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Forums - Nintendo Discussion - To those who say Octopath is not worth 60 dollars...

Mar1217 said:
Jumpin said:

Your argument is easily disproven by the fact that the same thing isn't being said about Mario Odyssey, Xenoblade, Breath of the Wild, and a large number of other games.

No one is complaining that Switch games are too much, they're complaining that this particular low-fidelity game is too much. Since low-fidelity titles are nearly always priced much lower, this is a valid criticism.

I heard many people complain over the short the campaign of Mario Odyssey which in turn made them question if it was worth the 80$ 

And seriously ?! A high-end stylised JRPG called low-fidelity game ? On the basis of what ?  Don't mask your opinion on the basis of critism.

What about Octopath makes it high-end? Quality of art and sprites? Neither of those disqualify it from being called low fidelity. I think Octopath is worth $60 because I'll pay just about anything for high quality JRPGs. That said, it's not a hard argument to make that it should be priced differently. Much like I Am Setsuna and Lost Sphear, it should have been priced differently from an $60 game.

Shaunodon said:
Jumpin said:

I don't recall anyone complaining about Odyssey's price. But even if this is true, then you have also provided a valid reason as to why some people would complain, and therefore have a self-defeating argument.

Secondly, high fidelity does NOT refer to the level of stylization, it refers to games that are using cutting edge graphical technology that typically require a large expense to implement. So, Octopath Traveler would have been high-fidelity maybe in 1998, but not so much in 2018, it's nowhere near cutting edge.

(0:21) "Exclusive to Switch, it takes the traditional top down style of SNES greats like FFVI and blends it with the cutting edge rendering techniques of Unreal Engine 4."

I don't see how this helps your argument. Game is beautiful, but it's clearly not pushing any boundaries. They went with style over fidelity. That's ok. At full price, it's going to be compared to other $60 games, regardless of length.



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think-man said:
Conina said:

Sooo... are you buying almost every game (and most of them for 60 bucks)?

Is it fair if two games are both worth $60 and you only buy one of them and the developers of the second game get nothing from you?

Or is it more fair to buy both of the games for $30 - $40 each and both developers get something for their efforts?

Is it fair if three games are all worth $60 and you only buy one of them and the developers of the other two games get nothing from you?

Or is it more fair to buy all three games games for $20 - $30 each and all three developers get something for their efforts?

I usually buy all the games i want at full retail price. I have a collection of over 700 physical games and about 400 digital. Of that I'd say 80% were bought at full retail. 

With all of the discount programs and opportunities out there, this seems like bad business.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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areason said:
Mnementh said:

Nice story bro. I myself am just not interested in paying full price for a soccer game (like FIFA). Or even 10€. Still I don't think these games aren't worth it.

If you think that Fifa 18, which is Fifa 17 with a patch is worth 60 dollars then you have a problem man. 

As I said, for me it is not worth it. But many people obviously like it. And that's fine in my opinion. the price is worth it, because these people have fun with the game. And that's all that matters really.



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areason said:
Wyrdness said:

Development costs means bugger all as far as value goes, they can make the game for free for any of us cares if the game delivers worth while content then that's all that matters.

It doesn't offer worthwhile content that's worthy of the 60 dollar price tag. 

It's a handheld game, on a console. Divinity Original Sin 2 retails for 45 dollars, all of the games which are similar to it do not retail for 60 dollars. 

Compared to the market, compared to its competition it does not hold up to it's price tag. 

And the idea that development costs do not matter is insane, you're basically asking to get ripped off. 

According to whom exactly?

It offers well into the 50+ hour mark of content and the gameplay, story, music and so on are universally noted as good to high quality, compared to its competition it holds up very well. The whole handheld blah blah excuse is worn out and flawed news flash for anyone using that old chestnut handhelds are consoles on the go now this isn't the GB days.

No development cost don't matter they mean bugger all to what we enjoy in a game they can make them for free for all we care if they content is good then it's worth the price we pay. The Order cost a tonne of money to make it has nowhere near the same value as many cheaper to develop games, the fact that someone is trying to push development costs as a factor of value is downright shocking as those costs mean nothing in determining enjoyment of any game.



I hate this conversation. It’s always done from a consumer’s perspective and never takes regard for risk or how the employees who worked on the games are paid.

