By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Diablo III took 9 months to port to Nintendo Switch

DonFerrari said:

If the port costs 2/3 to make why not expect 2/3 the sales to recover it?

No, the break even point would be 2/3 but since the PS4 version likely did significantly more than just break even than the Switch version would not need to sell 2/3 as much as PS4.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
TranceformerFX said:
routsounmanman said:

We have no idea of the development team size. If there were just ~10 people, it's quite low, actually. And it's going to sell like hot-cakes, fingers crossed.

It's been out for 5 years and has been on previous/current gen consoles + PC. Diablo 3 on Switch is NOT going to sell well. Anyone who's wanted to play D3 - has most definitely already have. 

I think you're both wrong, its certainly not going to "sell like hotcakes" but it should do fine for what it is.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
DonFerrari said:

If the port costs 2/3 to make why not expect 2/3 the sales to recover it?

No, the break even point would be 2/3 but since the PS4 version likely did significantly more than just break even than the Switch version would not need to sell 2/3 as much as PS4.

And why would you go just for break even?

Besides ROI there is cost of opportunity. If the game port cost close to another version but sell much lower that isn't good at all.

PS4 version done 2.66M, X1 done less than 1M, do you think Switch will do 1.8M or will the margin of the investment on the PS4 port be much higher?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
zorg1000 said:

No, the break even point would be 2/3 but since the PS4 version likely did significantly more than just break even than the Switch version would not need to sell 2/3 as much as PS4.

And why would you go just for break even?

Besides ROI there is cost of opportunity. If the game port cost close to another version but sell much lower that isn't good at all.

PS4 version done 2.66M, X1 done less than 1M, do you think Switch will do 1.8M or will the margin of the investment on the PS4 port be much higher?

Nothing i said implies they are going for just breaking even, i said the break even point would be 2/3 of PS4 and since the PS4 version did significantly more than just break even, it does not need to sell 2/3 as much to be profitable.

 

I absolutely do not think the Switch version will sell 1.8 million or be as profitable as the PS4 version and i highly doubt Blizzard expects that either.



When the herd loses its way, the shepard must kill the bull that leads them astray.

TranceformerFX said:
HollyGamer said:

6 month LOl how fast is that. 

Wrong, wrong, wrong...

 

Diablo 3 came out on PS3/360 in September 2013. The PS4/X1 "Ultimate Evil Edition" didn't come out until August 2014. That's 11 months - damn near a year.

Damn it takes almost a year  for 2 consoles at the same time and 2 consoles that is different and exotic to program. That super fast



Around the Network
TranceformerFX said:
routsounmanman said:

We have no idea of the development team size. If there were just ~10 people, it's quite low, actually. And it's going to sell like hot-cakes, fingers crossed.

It's been out for 5 years and has been on previous/current gen consoles + PC. Diablo 3 on Switch is NOT going to sell well. Anyone who's wanted to play D3 - has most definitely already have. 

It will easily sell over 1m copies. I'm willing to bet on that, too.



DonFerrari said:
zorg1000 said:

You just admitted to using hyperbole so you are mocking people for saying that Switch is an easy system to work with & that some games skipping Switch is a missed opportunity.

Why does it need to sell 66% of the PS4 version?

Way to jump the gun. Why would hyperbole of "turning a buton to make the port" would be mockery?

The people claiming Switch as an easy to port system I'm talking about are the ones thinking it is something totally mundane, easy, very low cost...

You're generalising though. Sure, there are some Nintendo / Switch fans that might actually say and think like that, but that's far from the norm. Besides, your original words "Yes, so much for how easy is to port for Switch, most friendly platform ever and that devs not doing it are morons", are borderline flaming, if not at least provocative.



Why is this even a discussion? Don't people here know how long porting a game takes? 9 months with 8-9 core staff is a reasonable amount of time - short even. It implies a porting budget of aprox half to 1 million USD. Including marketing, overall costs could increase further, but this is par for the course for a port really. Do people think you throw in your code, re-compile it and voila?

 

People are seriously lacking understanding of the process and costs of game development.



TranceformerFX said:
routsounmanman said:

We have no idea of the development team size. If there were just ~10 people, it's quite low, actually. And it's going to sell like hot-cakes, fingers crossed.

It's been out for 5 years and has been on previous/current gen consoles + PC. Diablo 3 on Switch is NOT going to sell well. Anyone who's wanted to play D3 - has most definitely already have. 

Depends on what you mean by well. Skyrim has sold close to 1 million...and lets not forget the 4 year old port of Mario Kart 8.



HollyGamer said:
TranceformerFX said:

Wrong, wrong, wrong...

 

Diablo 3 came out on PS3/360 in September 2013. The PS4/X1 "Ultimate Evil Edition" didn't come out until August 2014. That's 11 months - damn near a year.

Damn it takes almost a year  for 2 consoles at the same time and 2 consoles that is different and exotic to program. That super fast

Maybe it's not super fast if you have most of Blizzard working on those ports, also it those ports could be in development even before PS3/360 version were out, and when we talking about PS4/XB1 we talking about very similar platforms and hardware.

Last edited by Miyamotoo - on 18 August 2018