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The biggest problem with 3rd party ports on Switch...

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zorg1000 said:
Faelco said:
I perfectly agree with your point. I owned every Nintendo handheld except the Switch, and the Wii. All of those consoles got just a few games, never more than 4 or 5. Meanwhile, all of my Sony console (1 to 4, Vita) got easily 10 games, and surely even 20+ on Vita and PS4 with digital.

When I want to buy a 3-4+ years old Nintendo SD game, see that it's still at 35€, and on the next shelf or online see big and more recent games on PS4 for 20-30€, the choice is quick to make. During the spring sale, I got The Witcher 3 and DLCs plus Doom for the price of Fire Emblem Fates... It's also a lot easier to take risks with smaller or less famous games when they're at 5-10€.

Nintendo's pricing policy is anti-consumer compared to their competitors, and the almost lack of digital doesn't help.

What does the bolded mean?

 

Can't be sure with the Switch of course, but it means that for me Nintendo's console are not made for digital. 

 

Mostly because of the lack of storage space. And my experience using the 3DS digital store to buy some DLCs made me say "Never again" because of how outdated it felt. 



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Faelco said:
zorg1000 said:

What does the bolded mean?

 

Can't be sure with the Switch of course, but it means that for me Nintendo's console are not made for digital. 

 

Mostly because of the lack of storage space. And my experience using the 3DS digital store to buy some DLCs made me say "Never again" because of how outdated it felt. 

Think I'm gonna need my confused gif here again.

Think on my 128gb card I've got around 60 games installed on my switch, if you wanted to splash out you can buy 512gb micro SD cards for the system.

 

That said if you buy 4-10 games per system you'll have no issues with the switch storage.

Effectively every game except Skylanders is available on the eShop. Very modern online store.



Fancy watching me Flawless Kill a Remix boss of Rogue Legacy? (Ponce De freon)https://www.youtube.com/watch?v=bC0yCu2iY2o

Faelco said:
zorg1000 said:

What does the bolded mean?

 

Can't be sure with the Switch of course, but it means that for me Nintendo's console are not made for digital. 

 

Mostly because of the lack of storage space. And my experience using the 3DS digital store to buy some DLCs made me say "Never again" because of how outdated it felt. 

Its leaps and bounds better than on 3DS, like 100x better.



When the herd loses its way, the shepard must kill the bull that leads them astray.

With that said, Wolf 2 is selling pretty well on the eShop.

I predict NX launches in 2017 - not 2016

Nintendo has a policy of not putting games on clearance and holding price points in majoirty of cases. Sony seems to drop as quick as possible most of the time.

One year later major Switch releases will be $40-50 still while can expect to find major PS4 releases for $20. Back in PS3 days I got Mass Effect 2 and 3 for $5 each a year after release. I bought Assassin's Creed 1, 2, Brotherhood, Revelations, and 3 for a combined $50 by waiting.

It's different models, I like both companies, but I could pay $200 more for a Sony system and $50 a year for online still by life cycle end save money compared to a Nintendo system due to differing cost of games (this assumes I buy roughly the same amount of games).

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fleischr said:
With that said, Wolf 2 is selling pretty well on the eShop.

Every game sells well on the eshop for the first week or so.  DOOM was up there and dropped off soon after.  If it stays top 30 for a month or so, this will be a valid point.  As of now though, it means nothing without exact numbers.



Persona 5, Monster Hunter: World and DBFZ are good pickups. (Could add Nier: Automata as well if you haven't played it yet.)

For me I've never been interested in playing proper games on the go, which is why I've only used my 3DS at home. I dable with a few mobile games if I'm on the train or in a waiting room, but that's just for a few clicks.
So when/if I get a Switch, I would always chose the PS4 version of multiplatform games anyway.
But for those who only own a Switch, whether or not the games end up on the system can matter.

My concern with third party games for Switch is not something that would affect me anyway, but rather something that could affect the appeal of the system.
This year at E3, out of every console level Japanese third party announcement for a major franchise or big Japanese studio, they were all announced for any combination of PS4, XBO and/or PC, but not Switch.

Devil May Cry 5 (Capcom)
Resident Evil 2 (Capcom)
Jump Force (Bandai Namco)
Sekiro (From Software)
Babylon's Fall (Square Enix, Platinum Games)

And a day or two before E3 there was Dead or Alive 6.
While a Switch port of DBFZ was announced at E3, when there's an announcement for a big Japanese console level game, we usually don't see the Switch logo at the end of the trailer. Since we're over a year into the Switch's lifespan I don't think the situation will improve much. So I think the games those developers make specifically for Switch, such as Octapath Traveler, will be important when it comes to Switch's third party support. 

But like I said, if you don't care about portability and you have a PS4 or in some cases XBO or PC, then it's not an issue.

Though what you said about the price difference between PS4 games and Switch games, I imagine Wolfenstein on Switch will drop in price quite a bit as well a few years down the line.
But on the subject of there being too many great games I still have yet to play that I don't have to pick up new games as soon as they come out, I can relate to you on that one. (I haven't even finished Persona 5.)

Last edited by Hiku - on 12 July 2018

Shiken said:
melbye said:
I think it's a bigger problem that they are late. Having Wolfenstein and Doom on Switch is really cool and i think it's awesome for the people who enjoy those kind of games in handheld-mode, but that isn't really for me because it's not the kind of games i want to play in handheld-mode and i already own them on PS4.
You shouldn't need to justify what buy and don't buy, how you spend your money is entirely up to you

That is the other half of the problem.  If they were day and date with the other versions, this would no longer be an issue.  It is being late on top of being more expensive that hurts it.

Yeah, you've covered it. I feel like there's more to it, not about current circumstances that demand games be full price, but between the history of Nintendo's video game business and their philosophy on hardware design and third party support. There's a good reason for games not to be made with Nintendo in mind. (Ie. dev for PS/Xbox and PC/Steam by default)

EDIT: making a thread later. Gonna do some research.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos

For me the only wrong on that is you selling your games for credits and considering them free money =p

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363


DonFerrari said:
For me the only wrong on that is you selling your games for credits and considering them free money =p

Figure of speech for the 50th time lol.

 

I am never gonna live that one down...XD