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Forums - Sales Discussion - Nintendo Financial Results: Switch sales top 19.67m, Mario Tennis 1.38m, DK TF 1.4m, more

Labo did good afterall. Let's see what Nintendo can push in the holidays on the labo front. Holidays could be killer for it.



In the wilderness we go alone with our new knowledge and strength.

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19.67m shipped right?



1.88 mill is low for a successful system's Q1 (unless supply restrained which the Switch clearly isn't anymore). You look at Sony at they're at 3.2 and 3.3 mill for the last two Q1s with PS4 ... if Nintendo wants to be selling those kinds of numbers they can't take quarters off or bet the farm on gimmicks like carboard games selling hardware. You gotta keep a flow of new core centric games going. 

Software sales are good though, especially for the 4 Switch evergreens in Zelda, Mario Kart, Odyessy, and Splatoon 2.



curl-6 said:
Nautilus said:

Yes, but you still cut more than half that list if you are gonna nitpick what you define as an killer app.It wouldnt be a problem given this is just fun speculation if you didnt complain about Nintendo "mishandling" software releases.I mean, by your definition of killer apps, you could probably count in one hand the number of IPs that Nintendo has left that could be considered as such and you expect them to have one every 3 or 4 months?

Certainly there are titles, considered to be killer apps,that move more and some that move less, but if Super Mario Party is a return to form, and considering its past numbers, that is one potential hardware mover if I ever saw one.

Just having Animal Crossing in the first half of this year and having Smash in September alongside the online service would've made a big difference, then you could've had three killer apps this year spaced a few months apart just like last year.

20 million would've been a breeze then.

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Marth said:
Gamecube hardware will be beaten soon :)
Still slow HW quarter for Nintendo.

Sadly no mention of WiiUs BotW.

BotW Switch will easily get that 10M
Kirby, Tennis and DK all with strong Software numbers.
And ARMS got that 2M already while 1-2 Switch will probably even get to 3.

Labo will get more interesting the more we get towards holiday season and more packs come out.

On the 3DS side we have US/UM at soon to be 8M and its Smash version getting closer to 10M.

These numbers are as of June 30th, so most ,likely it's already over 20m now, very very close to GC.



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Nautilus said:
curl-6 said:

Just having Animal Crossing in the first half of this year and having Smash in September alongside the online service would've made a big difference, then you could've had three killer apps this year spaced a few months apart just like last year.

20 million would've been a breeze then.

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.

They're gonna need to have a few 3rd parties step up and help, they can't always do it alone and Switch is not like the Wii/DS where the "casual" games are neccessarily causes large hardware spikes. They sell ok, like B-tier Nintendo IP but that's about it, otherwise Labo should've caused a nice spike in Switch sales. 

Switch needs other devs to pitch in and help more often than what its getting now and Nintendo should push harder for better relationships. They've got a good system here that's selling quite well overall and the demographics are older for it and leaning more core friendly, there's no reason why non-Nintendo software can't find success here, you're already seeing it with Octopath Traveller and Hollow Knight and other titles doing better than expected.



Nautilus said:
curl-6 said:

Just having Animal Crossing in the first half of this year and having Smash in September alongside the online service would've made a big difference, then you could've had three killer apps this year spaced a few months apart just like last year.

20 million would've been a breeze then.

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.

In 2019 you could have Monster Hunter, 2D Mario, and traditonal Pokemon. Boom, done. After that it wouldn't really matter as by the time a system is later in its life price cuts and revisions kick in to maintain sales.



Soundwave said:
Nautilus said:

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.

They're gonna need to have a few 3rd parties step up and help, they can't always do it alone and Switch is not like the Wii/DS where the "casual" games are neccessarily causes large hardware spikes. They sell ok, like B-tier Nintendo IP but that's about it, otherwise Labo should've caused a nice spike in Switch sales. 

Switch needs other devs to pitch in and help more often than what its getting now and Nintendo should push harder for better relationships. They've got a good system here that's selling quite well overall and the demographics are older for it and leaning more core friendly, there's no reason why non-Nintendo software can't find success here, you're already seeing it with Octopath Traveller and Hollow Knight and other titles doing better than expected.

Labo was too much something out of the blue to be really considered casual friendly.It plays to a niche, which obviously worked out well, given the numbers.Mario Party is way more of a casual game than Labo ever will be, and has much more of an universal appeal.We will see how it will eventually play out, but given the Switch effect, I expect big numbers for this game(5 million+) LT.

And about the third party stuff, yeah i agree completely.But its something thats out of Nintendo hands.Having said that, I do expect things to massively improve late this year/2019, but then again, it will be mostly japanese support and AA games that will improve, not the AAA stuff that will suddenly start appearing on the system.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

curl-6 said:
Nautilus said:

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.

In 2019 you could have Monster Hunter, 2D Mario, and traditonal Pokemon. Boom, done. After that it wouldn't really matter as by the time a system is later in its life price cuts and revisions kick in to maintain sales.

Well.... yeah.2019 could be great, even spetacular again.You would have Bayonetta 3, Metroid Prime 4, Animal Crossing, something Mario related(like a 2D game), way more third party support than this Switch got this far, and so on.And why is that?Because Nintendo took a "break" this year.My whole argument was around 2018, not latter years.With this year being so light on big releases on Nintendo part, I certainly expect a bigger year next year.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

curl-6 said:
Nautilus said:

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.

In 2019 you could have Monster Hunter, 2D Mario, and traditonal Pokemon. Boom, done. After that it wouldn't really matter as by the time a system is later in its life price cuts and revisions kick in to maintain sales.

As Nautilus said, games take time to make. You said Animal Crossing could’ve been first half 2018, but they haven’t even announced anything yet for Switch in regards to that franchise. We’ll just have to see what Nintendo announces in future directs.

As for MH, I guess you would have to convince Capcom to do more than ports and collections.