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Forums - Nintendo Discussion - To those who say Octopath is not worth 60 dollars...

for the life of me, I do not understand why people are so hung up on the price of this game compared to the graphics.

Sure, I admit that when I first saw the price on Amazon I was a little surprised at such a price but within hours of playing the demo I agreed that it was worth every penny. Now, 30 hours into the game and well into doing the cycle of chapter 2's, I am more convinced that it's worth every penny. (To be fair, me being at 30 hours for that far is a bit on the long side, but I'm bad for leaving it on or SLOWLY going through cutscenes so my number is inflated. Still, 20 hours in and I've done a total of like 10/32 chapters not including side or post game content is a lot)

My point is, this game is long. It has a lot of content. The writing is leagues better than most stuff in gaming, the stories and characters are compelling, the world is massive, and there's SO much to do and so many branching paths that it's worth every second. If you're the kind of person who thinks that having 16-bit inspired graphics somehow makes a game less valuable (then backpedaling to complain about 'archaic' game design like turn based combat and random encounters when it's shown how flimsy the graphics > gameplay argument is), then you're exactly the kind of person this game wasn't made for.

Not every game is going to cater to every crowd. Octopath Traveler is a game specifically made and marketed to an audience of people who feel nostalgia for SNES-era JRPGs, that's why it has the graphics it has and that's why it has the battle system it has. and while yes, one could argue you'd never pay for a game like Final Fantasy at a cost of 60 bucks in today's era, I say to you of course you wouldn't, because despite being my favorite game of all time it's not exactly a long game. There's not THAT much content to it, really. Sure, compared to other SNES games it's massive, but compared to even FFVII or FFX, it's really not that long, there aren't that many events, and the battle system was quite simple.

Octopath traveler, on the other hand, is leagues bigger than FFVI in terms of world, villages, and depth of combat. The dozens of side quests almost all have multiple solutions based on what character you have in your party, the game is designed in such a way you can collect as many or as few of the characters as you wish, it's both linear and nonlinear at the same time, and despite having a super tight combat system it really does give the player a lot of freedom and choice.

It's worth $60 easily to me, because there's a lot of gameplay there. Not only is the game long, but I've enjoyed every minute of it. The different characters and jobs and abilities all mean that there are dozens of ways to play it, the world is deep and well realized, each new region brings new challenges and enemies, the graphics are like the old style but so much more crisp and well designed, and again, there's a LOT of content here.

Like others have said, how can you argue that this game is not worth $60 due to its graphics or combat (both made to cater to a specific crowd) when EA is charging 60 bucks for Star Wars Battlefront when CD Projekt Red are selling The Witcher 3 for the same price. Value is subjective, sure, but Octopath Traveler gives you a lot of content, especially when compared to other games of its ilk. I've already spent more time on this than I did with The Last of Us or any Uncharted game. I've played more of this game than I have ALL my games on Xbox One combined. (Not an exagerration, I barely crested 20 hours of gameplay on my Xbox One before packing it up).

Some people don't like the turn based gameplay, and that's fine. Don't pretend that it's archaic just because it's not for you. Same with random encounters. I happen to not like pressing F to pay tribute, but I'm not going to pretend that all context sensitive cues and stuff are bad. Some games quick-time events are good, like God of War, just like Random encounters and turn based combat are good with some games, Octopath Traveler being a good example.

To all those who think this game isn't worth it becuase of the graphics, know that your opinion does not matter. If you don't like a game's aesthetic, that's fine, but don't call yourself gamers when you should be labeling yourselves as graphics whores.



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Mnementh said:
DonFerrari said:

Same critereas.... in this case for this game the only same criterea it would meet would be duration? (and arguibly quality of the story and/or gameplay) because the build itself, assets, models, etc would all be of inferior scale. On the house, same neighbourhood and same size (as you put for criterea two points that basically show area) one with very basic materials and another with best in class, plus having more amenities (like solar power, rooms prepared and finished for use, furnitured, etc). Nope they won't fall for same price or criterea.

