Cerebralbore101 said:
Jumpin said: DLC doesn't really consume much in the way of bandwidth since the bottlenecks are usually in the engineering field, and DLC is not nearly as engineering heavy as the core development phases of a game... assuming Nintendo develops similarly to Western and American studios. |
Yeah I kind of realized this too, while reading the thread. Adding new levels, via DLC takes a lot less time than making entirely new Animations, 3D Models, Code, Textures, etc. for a whole new game. So like some other people said, it looks like Nintendo's DLC is just a matter of giving their art departments something to do while pre-production and coding for their next projects get far enough along to require art/sound/level-design assets.
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Uncharted Lost Legacy although having more than 6h of campaign was done by a very small team because they just did to have a story written, cutscenes made and "assemble" the assets to that story.
Game design, gameplay, engine, assets, all the heavy lift was already ready for they to use.
This is the same concept that allows day one DLC without having to cut out from the main game. Writters, animators, etc aren't being used on the last stages of the game so they are free to do DLC and optimize resources.