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Wolfenstein 2 on Switch is a good product if you don't care about resolution...

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Cobretti2 said:

Why don't you change the title to

Wolfenstein 2 on Switch, XBOX One, PS4 and PS4 Pro is a good product if you don't care about resolution?

Comparing a 720p shot to a 4K XBOX ONE X shot is the most loaded post I have seen on here.

Hell if you care about resolution so much fork out the cash for a high end PC and play it at 8K and stop being a pretender that 4K is were it's at.


PC can go farther than 8k though.
Only your wallet is the real limit.

Ganoncrotch said:

It looks good on that small QHD screen indeed, but if you look at the actual game on a PC monitor at any sort of large res it really shows just how little power was in the Vita in comparison to the Switch, again this looked beautiful at the time but now after playing through Doom2016 on a mobile console it does look dated

The Vita didn't have a QHD/Quad-HD display?
It had a qHD display or Quarter-HD display. ;)

I know I know. Go away and all that. :P

Mr Puggsly said:
sc94597 said:
Hey if people buy and enjoy it, I don't see any harm. Multiple people have commented that the game looks good in handheld and the Digital Foundry guy said it is the best looking mobile shooter.

I am an image quality whore, so I will wait until the price drops or buy the PC version. But I enjoyed Doom on Switch, even after playing the PC version, so maybe I will like this.

Eh, I'd argue Doom looks better. The asset quality is good but its being hidden in the blurry low resolution.

Wolfenstine 2 was arguably the better game though, a more satisfying campaign and large levels. So Wolf 2 is at least the most ambitious shooter on the platform.

Doom is more pleasing on the eye, partly thanks to it's aesthetics.
But... Wolfenstein 2 is technically doing more, there is many more demanding dynamic effects in play... It's an impressive achievement with what they have accomplished.

Mr Puggsly said:

Eh... no. The resolution dips below PS2. Also seems to stay below PS2 often in portable mode.

For some reason though modern games just look really odd in low resolutions. Maybe the effects and focus on tiny details don't translate well to 360p-480p, I can't explain it.

Modern games have allot more "Clutter" in a scene, older games would leverage allot more flat, dull, plain surfaces which was okay at lower resolutions.


Mr Puggsly said:

I can't help but think the Call of Duty games on Wii. They made serious visual compromises to bring several CoD games to Wii, it really looked like PS2 in comparison. With Wolf 2 though, it seems like they really wanted to achieve a similar visual fidelity albeit at lower settings. It kinda looks like the 8th gen version but a really muddy version.

I don't feel like this is a game that utilizes the Switch well. It feels more like they just scaled it down until it worked well enough.

The thing to keep in mind is that the Wii actually had the graphical feature set of 6th gen hardware. The Switch has the same graphical feature set as the 8th gen consoles.

Otter said:
Maybe my eyes are different, but your eyes adjust to resolution after a while. Like have none of you gone back to play a retro game during the HD era?

Everyone is different. Your likes will be someone elses dislikes and so on.
I have always been a pro-resolution supporter, the bigger, the better, but that is the PC gamer inside of me.

Today I did try an original Xbox game on my original Xbox. It was a shocking experience.



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I find the cinematic elements more annoying than the resolution actually. Loving the setting though.



zippy said:
Seems a bit cherry picked, as the actual article is quite praising of Panic buttons efforts

Doom already demonstrated the Switch can handle the engine and a game with visuals similar to this. Wolf 2 demonstrated they could create larger, more detailed environments as well, but the resolution is taking a serious dip.

And I'll repeat myself, do you want to see more games put a focus on visuals over resolution like this? Perhaps make it a trend of 480p and lower? Probably not.

Like I said in my original post. I don't really mind resolution dips on X1 to achieve 60 fps or a certain level of fidelity. But if its dropping to 360p, its time to make compromises. Maybe they had limited time and resources, but maybe there could have been less taxing effects implemented.



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Its very good port, almost all effects (there are only some water effects that are completly turn of in Switch version) are present in Switch version, and game looks indeticall outside of resolution difrence, but IMO 640x360 is not acceptible for docked mode (if its at least 640x480).

Also because only water effects are turn off in Switch version, those screenshots are not best comparison, especially because there are not that many water in game.



VGPolyglot said:
mjk45 said:
The best looking portable FPS I recall was Killzone Mercenary for Vita it looked good on the original oled screen running in Vita's native res , so I wouldn't mind seeing how the more demanding Wolfenstein on Switch plays and compares.

Wolfenstein is graphically impressive, but I think that a less-intensive game that could lock at 60FPS and 720p while undocked would look really nice, I wonder if Metroid Prime 4 will be like that.

This game and Metroid Prime 4 will be totally different things, Wolfenstein 2 is multi platform port while MP4 will be game from ground made for Switch hardware and capabilities on mind.

 

Mr Puggsly said:
Pemalite said:
Great results for a mobile effort with those levels of dynamic visuals.
Absolutely horrendous results for docked mode whichever way you cut the cake.

