Barkley said:
There's plenty of precedent for games selling worse on a higher install base. SMG launched to an install base of 15.1m and sold 11.4m copies, SMG 2 launched to an install base of 70.37m and sold 7.57m. So it had an install base almost 5 times larger but sold 44% less! Higher Install Base doesn't necessarily mean Higher Sales for individual games. BOTW wouldn't have sold 40m if it launched to an install base of 100m. I believe interest in third party titles such as Skyrim, Doom and Fifa will dissipate, or at least not increase substantially as the install base grows. Fifa is never going to be selling 3m+ on switch, even as it's install base grows to 80m or beyond. There are more games to choose from on Switch now, and the novelty of "ooh look we're actually getting western AAA games on a nintendo console!" will wear off. Equally I think the people purchasing games like Fifa on the Switch aren't the type who will need to have the latest all the time. They have a Fifa game on the Switch and they probably won't bother upgrading to Fifa 19...20... etc. |
I agree with one thing but I disagree with another. Install base doesn't necessarily mean higher sales - but a hugher sales potential. Not the same thing, but sales potential is a necessity for sales. I guess these two get confused quite often. Please don't imply I think it's you in particular to confuse this, this is more of a general thought.
However, putting all sales onto the novelty effect is faulty imo, because after the novelty effect is when the "oooh so now after the I bought this console and after I'm done with my first few games what am I going to do now? Hmm I might want to look at what buy next" effect kicks in.