On top of that, it hurts me as a fanboy to see people being stingy with the games we love. If it’s a great experience, I don’t see why it wouldn’t warrant a higher price just because the producer didn’t pay as much in to the game.



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Bofferbrauer2 said:
Cerebralbore101 said:
I don't think it's worth $60, but then again, I bought it. The game really only is an upgraded 3DS title with all the flashy lighting, maps, and particle effects turned on. And I mean that. You literally go into the Unreal engine, and click a box to turn most of those things on. It doesn't take much work from the developer at all. I don't see why they couldn't have charged $50 for it like Labryinth of Refrain.

Let me beat Enter the Gungeon, and then I'll start playing it. If the gameplay is amazing I may just change my mind.

Then CoD is also just an upgraded Wolfenstein 3D. Sorry, but you don't seem to understand the work necessary to make such retro graphics work in a 3D environment, because that takes helluva lot more work than just checking some boxes

That is just about the worst comparison I've ever heard of. A small inexperienced team of 5 could make Wolfenstein 3D in a matter of months. Even CoD from last gen would take a team of 100 several years to complete. 

Those retro style graphics do take work. I wasn't saying that the retro style didn't take work to accomplish. I'm saying that adding in lighting, shadows, specularmaps, and particle effects can be done by one guy in a week or two tops. For many of those things it literally is just a matter of clicking a single button in-engine. Compare that to one guy spending an entire year straining his eyes to make sure his ten character models are rigged, animated, bumpmapped, retopologized, unwrapped, and textured. Now imagine that there are 20 other people just like him working on characters of their own. 

There simply is no comparison between the work that goes into a game like Mario Kart 8, and Octopath. If you think it's worth $60 that's fine. I'm not about to argue that it isn't, because I still want to play it before I ultimately make up my mind. The problem I have is that you think the amount of work put into Octopath is the same amount of work put into AAA titles. 



Peh said:
Those are just poor trolls. Ignore them.

It's like the tale with "The Fox and the Grapes". Meaning: if they can't afford it, it's not worth it.

You cannot believe this to be true? Please say you don't convince yourself that everyone who doesn't buy an item doesn't buy it because they don't have the cash for it?



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Wyrdness said:
areason said:

It doesn't offer worthwhile content that's worthy of the 60 dollar price tag. 

It's a handheld game, on a console. Divinity Original Sin 2 retails for 45 dollars, all of the games which are similar to it do not retail for 60 dollars. 

Compared to the market, compared to its competition it does not hold up to it's price tag. 

And the idea that development costs do not matter is insane, you're basically asking to get ripped off. 

According to whom exactly?

It offers well into the 50+ hour mark of content and the gameplay, story, music and so on are universally noted as good to high quality, compared to its competition it holds up very well. The whole handheld blah blah excuse is worn out and flawed news flash for anyone using that old chestnut handhelds are consoles on the go now this isn't the GB days.

No development cost don't matter they mean bugger all to what we enjoy in a game they can make them for free for all we care if they content is good then it's worth the price we pay. The Order cost a tonne of money to make it has nowhere near the same value as many cheaper to develop games, the fact that someone is trying to push development costs as a factor of value is downright shocking as those costs mean nothing in determining enjoyment of any game.

So let's say when you buy a house you don't care if they used the most garbage material or top notch, the price should be the same and companies should suck as much profit as possible from you and you wouldn't care as long as you like the house itself?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Ulternia said:
I hate this conversation. It’s always done from a consumer’s perspective and never takes regard for risk or how the employees who worked on the games are paid.

On top of that, it hurts me as a fanboy to see people being stingy with the games we love. If it’s a great experience, I don’t see why it wouldn’t warrant a higher price just because the producer didn’t pay as much in to the game.

So much contradiction in your comment.

If you think risk and cost should be considered (to not be only customer perspective) then you can't at the same side say the price it is sold at should reflect that effort, risk and cost.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

So let's say when you buy a house you don't care if they used the most garbage material or top notch, the price should be the same and companies should suck as much profit as possible from you and you wouldn't care as long as you like the house itself?

Strawman argument because your argument here hinges on the quality of materials used to build a house when in fact the actual scenario is you buy a house that was built with materials that weren't from top expensive brands but are still of good quality resulting in a house that still stands up to other houses. In that scenario the cost to build it doesn't matter because the quality still matches any other product out there.