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Forums - Microsoft Discussion - Sea of Thieves Tops 5 Million Players.

barneystinson69 said:

Good to hear, though I doubt actually sales are even in 7 digits. But gamepass makes Microsoft $$$ either way, so win win I guess.

VGC has it at over 500k and ZhugeEX mentioned that the majority of SoT sales are digital and it's MS fastest selling new IP this gen so it definitely should be between 1-2 million.



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DonFerrari said:

Trials and gamerpass doesn't show if this particular game was succesfull or not.

MMOs numbers are individual.

----

Is this a revival of the thread that asked the industry to change the definition of success to make MS selling less consoles than Nintendo and Sony more succesfull?

1st part of your post,

Or.. it might show that maybe this game made this feature (GamePass) successful. Which one is it to you? 

 

2nd part of your post,

No its not. This is related to SoTs and its player count. I am staying on topic with this. (No one in this thread or in other threads stated that the X1 is more successful than the Switch or PS4.) That doesnt make something a failure either.



starcraft said:
Also, I recognise that there are a number of people genuinely curious as to the number of hard and digital copies of SoT actually sold - as am I.

But there is also a lot of people clearly just hoping to dump on MS by suggesting the majority of players played it on Gamepass. What those people don't seem to be thinking through, is the fact that would mean Gamepass has millions of active subscribers - which would make it one of the most successful new product launches in recent gaming history as a source of ongoing revenue.

Spot on. Either SoTs is successful or it helped make GamePass successful.



barneystinson69 said:

Good to hear, though I doubt actually sales are even in 7 digits. But gamepass makes Microsoft $$$ either way, so win win I guess.

Yeah I think its obvious that games pass is the future that Microsoft is wanting to follow now, so sales figures are not their priority, pass users are. Rumours about them making a game pass type console along with a standard console next gen makes sense.



Making an indie game : Dead of Day!

V-r0cK said:
Bristow9091 said:

It's hard to put it into perspective when we don't know the amount of active players, and of these 5m people that have played it; how many of them just gave it a quck try on Gamepass then moved onto something else? Sure, the average playtime could be over 22 hours, but that could easily be one person with 100 hours vs twenty people with less than an hour or something, whatever the average would work out at, lol.

That's exactly what I was thinking.  For all we know, majority of the 5M players just demoed the game.

And just like when they announced Forza's 9M players it seems like MS is now trying to spin their news differently by announcing the amount of players 'logging into a game' then actual games sold.   

Sounds pretty sketched seeing as the majority of the Xbox division is about selling consoles and games but maybe MS is transitioning into the business of servicing customers rather than selling products?  Unless is this a normal thing that a lot of business are doing?  Does Sony include their PS Now members into their figures as well?  MS transitioning trying to become the Netflix of video games?  Now I'm really curious to know what's MS's plan for next gen.

Personally, when it comes selling products, there are only 2 types of numbers I feel that actually mean something:
1. The amount the game actually sold in store and digital because you know that people actually bought it.
2. (Only for games with campaign) The amount of people that actually finished the game by seeing how many achieved that achievement/trophy you get for completing the story.  Because then you know how many of them actually enjoyed it enough to play the entire game. 

It's crazy when you see a game that sold millions, and then many months/years later you see that achievement/trophy of completing the story and only like a very small percentage of people actually did.  It's even more funny when in the same achievement/trophy scenario but instead of finishing the game it's just trying to complete the beginning trial lol  It's like the game sold tons but not enough actually even bothered to actually play the game after they bought it lol. (But I guess there's that many backlog-gamers that just tested it out at the very beginning and decided to shelf it until later)

for sure they say that everytime they can because of this you will get a streaming and a normal console in the next generation.

 

BtB:

5 million players is awesome for this new ip



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Azzanation said:
DonFerrari said:

Trials and gamerpass doesn't show if this particular game was succesfull or not.

MMOs numbers are individual.

----

Is this a revival of the thread that asked the industry to change the definition of success to make MS selling less consoles than Nintendo and Sony more succesfull?

1st part of your post,

Or.. it might show that maybe this game made this feature (GamePass) successful. Which one is it to you? 

 

2nd part of your post,

No its not. This is related to SoTs and its player count. I am staying on topic with this. (No one in this thread or in other threads stated that the X1 is more successful than the Switch or PS4.) That doesnt make something a failure either.

Gamepass already existed before SoT so SoT having good numbers because of it (and we can't even pin point how many just signed in the month for any reason, played the game and left) doesn't mean SoT is the cause. But we do know you have issues with cause and consequence.

I guess there are people still waiting for your reply on the MS FY thread.

You did. When you pointed that success was subscription and that MS with less than half HW sold had about equal subs to PS+ (but you sure never got over the fact that their subs were gold+silver+ms+switch minecraft).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

starcraft said:
Also, I recognise that there are a number of people genuinely curious as to the number of hard and digital copies of SoT actually sold - as am I.

But there is also a lot of people clearly just hoping to dump on MS by suggesting the majority of players played it on Gamepass. What those people don't seem to be thinking through, is the fact that would mean Gamepass has millions of active subscribers - which would make it one of the most successful new product launches in recent gaming history as a source of ongoing revenue.

Not to downplay or anything but free Gamepass trials are available no matter when you start it. A Gamepass user included in the stats is not necessarily a paying Gamepass user. All 38 million XB1 owners have access to a free Gamepass trial.