Is God of War the only option in the market for high quality game? People will probably point you that Persona is a superior title or even buying FF X/X-2 or FF XII remastered and will be much cheaper. World of Final Fantasy seem a much better polished turn based game. And I bet we can find several JRPG in the market that have more polish if you go and look for.

You thinking Octopath is the highest value there is for me have no problem since value is individually assessed. But to say others can't see it as less valuable because it doesn't meet the standard of the gen is wrong. Do you think it would sell a lot as FF or even Persona if it released on PS4 looking exactly as it looks?

So you already accepted that having content isn't cutting it. The game needs to have current standard to meet the need (going back to the house comparison, you won't pay 1/5 of the price because the house was made 15 years ago, when it meets all your needs and is well kept, you'll pay about a similar price to a new house).

Sure someone can make a shitty product using a lot of money, and people won't buy it. But still the price is more justified. The point that seems to be going over your head is that production cost alone doesn't justify the price (similar to lenght also doesn't) it is the full package, so if a game is missing a lot in one area the price doesn't meet the value for a lot of people which is the premise of OP (that people can't say it isn't worth 60 USD because it have 100h gameplay). I have played FF Exvius (turn based cellphone game) that looks similar in graphic, have gave me over 1000h of gameplay and I didn't pay 1 dollar on it, should it value be over 100 USD using your premisses? You are making a strawman on the Ryse versus Octopath because no one here said production cost alone defines value.

I look to not be ripped off. I won't pay premium price for a product that costed budget.

The bolded is just silly. As a consumer it doesn't matter at all to me, how much the productions costs. The only relevant thing is the result. As the Metascore shows, Octopath as a result is of higher quality than Destiny, Knack 2, Ryse, The Order, Wolfenstein: The Old Blood, Gravity Rush 2 or Yakuza Kiwami. If you pay more for inferior games that's totally fine and your thing, but your justification it is fair because the devs burned more money is pretty off. That is only relevant if the game is status object, not something that entertains you. Because in the latter case costs are irrelevant if the result is of high quality.

Basically you're and others are saying a game with 84 Meta has not much value. That is incredibly off.

You thinking that as a customer it doesn't matter how much it cost doesn't make it silly. I'm completely against paying more than I should. For me a company should make no more than 25% of profit margin over me. So if a game is cheap to make and will sell a lot I don't see any reason to pay 60 USD. Will wait for it to be cheap to me to buy as it was to be made. But guess which between Destiny, Knack 2, The Order, Wolfenstein, GR2 and YK I have paid 60 USD? None.

You are 10 years late to VGC? Been like this since Metacritic isn't considered a measure of quality.

If you don't like a product that critics regards as 100, it have 0 value for you. Have you bought all games that have been over 84 in metacritic for 60 USD? Resogun launched with 84 in metacritic have over 100h of play time and costed less than 15 USD (and were free with PS+) so using your argument based on metacritic games that are equal or lower on metacritic should cost no more than Resogun right?

Wyrdness said:
DonFerrari said:

Man I won't use the right words that you deserve due to being polite. But yes you assumed. It wasn't written or infered anywhere, you just assumed to make your argument.

Nope First 2 months in USA PS4 and X1 were neck to neck, even first full year wasn't that far off. To a lot of people X1 had more value even costing more. But to general market it had lower value hence it sold less. But if you want to go that route, a lot of games that go the full AAA production sold much much much more tha Octopath so they have more value and Octopath should cost less than they right?

You have the same wrong impression I had. Currently games on PC and console release for the same price, sure PC have discounts earlier on.

You won't use what ever words because you know you'll be torn to pieces, my argument was already present before you even showed up you tried to cherry pick what you wanted to argue but it doesn't work out because the context doesn't fit.

