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Which generations should be included

5th gen and down 11 36.67%
 
6th gen and down 14 46.67%
 
7th gen and down 5 16.67%
 
Total:30
CaptainExplosion said:

But Star Fox was founded upon non-stop on-rail spaceship battles. No Star Fox game has been without them, besides Star Fox 2.

Hence why I called it a spin-off. We were talking about potential Star Fox spin-offs.



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Landale_Star said:
HomokHarcos said:
I started playing The Twin Snakes on the GameCube, and like the PS1 version better so far. I actually prefer the PS1 graphics.

Same, I actually have a soft spot for that era of 3D graphics, a lot of people say that they have aged much worse than any other generation but I can't agree. Perhaps the texture warping on PS1 is a bit odd but then again so were disappearing sprites and all the glitchiness with 8 bit systems. The graphics themselves are fine, to me at least. 

Me too, prefer the PS1 graphics over GameCube, Xbox and the PS2.



HylianSwordsman said:
CaptainExplosion said:

But Star Fox was founded upon non-stop on-rail spaceship battles. No Star Fox game has been without them, besides Star Fox 2.

Hence why I called it a spin-off. We were talking about potential Star Fox spin-offs.

Ok, but for a main series Star Fox game, how could they change the classic Star Fox gameplay so that it meshes better with modern gaming?



Some days I just blow up.

I'm not sure how important this is in a retro thread, but the thread creator is supposedly "gone" now. So, no updates basically.

I may be paranoid, but not an android

Player2 said:
Ganoncrotch said:

in terms of retro games though, there is one from my childhood spent hiding from going to church in a gaming arcade that always holds a special place in my heart from Data East Corp, named Tumblepop, self and my brother used to play this for hours and hours in the arcades, one of the best things about the game is just how "fair" it is to the player, if you are skilled enough it's very possible to complete the entire game on a single credit, some of the stages have a lot of enemies in difficult placements but the thing is, if you master the controls you can avoid all the enemies and never get hit. In contrast to this the machines around this were the likes of Final Fight and Turtles in Time which had some boss fights which effectively weren't new or more skillful to beat, but simply things designed to eat a credit or two the further you get into the game the more credits they would consume to pass a boss.

This game is so good... that I've been considering modding my Switch just for emulation to be able to play this on it, even though that would likely get my Switch banned from the eshop and my 70+ games purchased on there.... might be easier to buy a second Switch just for emulation, not sure yet.

But aye if you have Mame handy I would advise giving this game a look, amazing co-op play too which rivals bubble bobble for me.

*pics*


There was a home port of it before... on the original Gameboy but it doesn't quite capture the magic of the original Arcade game and the controls are not quite as responsive as the Arcade so the whole experience just comes apart somewhat.

Have you played its spiritual sucessor, Diet Go Go?

Had never played it before, dug out Mame and got it going... dear god, that looks like a Rom hack of Tumblepop more than it does a successor to the game. Some of the enemies are just directly ripped from TP but they have just bizarre non intuitive patterns of movement.

Also the characters movements and attacks are far less precise than in TP from my hour or so of playing Diet Go Go, it's like they were going to try to rip off bubble bobble and their own games.

Thanks for bringing it to my attention that the game exists though, very strange to see something like that after all these years, so similar but so far off Tumblepop imo.



Fancy watching me Flawless Kill a Remix boss of Rogue Legacy? (Ponce De freon)https://www.youtube.com/watch?v=bC0yCu2iY2o

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AngryLittleAlchemist said:
I'm not sure how important this is in a retro thread, but the thread creator is supposedly "gone" now. So, no updates basically.

I don't think there will be much news for this thread.



Ganoncrotch said:
Player2 said:

Have you played its spiritual sucessor, Diet Go Go?

Had never played it before, dug out Mame and got it going... dear god, that looks like a Rom hack of Tumblepop more than it does a successor to the game. Some of the enemies are just directly ripped from TP but they have just bizarre non intuitive patterns of movement.