No matter what, Sea of Thieves reaching 5 million players is great news.

 

I'll keep longing for solid numbers to return to this industry though. I don't like all the secrecy and vague PR talk. Of course focussing solely on actual sales numbers doesn't make sense when we talk about games such as Fortnite (free to play) and Sea of Thieves (games as a service).

Here, frequent updates on the amount of concurrent players would tell us more about a game's continued health and long term success. Unfortunately, we don't get numbers on concurrent players either.

Pokémon Go has reached almost 1 billion players but that doesn't tell us much about its current active users (now under 5 million daily).



DonFerrari said:

Gamepass already existed before SoT so SoT having good numbers because of it (and we can't even pin point how many just signed in the month for any reason, played the game and left) doesn't mean SoT is the cause. But we do know you have issues with cause and consequence.

I guess there are people still waiting for your reply on the MS FY thread.

You did. When you pointed that success was subscription and that MS with less than half HW sold had about equal subs to PS+ (but you sure never got over the fact that their subs were gold+silver+ms+switch minecraft).

You know GamePass is a monthly subscription correct? You also know Sea Of Thieves requires Live Gold membership as well correct? (Not sure with PC) and both have been out for months so those free trails cant all be come and go gamers. So even (if) many used GamePass as a free trial to play SoTs, those so called gamers have to be subbed to Gold so either way its money.. unless you are claiming that majority of those 5m players are PC gamers which you probably will, wont surprise me. Than we have a first with a Win10 game outsells Console version..

SoTs seems to be delivering to Xbox's ecosystem by advertising Gold and also advertising GamePass. MS make money either way you see it. Something you seem to hate to admit.

5m players is a very good number for those who even just demoing the game. Maybe you need to start realising this method. Xbox doesn't need to rely on physical sales to make money and if you think MS isn't making much on Gold members than answer me this, Why did Sony and soon to be Nintendo copy the exact same methods of a paid subscription model? Keep an eye out and watch Sony copy MS's method of GamePass in the near future.

Just like Blizzard who don't announce how much they make on there subscribers, much like the majority of digital sales in general. These numbers, companies like to keep close to there chest. Don't ask me why. 

As for your 2nd your part of your post, I am not interested in debating with you about another threads debate which I clearly claimed I am done with.

Last edited by Azzanation - on 02 August 2018

Azzanation said:

DonFerrari said:

Gamepass already existed before SoT so SoT having good numbers because of it (and we can't even pin point how many just signed in the month for any reason, played the game and left) doesn't mean SoT is the cause. But we do know you have issues with cause and consequence.

I guess there are people still waiting for your reply on the MS FY thread.

You did. When you pointed that success was subscription and that MS with less than half HW sold had about equal subs to PS+ (but you sure never got over the fact that their subs were gold+silver+ms+switch minecraft).

You know GamePass is a monthly subscription correct? You also know Sea Of Thieves requires Live Gold membership as well correct? (Not sure with PC) and both have been out for months so those free trails cant all be come and go gamers. So even (if) many used GamePass as a free trial to play SoTs, those so called gamers have to be subbed to Gold so either way its money.. unless you are claiming that majority of those 5m players are PC gamers which you probably will, wont surprise me. Than we have a first with a Win10 game outsells Console version..

SoTs seems to be delivering to Xbox's ecosystem by advertising Gold and also advertising GamePass. MS make money either way you see it. Something you seem to hate to admit.

5m players is a very good number for those who even just demoing the game. Maybe you need to start realising this method. Xbox doesn't need to rely on physical sales to make money and if you think MS isn't making much on Gold members than answer me this, Why did Sony and soon to be Nintendo copy the exact same methods of a paid subscription model? Keep an eye out and watch Sony copy MS's method of GamePass in the near future.

Just like Blizzard who don't announce how much they make on there subscribers, much like the majority of digital sales in general. These numbers, companies like to keep close to there chest. Don't ask me why. 

As for your 2nd your part of your post, I am not interested in debating with you about another threads debate which I clearly claimed I am done with.

We don't know the breakdown so no one can claim one way or another. And this isn't 5M concurrent users. So considering 30+M of Xbox owners have free trial, many may have tested SoT without bringing revenue to MS.

If the concurrent number was really high they probably would say it.

See my first post here, saying the 5M is a good number, but I would like to see sales or concurrent for it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

We don't know the breakdown so no one can claim one way or another. And this isn't 5M concurrent users. So considering 30+M of Xbox owners have free trial, many may have tested SoT without bringing revenue to MS.

If the concurrent number was really high they probably would say it.

See my first post here, saying the 5M is a good number, but I would like to see sales or concurrent for it.

We wont know and MS have no interests in telling us. There business model is Pro digital and online and play anywhere features. We can say that SoT gamers have to be Gold Members and 5m different accounts to play a game is still a very good number.

They maybe come and go gamers but I wouldn't say majority would sign up for GamePass just to unsubscribe over one game. SoT's brings them in and other games keep them to stay. Its a smart business model. Plus when subscribed to GamePass it also gives you digital discounts and we wont know how many Subbed to GP, brought the game digital for the discounts either. So take the bad with the good as well.

As for how many games it actually sold? Well I have been logging into the game the past few days and I see players everywhere. To me that's more important than actual sales that doesn't add to the community. Its too hard to read these numbers on such a huge ecosystem with many ways to play and buy the games. Hence the change of strategy.

Last edited by Azzanation - on 02 August 2018