First 2 Months PS4 had supply issues they launched the same time but PS4 had no stock in its second and third week (it was even outsold by the Wii U) it took about two months to get their manufacturing issues sorted out which buries  this part of your argument. The AAA part of of your post here highlights exactly what I've pointed out in this thread your arguments have had bugger all with what has been lets break it down to show how desperate you want continue this nonsense.

AAA games have sold more than Octopath Yeah and? How do you discern they have more value you look at the overall package from content, music, story, replayability etc... this is what I highlight with Octopath earlier in that it has all of these and your responses were harping on about content only for you to side step and say "I uhhh never said any of it was bad" then why are you even replying then? You effectively admitted you have no place in that particular debate, the's no middle ground either before you try the BS about I'm not saying its good or bad like you did earlier, look at your AAA response you just say they have more value with no explanation in the logic behind it of such what so ever. The irony is that such arguments are what the OP and people on the first page are directing their responses to congratulations you just provided them with a perfect example for their arguments

I've been gaming on PC for over 10 years it's not a wrong impression most games on the platform are cheaper than on console we even have an example right here in this thread of it in the mentioned game this is one reason companies do multiple types of season passes and pre-order packages to force people to pay more and bump up the prices.

Nope, I didn't use the words because that wasn't what I tried to say. You think you are so superior that you lose even the most basic on cheer arrogance. The louder you try to convey your point the easier to see how weak it is.

PS4 had no manufacturing issues. They manufactured about 1M consoles monthly from couple months before release to the end of 1st year on the market. Console lack of supply at launch is quite common. Your personal attacks are just unnecessary.

You are saying Octopath have value because it sold a lot, so you can't have it 2 ways. If you infer that Octopath have value because it sold a lot then all AAA that sold more have more value using your own argument, or does your argument follow any special rule that they are only valid when you want?

I'm replying them because the thread isn't limited to those that think the content is good or bad, is explaining reasons and explanation on why people that think the value is lower because the production value is low. Have you missed your discussion classes where you don't need to agree with an argument for it to be true (even if for the POV of the ones you are talking about in the discussion)? Also the claim of AAA having more value is a direct counter to your argument that Octopath have value because it sold good (or that X1 values less because it sold less). If you can't understand an explanation or the logic of it doesn't mean it doesn't have both or either, it's just that you didn't understood.

Such a shame some other PC gamers aren't here. Because this was a discussion in VGC about 2 months or more ago, where there were at least equal evidence for same pricing and lower pricing for the PC versions (of course with 0 discussion on the speed at which PC games are discounted), but this is needless information on this discussion (and a very good reason for PC games to cost at least 10 USD less is that they don't pay a fee for the platform holders).

Ulternia said:
DonFerrari said:

So much contradiction in your comment.

If you think risk and cost should be considered (to not be only customer perspective) then you can't at the same side say the price it is sold at should reflect that effort, risk and cost.

I believe risk, cost, investment and sale volume should be considered for every project. Just because 8T didn’t use the latest engines doesn’t mean that they can thrive easily off of 2M $40 purchases and pull off an improved sequel and thrive with a new series. This notion that only the latest tech is deserving of a normal price tag is nonsensical - just because a game cost a lot doesn’t mean it holds value. 

The biggest thing that confuses me is how cheap some some people are over $20. Games are already not expensive at all compared to other forms of entertainment.

Not latest engine (they used a current one), they didn't use assets and techniques more in line with current games. No one said just because it cost a lot to make it holds value. It is a package, so if you have 2 games that have good content, but one have excellent production value and the other just ok then value of the first should be higher. And that is the root of people thinking 8T should cost less than it cost.

I pay equivalent to less than 10 USD month for netflix for basically equivalent to maybe 30 theather session a month or 10 games... so it cost 1/60 of gaming (disconsidering the need to buy HW as well) so how is it cheap compared to other forms of entertainment? Basic economic rule, customers look for the cheapest alternative and companies look at maximum profit. If you as a customer start defending companies charging you more you are doing a disservice for yourself. You should be looking at reasons to pay less and not justifications for paying more.

