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Forums - Sales Discussion - Japan sales (Week 27) Media Create/Famitsu/Dengeki - July 2-July 8, 2018

Even if we're just referring to Japan, calling Monster Hunter World a bomba is really out there...



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You guys got it all wrong. MHW is Capcom's best selling game ever, therefore it is a bomba.

Biggest bomba of them all? GTA V. Take 2 should just stop having GTA V as its best selling game.



Replicant said:
BlackBeauty said:

MHW was a flash in the pan .

When an online focus multiplayer game at times has less viewers than BOTW on twitch. You know it’s bomba. And BOTW came out over a year ago.

I wonder how many copies were over shipped.

What is wrong with you people? You aren't gamers. You're just haters of everything non-Nintendo.

Monster Hunter World is literally the best selling game in Capcom's history.

 

And regarding to bold, how in the world is the game supposed to be overshipped when it has shipped 3 million additional copies since launch?

It shipped 5 million at launch and is now at 7.9 million.

 

Who is "you people"? He's the literally the only one saying this lol 



NoCtiS_NoX said:
OTBWY said:

Curious Noctis. The timing of this pack. There's also this:



Not trying to say anything with this perse, just that it is pretty interesting considering our conversation two weeks ago.

Okay but I am also curious on what you want me to say?

But anyway, As much I enjoyed it and clock 300 hours into it and I am not yet 100% on completing the game.
I know why shareholder feels this way.
1. PC launch for MHW is what can I say? sub par? No new monster to add on PC launch? Wrong move. This is the perfect time to release an some sort of expansion.
2. They are handling the post game launch terrible. I think they need to learn a thing or two from Witcher devs and MMORPG games.

3. It's not just MHW fault do you see any big games on the horizon on the 2nd half of 2018?
4. Stock might go high again for RE2 remake. If that sells well then you will see the rise of stocks again then tumble down again if Capcom won't be able to maintain the momentum.

To put it simply. MHW already did it's job but Capcom failed to capitalize on profiting more for MHW.

Do you think Denuvo has anything to do with this as well? I wonder if this is a thing in Japan too that people might not like?



Kai_Mao said:
ryuzaki57 said:

It's very relevant actually : casual 3rd party games sell much better on Switch so it gets more of them exclusively (Sumikko Gurashi, Fitboxing, Neko Tomo...)

I didn’t know SMT V, Yokai Watch 4, Octopath, or Bayonetta 3 are going to be casual games.

Let's make some things clear.

I didn't say that Switch would have only casual games. Of course it will have core games. Even WiiU had some.

I didn't say that every single core game would sell better on PS4 or that all core games would flop on Switch.

I'm speaking of economic TENDENCIES. We are on a sales website so we observe market orientations. It's not a matter of always/never.

Since I'm asked to define, a casual gamer is a person that spends less time & money in gaming than others.

What I'm saying is that Switch owners, in Japan and elsewhere, buy much less 3rd party games than PS4/X1 gamers, and even less when it comes to core 3rd party games (RPG, survival-horror, shooter, realistic racing, action, sports). In the other hand, they buy casual games and indies more often (Bomberman, Snack World and countless indies doing well on Switch).

So the conclusion is that Switch is likely to miss many core 3rd party games in the future (as E3 clearly demonstrated) and receive more casual games & indies than PS4/X1.



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ryuzaki57 said:
Kai_Mao said:

I didn’t know SMT V, Yokai Watch 4, Octopath, or Bayonetta 3 are going to be casual games.

Let's make some things clear.

I didn't say that Switch would have only casual games. Of course it will have core games. Even WiiU had some.

I didn't say that every single core game would sell better on PS4 or that all core games would flop on Switch.

I'm speaking of economic TENDENCIES. We are on a sales website so we observe market orientations. It's not a matter of always/never.

Since I'm asked to define, a casual gamer is a person that spends less time & money in gaming than others.

What I'm saying is that Switch owners, in Japan and elsewhere, buy much less 3rd party games than PS4/X1 gamers, and even less when it comes to core 3rd party games (RPG, survival-horror, shooter, realistic racing, action, sports). In the other hand, they buy casual games and indies more often (Bomberman, Snack World and countless indies doing well on Switch).

So the conclusion is that Switch is likely to miss many core 3rd party games in the future (as E3 clearly demonstrated) and receive more casual games & indies than PS4/X1.

But your original analysis is still flat out flawed, you are using full priced late ports/late ports of late ports to draw your conclusions.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
ryuzaki57 said:

Let's make some things clear.

I didn't say that Switch would have only casual games. Of course it will have core games. Even WiiU had some.

I didn't say that every single core game would sell better on PS4 or that all core games would flop on Switch.

I'm speaking of economic TENDENCIES. We are on a sales website so we observe market orientations. It's not a matter of always/never.

Since I'm asked to define, a casual gamer is a person that spends less time & money in gaming than others.

What I'm saying is that Switch owners, in Japan and elsewhere, buy much less 3rd party games than PS4/X1 gamers, and even less when it comes to core 3rd party games (RPG, survival-horror, shooter, realistic racing, action, sports). In the other hand, they buy casual games and indies more often (Bomberman, Snack World and countless indies doing well on Switch).

So the conclusion is that Switch is likely to miss many core 3rd party games in the future (as E3 clearly demonstrated) and receive more casual games & indies than PS4/X1.

But your original analysis is still flat out flawed, you are using full priced late ports/late ports of late ports to draw your conclusions.

And ignores late ports that surprised us all and did better. Ex DBX2



oCtiS_NoX said:

Sony Interactive Entertainment Japan Asia has announced a new PlayStation 4 Monster Hunter: World Value Pack for Japan, which will launch on July 26 for 32,980 yen.

Well, it's up on Amazon now... and it's 35,618 yen.

Which is ~25 bucks more expensive than it should be.

You can get a new 500 GB PS4 for 31,000 yen: http://amzn.asia/c5Ys693

You can pick up MHW for 4,000 yen.

This is an awful bundle if it's not going to be 33k yen.



We can stop the replies to blackberry, he has been dealt with for clearly trolling MHW.



Acevil said:
NoCtiS_NoX said:

Okay but I am also curious on what you want me to say?

But anyway, As much I enjoyed it and clock 300 hours into it and I am not yet 100% on completing the game.
I know why shareholder feels this way.

1. PC launch for MHW is what can I say? sub par? No new monster to add on PC launch? Wrong move. This is the perfect time to release an some sort of expansion.
2. They are handling the post game launch terrible. I think they need to learn a thing or two from Witcher devs and MMORPG games.
3. It's not just MHW fault do you see any big games on the horizon on the 2nd half of 2018? 
4. Stock might go high again for RE2 remake. If that sells well then you will see the rise of stocks again then tumble down again if Capcom won't be able to maintain the momentum.

To put it simply. MHW already did it's job but Capcom failed to capitalize on profiting more for MHW.

To add to your point. People need to look at the bigger picture, instead of focusing on small one (this applies to a lot of people). It rose by nearly 100% since November, for it to suddenly have decline by 10%. (Which by the way, since has risen by 5%)

MHW is a success, please need to stop acting like it is not. 

Yes, capcom has some concerning spots of poor management of success, they are essentially how take-two was last generation, some how producing hits, but financially that was not being reflected, but that doesn't change the fact that the games itself were hits.

I wasn't saying that though. The conversation is about continued sales.