Also the characters movements and attacks are far less precise than in TP from my hour or so of playing Diet Go Go, it's like they were going to try to rip off bubble bobble and their own games.

Thanks for bringing it to my attention that the game exists though, very strange to see something like that after all these years, so similar but so far off Tumblepop imo.

Yeah, it's pretty obvious that way less effort than in Tumblepop was put into this one. Data East made another arcade within the subgenre, Joe & Mac Returns.  It features Joe and Mac from Joe & Mac: Caveman Ninja.



HomokHarcos said:
Landale_Star said:

Same, I actually have a soft spot for that era of 3D graphics, a lot of people say that they have aged much worse than any other generation but I can't agree. Perhaps the texture warping on PS1 is a bit odd but then again so were disappearing sprites and all the glitchiness with 8 bit systems. The graphics themselves are fine, to me at least. 

Me too, prefer the PS1 graphics over GameCube, Xbox and the PS2.

Not at all for me. In fact, when consoles started coming with those low polygon low texture games I was so turned off I stopped console gaming for 10 years.

It's also where I started retrogaming, because the trend was the same on PC, so I spend most of my time with 2D simulations like Theme park/Hospital, lots of Settlers 1+2, Panzer General II and Fantasy General, Battle Isle, Master of Magic/Orion II, 3D Ultra Pinball (until Win10 came out, which doesn't support 16bit exe files anymore, I was dueling with my dad in 3D Ultra Pinball: Creep Night for the best Highscore. So yeah that duel went on for about 15 years) and tons of Shareware titles.



quickrick said: 

ps4 will beat switch by around 100k March npd or slightly less.

Player2 said:
Ganoncrotch said:

Had never played it before, dug out Mame and got it going... dear god, that looks like a Rom hack of Tumblepop more than it does a successor to the game. Some of the enemies are just directly ripped from TP but they have just bizarre non intuitive patterns of movement.

Also the characters movements and attacks are far less precise than in TP from my hour or so of playing Diet Go Go, it's like they were going to try to rip off bubble bobble and their own games.

Thanks for bringing it to my attention that the game exists though, very strange to see something like that after all these years, so similar but so far off Tumblepop imo.

Yeah, it's pretty obvious that way less effort than in Tumblepop was put into this one. Data East made another arcade within the subgenre, Joe & Mac Returns.  It features Joe and Mac from Joe & Mac: Caveman Ninja.

See there is a group bringing those Data East games to the Switch now, really have my fingers crossed for Tumblepop, but yeah... that Diet game it felt like a 1980s asset flip :D maybe in some ways it was ahead of its time?



Fancy watching me Flawless Kill a Remix boss of Rogue Legacy? (Ponce De freon)https://www.youtube.com/watch?v=bC0yCu2iY2o

CaptainExplosion said:
HylianSwordsman said:

Hence why I called it a spin-off. We were talking about potential Star Fox spin-offs.

Ok, but for a main series Star Fox game, how could they change the classic Star Fox gameplay so that it meshes better with modern gaming?

I mean have they tried making a game in the past decade that wasn't a remake or a reboot of Star Fox 64? The last was Star Fox Command in '06, 12 years ago and that was on the DS. Before that was Star Fox Assault, which did really well for a Gamecube title and for not even being developed by Nintendo. If Nintendo actually had a first party or second party studio with talent and vision take a crack at making an honest to God sequel to 64, or even a sequel to Assault, or perhaps they need to do a sequel to Zero now since that was a reboot? Ugh, it's all fucked up now. All the main series needed was a real sequel. Not a remake or a reboot, not gimmicky controls, just the same characters in a genuinely new story.

But if you want to make it mesh better with modern gaming, that would pretty much mean making it not on rails, so if, to you, Star Fox is defined as on rails, then it can never be "modern" without breaking out of what you call Star Fox. I don't think it needs to follow modern trends. It's a game about anthropomorphic animals in space. It just needs to be itself.