Shiken said:
HintHRO said:
And who is saying this exactly? Never saw a comment like that here or on any other forum.

Have you even looked at the other 14 pages of this topic?

And no comment said a game is 60 USD value based solely on graphics (while quite a lot is basically saying that content alone justifies price, even though plenty of real world examples show it isn't true).

Mnementh said:
adisababa said:
Also, chill out, everyone is entitled to their opinion, just because some people don't like it doesn't mean that it has to hinder your enjoyment of the game. Why do their opinions matter?

The problem isn't different opinions. I have no problems with people disliking the game. The problem is people saying it isn't worth full-price, because they don't like it. If a game with 84 Meta hasn't enough value for full price, what does?

And the genre is no reason for that. I dislike some genres, but I don't go around saying all sports-games should be discounted, because they have no value.

Perhaps those would also see the 84 in Meta undeserved because it should lose a lot of points because it doesn't meet the standard in several areas and the reason for the score is perhaps they taking it lighter because they considered it as if older gen.

Shaunodon said:
HoloDust said:
Honest question for folks that think $60 is fair price for this game - in your opinion, what is fair price for alternate universe Octopath, with same content, just with AAA production value?

Octopath Traveler is a game designed specifically to look and feel like a classic JRPG, if it had AAA production value it would be a different game/concept entirely. Other than adding some more voiced lines and some animated cutscenes, they pretty much already pushed the limits of everything they could.

Sorry but no, you can have AAA production level value and still keep the concept, you would basically change the art direction and have more cutscenes. When someone pretend something couldn't be made better is where you are saying that is the end of the road and nothing more should be done, that is a very stagnant approach.

Alara317 said:
for the life of me, I do not understand why people are so hung up on the price of this game compared to the graphics.

Sure, I admit that when I first saw the price on Amazon I was a little surprised at such a price but within hours of playing the demo I agreed that it was worth every penny. Now, 30 hours into the game and well into doing the cycle of chapter 2's, I am more convinced that it's worth every penny. (To be fair, me being at 30 hours for that far is a bit on the long side, but I'm bad for leaving it on or SLOWLY going through cutscenes so my number is inflated. Still, 20 hours in and I've done a total of like 10/32 chapters not including side or post game content is a lot)

My point is, this game is long. It has a lot of content. The writing is leagues better than most stuff in gaming, the stories and characters are compelling, the world is massive, and there's SO much to do and so many branching paths that it's worth every second. If you're the kind of person who thinks that having 16-bit inspired graphics somehow makes a game less valuable (then backpedaling to complain about 'archaic' game design like turn based combat and random encounters when it's shown how flimsy the graphics > gameplay argument is), then you're exactly the kind of person this game wasn't made for.

Not every game is going to cater to every crowd. Octopath Traveler is a game specifically made and marketed to an audience of people who feel nostalgia for SNES-era JRPGs, that's why it has the graphics it has and that's why it has the battle system it has. and while yes, one could argue you'd never pay for a game like Final Fantasy at a cost of 60 bucks in today's era, I say to you of course you wouldn't, because despite being my favorite game of all time it's not exactly a long game. There's not THAT much content to it, really. Sure, compared to other SNES games it's massive, but compared to even FFVII or FFX, it's really not that long, there aren't that many events, and the battle system was quite simple.

Octopath traveler, on the other hand, is leagues bigger than FFVI in terms of world, villages, and depth of combat. The dozens of side quests almost all have multiple solutions based on what character you have in your party, the game is designed in such a way you can collect as many or as few of the characters as you wish, it's both linear and nonlinear at the same time, and despite having a super tight combat system it really does give the player a lot of freedom and choice.

It's worth $60 easily to me, because there's a lot of gameplay there. Not only is the game long, but I've enjoyed every minute of it. The different characters and jobs and abilities all mean that there are dozens of ways to play it, the world is deep and well realized, each new region brings new challenges and enemies, the graphics are like the old style but so much more crisp and well designed, and again, there's a LOT of content here.

