossroads where either they play both or draw a line and choose the Nintendo or playstation version. History has repeated itself.

Except the situation isn't even remotely similar given that Monster Hunter World delivers nothing impossible on the Switch, Capcom's just a bunch of lazy pricks vs Final Fantasy VII being literally impossible due to the limitations of the cartridge format.

And Final Fantasy VII made exactly zero gameplay advancements beyond what the N64 could do, it was ENTIRELY presentation (the prerendered cutscenes)

Are you so sure that the new Monster Hunter could be played on the switch without a horrible downport? This isnt doom or a last gen game. Monster hunter world is a game of considerable size and effort.

Final Fantasy VII could've been played on the N64 graphically, but in terms of cinematicsand music the disc space available allowed the Square Enix to realize what they wanted out FFVII that a typical cartridge could not.Seems we're back at square one...except the the platform is underpowered. This is what happens when the industry pushes its limits and you wont. 

I love Nintendo, but we must accept the reality that generations is being ported for a reason.

Last edited by S.T.A.G.E. - on 17 August 2018

S.T.A.G.E. said:
Nuvendil said:

Except the situation isn't even remotely similar given that Monster Hunter World delivers nothing impossible on the Switch, Capcom's just a bunch of lazy pricks vs Final Fantasy VII being literally impossible due to the limitations of the cartridge format.

And Final Fantasy VII made exactly zero gameplay advancements beyond what the N64 could do, it was ENTIRELY presentation (the prerendered cutscenes)

Are you so sure that the new Monster Hunter could be played on the switch without a horrible downport? This isnt doom or a last gen game. Monster hunter world is a game of considerable size and effort.

Well first I didn't say the game specifically could be ported.  Now personally I think it could and do so rather well because while pretty, it's nothing special on a technical level.  Doom and Wolf 2 MASSIVELY outstrip World.  But there are enough background variables to make that not a sure thing, their engine may be limited in flexibility or not very well optimized. My point is that nothing actually done game design wise in World is beyond what the Switch could comfortably accomplish.  Shoot, this improvement could have been made on the PS360 if Capcom hadn't bowed out of the home console space with MonHun back then.  So even if World can't be ported, if Capcom wanted to they could create a very similar MonHun game for Switch.  It might not look as pretty but frankly if it hit the level of Xenoblade 2 (with better image quality) or Skyrim Special Edition, that would be a MASSIVE leap over *this*.



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Yes, it is being ported for a reason, the reason being Crapcom a bunch of lazy jackasses who won't even bother to give us 60 FPS on Generations.



zZzZ

Nuvendil said:
S.T.A.G.E. said:

Are you so sure that the new Monster Hunter could be played on the switch without a horrible downport? This isnt doom or a last gen game. Monster hunter world is a game of considerable size and effort.

Well first I didn't say the game specifically could be ported.  Now personally I think it could and do so rather well because while pretty, it's nothing special on a technical level.  Doom and Wolf 2 MASSIVELY outstrip World.  But there are enough background variables to make that not a sure thing, their engine may be limited in flexibility or not very well optimized. My point is that nothing actually done game design wise in World is beyond what the Switch could comfortably accomplish.  Shoot, this improvement could have been made on the PS360 if Capcom hadn't bowed out of the home console space with MonHun back then.  So even if World can't be ported, if Capcom wanted to they could create a very similar MonHun game for Switch.  It might not look as pretty but frankly if it hit the level of Xenoblade 2 (with better image quality) or Skyrim Special Edition, that would be a MASSIVE leap over *this*.

Xenoblade Chronicles 2 is a Marvel for the switch, much like Zelda BOTW is. Monster Hunter World, while not a Marvel on other platform is one of the best attempts i've ever seen capcom make. This is why first party is so important. They should set the bar for how development is done on their specific platform. As for World...I think you're not giving Capcom a fair shake for clutching victory from the jaws of defeat.Id rather Capcom survive in general with a game that is appealing in this day and age. The amount of gamers theyve reached now is astonishing. Again....the FFVII effect. What accepting format did for FFVII...was accomplished by competitors elsewhere with MHW.

(please excuse my mistakes, i'm currently drinking)



In spite of all complaints, the Japanese will buy a lot more copies of Gen. Ultimate than World. I'm sure it will be good enough.



S.T.A.G.E. said:

zZzZ

Nuvendil said:

Well first I didn't say the game specifically could be ported.  Now personally I think it could and do so rather well because while pretty, it's nothing special on a technical level.  Doom and Wolf 2 MASSIVELY outstrip World.  But there are enough background variables to make that not a sure thing, their engine may be limited in flexibility or not very well optimized. My point is that nothing actually done game design wise in World is beyond what the Switch could comfortably accomplish.  Shoot, this improvement could have been made on the PS360 if Capcom hadn't bowed out of the home console space with MonHun back then.  So even if World can't be ported, if Capcom wanted to they could create a very similar MonHun game for Switch.  It might not look as pretty but frankly if it hit the level of Xenoblade 2 (with better image quality) or Skyrim Special Edition, that would be a MASSIVE leap over *this*.

Xenoblade Chronicles 2 is a Marvel for the switch, much like Zelda BOTW is. Monster Hunter World, while not a Marvel on other platform is one of the best attempts i've ever seen capcom make. This is why first party is so important. They should set the bar for how development is done on their specific platform. As for World...I think you're not giving Capcom a fair shake for clutching victory from the jaws of defeat.Id rather Capcom survive in general with a game that is appealing in this day and age. The amount of gamers theyve reached now is astonishing. Again....the FFVII effect. What accepting format did for FFVII...was accomplished by competitors elsewhere with MHW.

(please excuse my mistakes, i'm currently drinking)

Well I'm not saying World isn't a great game, but quality is irrelevant to the porting discussion, it's all about the tech and specs.  And it's not like MonHun was dying on Nintendo's platforms, Capcom just got caught with their pants around their ankles when the Switch succeeded, like many companies did.  Most or the sales issues sith Generations and XX come from the absolutely absurd milking the franchise got on 3DS.  And my lazy comments are in regards to their Switch efforts which is entirely accurate and warranted.

And I wouldn't say Xenoblade 2 is exactly a marvel.  It has some technical limitations and rough edges they could iron out.  I firmly believe that if they can get the engine a bit more polished up, the next game using that engine could bring the same visual feature set at 900p with a better handheld image quality as well.  My only point here is that Capcom could create a visually attractive MonHun with the World gameplay feature set on Switch.  They didn't HAVE to do this Generations Ultimate thing, they did this because it was cheap.



The_Liquid_Laser said:
In spite of all complaints, the Japanese will buy a lot more copies of Gen. Ultimate than World. I'm sure it will be good enough.

This came out in Japan last year and no, it didn't because it is a low effort port of an expanded edition of a stop-gap title that was composed almost entirely of remixed content from old games.