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Forums - Sales Discussion - Global Software, 30th June 2018

Lawlight said:
Mbolibombo said:

Only on games that has a physical release.

Digital only releases is not included.

I don’t think that’s correct.

https://www.nintendo.co.jp/ir/en/finance/hard_soft/number.html

Software sales units for each platform are those of card or disk software (packaged and downloadable versions).



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StarDoor said:
Lawlight said:

I don’t think that’s correct.

https://www.nintendo.co.jp/ir/en/finance/hard_soft/number.html

Software sales units for each platform are those of card or disk software (packaged and downloadable versions).

Card = digital.



Lawlight said:
StarDoor said:

https://www.nintendo.co.jp/ir/en/finance/hard_soft/number.html

Software sales units for each platform are those of card or disk software (packaged and downloadable versions).

Card = digital.

What a fascinating argument you present.

On an unrelated note, can you help me figure out what this is?

Is it a disk? I just can't tell.

Last edited by StarDoor - on 15 August 2018

StarDoor said:
Lawlight said:

Card = digital.

What a fascinating argument you present.

On an unrelated note, can you help me figure out what this is?

Is it a disk? I just can't tell.

I see what you mean. Doesn’t matter anyway as the link says packaged and downloadable versions. So, yes, the numbers include everything.



Lawlight said:

I see what you mean. Doesn’t matter anyway as the link says packaged and downloadable versions. So, yes, the numbers include everything.

No, it says card or disk software: This means games sold at retail. Then, in parentheses, it further clarifies that downloadable versions of retail software are also counted. This is obvious to anyone not blatantly arguing in bad faith, since Nintendo's own fiscal reports separately mention download-only software, as opposed download versions of retail (packaged) software.

https://www.nintendo.co.jp/ir/pdf/2018/180731e.pdf

Each platform includes hardware, software (including downloadable versions of packaged software, download-only software and add-on content) and accessories.

Compare that to the previously quoted footnote from the unit sales chart:

Software sales units for each platform are those of card or disk software (packaged and downloadable versions).

Do you see how it has no mention of "download-only software" or "add-on content"? How it only mentions "card or disk software" before the parenthetical?

Last edited by StarDoor - on 16 August 2018

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Pretty cool that Activisions second title on the Switch is just 40k behind their other title on the platform after just 1 week while the other one has been out since Switch Launch date and has no digital download version ( http://www.vgchartz.com/game/153116/skylanders-imaginators/ ) Hopefully the funds from this port will make them consider bringing a few more titles to the machine.

Diablo is on the way I guess that's sort of activision now Activision/Blizzard



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StarDoor said:
Lawlight said:

I see what you mean. Doesn’t matter anyway as the link says packaged and downloadable versions. So, yes, the numbers include everything.

No, it says card or disk software: This means games sold at retail. Then, in parentheses, it further clarifies that downloadable versions of retail software are also counted. This is obvious to anyone not blatantly arguing in bad faith, since Nintendo's own fiscal reports separately mention download-only software, as opposed download versions of retail (packaged) software.

https://www.nintendo.co.jp/ir/pdf/2018/180731e.pdf

Each platform includes hardware, software (including downloadable versions of packaged software, download-only software and add-on content) and accessories.

Compare that to the previously quoted footnote from the unit sales chart:

Software sales units for each platform are those of card or disk software (packaged and downloadable versions).

Do you see how it has no mention of "download-only software" or "add-on content"? How it only mentions "card or disk software" before the parenthetical?

You’re comparing a note for revenue with a note for units sold. Nintendo knows how much software is sold on their platform. This number includes everything. Plus, look at the note at the end:

1 Software sales units include both packaged and downloadable versions of software.

It’s packaged and downloabled software.



Kyuu said:

curl-6 said:

Meh, the game's sales weren't all that great even on PS4/Xbone, plus this port was nearly a year late.

It's a shame cos the game itself is quite good, but it was pretty easy to foresee that it wasn't going to chart well.

Tales of Graces F (PS3) was a late port, it outsold the Wii version 2:1 in Japan (Namco didn't even bother localizing the Wii version)
Rise of the Tomb Raider (PS4) comfortably outsold the X1 version.
Monster Hunter World-PC (not a great port) is apparently pulling PS4-like numbers in the west.
Doom VFR (a late and crappy "PSVR" port) also just outsold Doom Switch according to VGC.

Granted, being a late port can have a significant effect on sales. But that alone doesn't explain the tiny 32k. Looks like unless said game belongs to Nintendo, "portability" wouldn't really do much to entice re-buying (Assuming Switch fans actually bought Wofenstein 2 on PS4/X1.. which is a pretty strange thing to do if you care about Switch's portability and third party future)

Wolf 2 isn't any of those games.

At any rate, most Switch owners have a PS4/Xbone/PC and so had 8 long months to pick up Wolf 2 for those systems if they really wanted it. Plus the base game itself was marred by controversy, and the port caught some flak for its drastic resolution cutbacks and the fact they make you download half the game instead of putting it all on the cart.



Kyuu said:
Megiddo said:
Thanks for the link. I guess a 66% drop could be considered a great hold by some.

It's actually quite a big drop considering the awful first week numbers. When your game opens with rock-bottom sakes, a 66% drop is dreadful.

First of all, I don't know where this 66% come from. The game sold 18,272 in the first week and 8528 in it's second. The sales in the second week are 46.6% of the sales in the first week, so a 53.4% drop.

Secondly, the drop is never influenced by initial sales. The genre influences it. So more casual games tend to have better legs, while more core games seem to be more fronloaded. More hyped up games are also more frontloaded. Sequels are often more frontloaded than the initial outing of the series. But sales-volume has no recognizable influence on the second-week drop.

And finally, let's make the real comparison. The game dropped in it's second week in the US to 39.2% of it's first week sales on PS4 and to 53.2% of it's first week sales on Xbox One. The Switch drop in sales is right there in the middle of it with 46.6%. So it's a pretty normal hold, not a great one like xMetroid claims, it did not drop 66% as Megiddo fudged the numbers and it is not a big drop as you claim. I don't know what's up with people, we have numbers and we can compare, why do people make so much completely unfounded claims. All around the spectrum, regardless the fanbase.



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