Like others have said, how can you argue that this game is not worth $60 due to its graphics or combat (both made to cater to a specific crowd) when EA is charging 60 bucks for Star Wars Battlefront when CD Projekt Red are selling The Witcher 3 for the same price. Value is subjective, sure, but Octopath Traveler gives you a lot of content, especially when compared to other games of its ilk. I've already spent more time on this than I did with The Last of Us or any Uncharted game. I've played more of this game than I have ALL my games on Xbox One combined. (Not an exagerration, I barely crested 20 hours of gameplay on my Xbox One before packing it up).

Some people don't like the turn based gameplay, and that's fine. Don't pretend that it's archaic just because it's not for you. Same with random encounters. I happen to not like pressing F to pay tribute, but I'm not going to pretend that all context sensitive cues and stuff are bad. Some games quick-time events are good, like God of War, just like Random encounters and turn based combat are good with some games, Octopath Traveler being a good example.

To all those who think this game isn't worth it becuase of the graphics, know that your opinion does not matter. If you don't like a game's aesthetic, that's fine, but don't call yourself gamers when you should be labeling yourselves as graphics whores.

A one liner for you... you liking turn based RPG (I like it) doesn't make it any less archaic considering it is with us for over 30 years. And the thing you also don't get is that for some the graphics not being top notch doesn't warrant 60 USD, for others the duration not being long doesn't warrant 60 USD. So for a very large amount of people you need everything in the package to justify 60 USD.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Alara317 said:
for the life of me, I do not understand why people are so hung up on the price of this game compared to the graphics.

Sure, I admit that when I first saw the price on Amazon I was a little surprised at such a price but within hours of playing the demo I agreed that it was worth every penny. Now, 30 hours into the game and well into doing the cycle of chapter 2's, I am more convinced that it's worth every penny. (To be fair, me being at 30 hours for that far is a bit on the long side, but I'm bad for leaving it on or SLOWLY going through cutscenes so my number is inflated. Still, 20 hours in and I've done a total of like 10/32 chapters not including side or post game content is a lot)

My point is, this game is long. It has a lot of content. The writing is leagues better than most stuff in gaming, the stories and characters are compelling, the world is massive, and there's SO much to do and so many branching paths that it's worth every second. If you're the kind of person who thinks that having 16-bit inspired graphics somehow makes a game less valuable (then backpedaling to complain about 'archaic' game design like turn based combat and random encounters when it's shown how flimsy the graphics > gameplay argument is), then you're exactly the kind of person this game wasn't made for.

Not every game is going to cater to every crowd. Octopath Traveler is a game specifically made and marketed to an audience of people who feel nostalgia for SNES-era JRPGs, that's why it has the graphics it has and that's why it has the battle system it has. and while yes, one could argue you'd never pay for a game like Final Fantasy at a cost of 60 bucks in today's era, I say to you of course you wouldn't, because despite being my favorite game of all time it's not exactly a long game. There's not THAT much content to it, really. Sure, compared to other SNES games it's massive, but compared to even FFVII or FFX, it's really not that long, there aren't that many events, and the battle system was quite simple.

Octopath traveler, on the other hand, is leagues bigger than FFVI in terms of world, villages, and depth of combat. The dozens of side quests almost all have multiple solutions based on what character you have in your party, the game is designed in such a way you can collect as many or as few of the characters as you wish, it's both linear and nonlinear at the same time, and despite having a super tight combat system it really does give the player a lot of freedom and choice.

It's worth $60 easily to me, because there's a lot of gameplay there. Not only is the game long, but I've enjoyed every minute of it. The different characters and jobs and abilities all mean that there are dozens of ways to play it, the world is deep and well realized, each new region brings new challenges and enemies, the graphics are like the old style but so much more crisp and well designed, and again, there's a LOT of content here.

