curl-6 said:
The trimmed settings aren't really that drastic or difficult to implement though; the core assets are mostly either the same, or modified in ways that wouldn't require them to be totally rebuilt. It's pretty easy for example to just switch (hehe) off POM. |
Well we may have different definitions or understanding for qualifying as easy.
It may be "simple" to get a port running with all the trimming, but for me having to cut a lot makes it a not easy port. But anyway if it runs and play satisfactorily to the userbase that is enough.
SKMBlake said:
Ok so I guess you won't agree with me on this, so there is no need for further discussions |
Eyes are very deceiving on determining what is more demanding. If a game runs with less FPS on one console than on the other (considering devs aren't monkeys) then the one that have it at the lowest is being demanded more as rule of thumb.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."