I think they should have leveraged baked lighting and shadowing for a performance uptick at the cost of development time... And then boosted that resolution.
640x360 is pretty bad and not what I would ever consider acceptable in the modern era.

I can't help but think the Call of Duty games on Wii. They made serious visual compromises to bring several CoD games to Wii, it really looked like PS2 in comparison. With Wolf 2 though, it seems like they really wanted to achieve a similar visual fidelity albeit at lower settings. It kinda looks like the 8th gen version but a really muddy version.

I don't feel like this is a game that utilizes the Switch well. It feels more like they just scaled it down until it worked well enough.

Agree, Wolf 2 port for Switch outside resolution looks indentical with almost all effects present.

I think it would better they were going for higher resolution without some effects.



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Cobretti2 said:
Naum said:
By looking at the replies from this thread and the locked one is that in the end what upset people the most isnt the framerate or resolution of the game but instead that people can actually enjoy the game and have zero problems with it while playing it on the Switch.

Pretty much. Hell he even admitted the xbox one version wasa bit blury compared to the xbox one x

Hell why not throw up 8K images of PC version?

No one buying it on Switch gives a fuck about resolution, just like they didn't give a fuck about it on 3DS or VITA. If they cared they buy it on another system. This is common sense.

But again another not so clever bash thread at the switch.

Again, the screenshots is the Switch version compared to the best console visual fidelity. If it was a standard X1 used instead, the comparison would be less dramatic, but the Switch version would be no less blurry.

The X1X is much closer to Switch in price than a PC capable of the same performance/graphics at 8K. Not really relevant but I'll just add that.

3DS and Vita games are designed for their tiny screens and most games run native to the resolution of those screens (around 240p-540p?). Switch was built with a 720p (HD) screen and a lot of games achieve that resolution just fine. I'd even argue 720p looks acceptable on a large TV, Wolf 2 is in the ballpark of 720p on a standard X1. However, Switch was actually designed to achieve up to 1080p on a TV, it even gets a power boost from being docked to do higher resolutions. Hence, you're looking at Wolf 2 on Switch like its a game designed just for a small low res screen. Your logic is antithetical to the Switch, a device built with a HD screen and intended to play on HD TVs.

Last edited by Mr Puggsly - on 01 July 2018

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Mr Puggsly said:
Partrina said:
that doesn't look half bad on the switch. i mean sure, it isn't as pretty as the xbox one but it still looks damn fine for a handheld game.

I hear ya, but do want Switch games to focus on resolutions like this? Better effects and assets over resolution? I doubt you want that.

Does it really look "damn fine"? I dunno about that, it looks viable.

For a handheld game yes. it looks fine. i like that they did this in the first place...more games to play.



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Miyamotoo said:
VGPolyglot said:

Wolfenstein is graphically impressive, but I think that a less-intensive game that could lock at 60FPS and 720p while undocked would look really nice, I wonder if Metroid Prime 4 will be like that.

This game and Metroid Prime 4 will be totally different things, Wolfenstein 2 is multi platform port while MP4 will be game from ground made for Switch hardware and capabilities on mind.

Well, that's kind fo what I was getting at, a game made specifically for the Switch could make better use of its hardware, along with not having to be compared to its more powerful companions.



Mr Puggsly said:

I have an X1 and its somewhat common to see games around or below 720p (60 fps games generally), but it just happens for a moment and they use techniques that really clean up the presentation.

Wolfenstein 2 on Switch though really pushes well the beyond the limits of what I consider acceptable for resolution. Maybe they didn't compromise enough on assets and effects.

"We pixel counted a wide variety of shots from the docked mode, and came up with a whole host of results. Everything ranging from a top end of 720p to 1216x684 to 540p and 432p all the way down to 640x360. When played in portable mode, 768x432 and 640x360 are common pixel counts, but it can increase from there depending on load. In general, it's comparable to the Switch version of Doom but seems to scale towards the low-end more often. There's no getting around it - this really is a very blurry game."

The first a screenshot from Switch docked, it would likely be blurrier undocked. The second shot is from X1X.

Its interesting to see what Switch can do, but maybe its better to port games to Switch that actually hold up well. Like... Skyrim.

 

 

 

https://www.eurogamer.net/articles/digitalfoundry-2018-wolfenstein-2-switch-tech-analysis

Lol, and ofc. you screencap the only scene where the switch does not have the same graphics option, water.
:P agenda much? but yeah, it is a bit blurry. looks way better than the screencap though in action



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I'm playing Wolfenstein 2 on Switch right now. The actually really impressive part is how intact the overall visuals and especially lighting are overall. The framerate is only 30fps but very consistent.
Now for the bad part, yes, it can get really blurry. But playing in handheld mode it really doesn't feel that bad. It's actually quite impressive overall, Yes, it is my least sharp Switch game so far.
TV-mode is different in many ways. Resolution going higher overall and often being that low. It's far below the other console versions but playable.

Sure, Switch might be a better fit for smaller games. The majority of my Switch games so far are indies, followed by exclusives. Wolfenstein is my first big budget first party game so far. I'd love to see what kind of third party exclusives could be done on Switch.