Like others have said, how can you argue that this game is not worth $60 due to its graphics or combat (both made to cater to a specific crowd) when EA is charging 60 bucks for Star Wars Battlefront when CD Projekt Red are selling The Witcher 3 for the same price. Value is subjective, sure, but Octopath Traveler gives you a lot of content, especially when compared to other games of its ilk. I've already spent more time on this than I did with The Last of Us or any Uncharted game. I've played more of this game than I have ALL my games on Xbox One combined. (Not an exagerration, I barely crested 20 hours of gameplay on my Xbox One before packing it up).

Some people don't like the turn based gameplay, and that's fine. Don't pretend that it's archaic just because it's not for you. Same with random encounters. I happen to not like pressing F to pay tribute, but I'm not going to pretend that all context sensitive cues and stuff are bad. Some games quick-time events are good, like God of War, just like Random encounters and turn based combat are good with some games, Octopath Traveler being a good example.

To all those who think this game isn't worth it becuase of the graphics, know that your opinion does not matter. If you don't like a game's aesthetic, that's fine, but don't call yourself gamers when you should be labeling yourselves as graphics whores.

This is the best post of this entire thread.



Shiken said:
HoloDust said:
Honest question for folks that think $60 is fair price for this game - in your opinion, what is fair price for alternate universe Octopath, with same content, just with AAA production value?

Exactly the same with AAA visuals?  60 dollars.

 

You forget that we live in a world where a barebone game like Starwars Battlefront is priced the same as Witcher 3.  Treating this comparison any differently would be cherry picking to prove a point that does not exist.

 

60 as is, or 60 with better visuals and same content.  Either way, the game is worth the 60 dollars.

I don't think Battlefront should be $60 game - yet, I can't judge its content value since I haven't played it, but its productiuon value is, on the other hand, in highest tier.

In my opinion, highest price bracket should be reserved for games with both highest content and production values.
That means Divinity: Original Sin 2, 93 Meta CRPG, probably best ISO CRPG since golden days of Black Isle/Bioware, with great content value, should not be $60 game (as advertised for consoles, $45 on PC) - since, however great looking that game is, its production value is not comparable to AAA games.

So, no, in my opionion, Octopath's value is not $60...though it might be worth that much to you and others that bought it.



Entitled gamers are silly.

It's a full price game in every sense.



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DonFerrari said:

Shaunodon said:

Octopath Traveler is a game designed specifically to look and feel like a classic JRPG, if it had AAA production value it would be a different game/concept entirely. Other than adding some more voiced lines and some animated cutscenes, they pretty much already pushed the limits of everything they could.

Sorry but no, you can have AAA production level value and still keep the concept, you would basically change the art direction and have more cutscenes. When someone pretend something couldn't be made better is where you are saying that is the end of the road and nothing more should be done, that is a very stagnant approach.

Does everything just go over your head or do you not think about what you write?

You just described a completely different game. You clearly have no interest in the game or what it's trying to do, so I'm not sure why you're even here discussing it since you'll probably never play it.

 

This is why there's no point to a thread like this. It's not a debate over a genuine issue that has people split, it's just a few very loud and opinionated voices trying to create an issue where there is none, and most of them seem to have no clue what they're even talking about.



HoloDust said:
Honest question for folks that think $60 is fair price for this game - in your opinion, what is fair price for alternate universe Octopath, with same content, just with AAA production value?

Does this alternate universe Octopath also have a Meta of 84?



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DonFerrari said:
Mnementh said:

The bolded is just silly. As a consumer it doesn't matter at all to me, how much the productions costs. The only relevant thing is the result. As the Metascore shows, Octopath as a result is of higher quality than Destiny, Knack 2, Ryse, The Order, Wolfenstein: The Old Blood, Gravity Rush 2 or Yakuza Kiwami. If you pay more for inferior games that's totally fine and your thing, but your justification it is fair because the devs burned more money is pretty off. That is only relevant if the game is status object, not something that entertains you. Because in the latter case costs are irrelevant if the result is of high quality.

Basically you're and others are saying a game with 84 Meta has not much value. That is incredibly off.

(1) You thinking that as a customer it doesn't matter how much it cost doesn't make it silly. I'm completely against paying more than I should. For me a company should make no more than 25% of profit margin over me. So if a game is cheap to make and will sell a lot I don't see any reason to pay 60 USD. Will wait for it to be cheap to me to buy as it was to be made. But guess which between Destiny, Knack 2, The Order, Wolfenstein, GR2 and YK I have paid 60 USD? None.

(2) You are 10 years late to VGC? Been like this since Metacritic isn't considered a measure of quality.

(3) If you don't like a product that critics regards as 100, it have 0 value for you. Have you bought all games that have been over 84 in metacritic for 60 USD? (4) Resogun launched with 84 in metacritic have over 100h of play time and costed less than 15 USD (and were free with PS+) so using your argument based on metacritic games that are equal or lower on metacritic should cost no more than Resogun right?

Mnementh said:

The problem isn't different opinions. I have no problems with people disliking the game. The problem is people saying it isn't worth full-price, because they don't like it. If a game with 84 Meta hasn't enough value for full price, what does?

And the genre is no reason for that. I dislike some genres, but I don't go around saying all sports-games should be discounted, because they have no value.

Perhaps those would also see the 84 in Meta undeserved because it should lose a lot of points because it doesn't meet the standard in several areas (5) and the reason for the score is perhaps they taking it lighter because they considered it as if older gen.

(1) Sorry, this argument sounds like we should pay more if the company making a product is bad with budget and punish them for calculating well their costs. This sounds like communism. In free market though, if you make a product of the same quality as your competition, but for half the price, you get just more money. Nobody forces you to ask a lower price (although you could). I'm not willing to pay up for a game that isn't up to my standards, only because the production burned a lot of money. That's why I bought Assassins Creed 3 and 4 for 10€ each.

(2) Yeah, we have our gripes with it. But what better measure of quality? Your subjective feelings? No, I take Meta over it every day. You can't say for subjective criteria Octopath would've no value and then dismiss Meta. With all it's problems, it is way more objective than what you have to offer.

(3) Yes, I can dislike games with high Meta. I would never say though, they don't deserve the price-point. Spoiler-alert, I disliked GTA V. Should I go around and claim it is worth no more than 15€ or so? I can decide which games are to my liking and which not, but still accept that games I dislike have good quality and value.

(4) Sadly Indies have a difficult position. People buy the games of big publishers, that are able to print physical copies and push them into the retailers, while maintaining advertisement for it. Is Resogun worth more than Star Wars Battlefront II? Sure it is. It has more value. But EA being a big company with ads and licensing a big IP to put their game into put them on the better position. So yes, Resogun is worth more than many AAA-shit.

(5) Bwahahaha. Yeah, keep telling yourself that.

 

So, in conclusion, you can pay inflated prices on shitty games that just happened to burn a lot of money in production as much as you like and justify it as you want (Yeah, because the producers never learned how to use money, we throw more at them, yesyesyes!). But don't tell anyone a quality game like Ocotpath Traveler has no objective value, because it obviously has. Your argument would look a lot better, if the game had a mediocre score on Meta, because optics do influence the score. But maybe in difference to you the critics may recognize the art-style as unique and charming.

Last edited by Mnementh - on 22 July 2018

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DonFerrari said:

Nope, I didn't use the words because that wasn't what I tried to say. You think you are so superior that you lose even the most basic on cheer arrogance. The louder you try to convey your point the easier to see how weak it is.

PS4 had no manufacturing issues. They manufactured about 1M consoles monthly from couple months before release to the end of 1st year on the market. Console lack of supply at launch is quite common. Your personal attacks are just unnecessary.

You are saying Octopath have value because it sold a lot, so you can't have it 2 ways. If you infer that Octopath have value because it sold a lot then all AAA that sold more have more value using your own argument, or does your argument follow any special rule that they are only valid when you want?

I'm replying them because the thread isn't limited to those that think the content is good or bad, is explaining reasons and explanation on why people that think the value is lower because the production value is low. Have you missed your discussion classes where you don't need to agree with an argument for it to be true (even if for the POV of the ones you are talking about in the discussion)? Also the claim of AAA having more value is a direct counter to your argument that Octopath have value because it sold good (or that X1 values less because it sold less). If you can't understand an explanation or the logic of it doesn't mean it doesn't have both or either, it's just that you didn't understood.

Such a shame some other PC gamers aren't here. Because this was a discussion in VGC about 2 months or more ago, where there were at least equal evidence for same pricing and lower pricing for the PC versions (of course with 0 discussion on the speed at which PC games are discounted), but this is needless information on this discussion (and a very good reason for PC games to cost at least 10 USD less is that they don't pay a fee for the platform holders).

If my point is weak how come the are many others here that have said the exact same thing to you? How come the are others who have made the exact same break down I've just made? Fact is my point is solid with not only concrete factors as well as logic behind behind it but it's been highlight by others the broken angle you're trying to argue.

PS4 had major stock issues launch window it sold 1m on launch and following week it sold less than 100k and this was during the holiday season numbers are even on this site, when they had stock they would double X1 sales.

This part about sales is why I asked you if English was your first language not once in any post did I even mention Octopath sales at any point and seeing as you seem adamant that the is no language barrier explain this then because right here you're arguing something that not only was never said but matches no context in what you're replying to to and highlights you making any old nonsense up to keep this circus act of yours going.

Again no people have listed content as one reason out of many you have not at any point given a well thought out explanation to counter what anyone you've replied to has said and it is summed up by your AAA comment, people have given reasoning as to why they see value and your only response is "AAA have more value" this is not a counter in any shape or form and hilariously proves the OP and everyone on the first page correct. You've dug yourself in a hole with the nonsense you've brought here and each post you've made has further gone against you.



DonFerrari said:

A one liner for you... you liking turn based RPG (I like it) doesn't make it any less archaic considering it is with us for over 30 years. And the thing you also don't get is that for some the graphics not being top notch doesn't warrant 60 USD, for others the duration not being long doesn't warrant 60 USD. So for a very large amount of people you need everything in the package to justify 60 USD.

What are you even on about? We've been playing turn based games MUCH longer than 30 years. Ever heard of Checkers? Chess? Backgammon? Go fish? Red Rover? Turn based is not 'archaic', it's 'timeless'. 

Just like running and jumping in platformers. 

Just like pointing and shooting in FPS games. 

Just like going fast and turning left in Racing games. 

The key is that it gives us new permutations on an existing formula. The BP system and shield breaking system working in tandem is an absolutely great battle system that is, by far, the best turn based RPG battle system I think I've ever played. To say this battle system is archaic just because it uses an old foundation is absolute silliness. Octopath Traveler is a blend of old styles with new polish, making it EXACTLY what it advertised, giving its fanbase exactly what they wanted. The fact that you can't find if anywhere in spite of its full price tag shows that it IS worth $60 bucks to a LARGE group of people. It might not be worth it to you, and that's fine, but don't act like YOU not liking a feature makes it not worth it. You're asserting a subjective opinion as an objective fact, and that makes you provably wrong. 

Example: I don't think Call of Duty is worth it because it's the same boring gameplay, shoddy campaigns (and this year no campaign) for full price every year. However, I don't go into threads about people discussing the value of that franchise to shit on it because I understand that, just because it's not worth it to me, that doesn't mean it's not worth it to the tens of millions of people who buy each new game every year. 

See? that's called not being narrow-minded.

The thing that gets me most is that even if it WAS archaic, it'd still be worth it because it's catering to a group pining for turn based battle systems. this was always MEANT for people seeking out the classic style.