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Forums - Nintendo Discussion - How could Nintendo implement a Switch Pro?

Miyamotoo said:
potato_hamster said:

Aren't you assuming that the best way to accomplish this is to make a "Switch Min"i that isn't compatibile with Joycons? There are numerous ways Nintendo can save costs as technology advances many of which don't involve changing the height and joycon compatibility of the Switch. The way I see this is advocating that Nintendo should sell a 3DS/2DS with only one screen.

But let's be clear. The Current Switch is a handheld that ships with a dock. It's no more of a "hybrid" console than any other handheld that was "dockable" and allowed you to use gamepads with it.  They're already selling it without the dock in Japan.

Reason why I mentioned built in controls instead of Joy Cons because that would effect greatly on build price and selling price point, in that way Switch Mini/Pocket could have selling price even $100 cheaper compared to base Switch. Actually Nintendo is selling 3DS with one screen and without 3D feature, 2DS is technically one screen that is divided in two and whithout 3D effect, and in that way Switch could cover quite difrent price points similar like 3DS is curently doing (from $80 to $200), and again reason why Nintendo done that is because in that way they offered very affordable price point for 3DS family.

No, lets be clear, Switch is made in way that can be used like real handheld and real home console out of box, where games operating difrently in handheld and docked modes, and even including local multiplayer even in portable mode, so its not just handheld that buy accident offers full home console experience. Going from that, Switch Mini/Pocket revision that would be made smaller and just for handheld play could save a quite of number of parts in order to have much more affordable price point compared to base Switch.

I'll just point out  that your posts about the 2DS are the exact same points someone else already made, and I already addressed these points. Please go and read my response to that if you want to see how I addressed it.

The only difference in terms of home console functionality that the Switch has compared to the PSP Go is that the PSP Go sold the dock separately. If the inclusion in the dock in the box, and more games that took advantage of the fact that it was included is enough for you to call the Switch a "Hybrid console" then that's fine, but it's not enough for me. I didn't really think this was a point of contention. It just became very very clear to me in the first month I owned the Switch that this thing is a handheld that can be docked to your TV more than anything else. It's cool if you disagree, but that's my take. I probably shouldn't have presented it as factually as I did, so sorry about that.



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potato_hamster said:
Miyamotoo said:

Reason why I mentioned built in controls instead of Joy Cons because that would effect greatly on build price and selling price point, in that way Switch Mini/Pocket could have selling price even $100 cheaper compared to base Switch. Actually Nintendo is selling 3DS with one screen and without 3D feature, 2DS is technically one screen that is divided in two and whithout 3D effect, and in that way Switch could cover quite difrent price points similar like 3DS is curently doing (from $80 to $200), and again reason why Nintendo done that is because in that way they offered very affordable price point for 3DS family.

No, lets be clear, Switch is made in way that can be used like real handheld and real home console out of box, where games operating difrently in handheld and docked modes, and even including local multiplayer even in portable mode, so its not just handheld that buy accident offers full home console experience. Going from that, Switch Mini/Pocket revision that would be made smaller and just for handheld play could save a quite of number of parts in order to have much more affordable price point compared to base Switch.

I'll just point out  that your posts about the 2DS are the exact same points someone else already made, and I already addressed these points. Please go and read my response to that if you want to see how I addressed it.

The only difference in terms of home console functionality that the Switch has compared to the PSP Go is that the PSP Go sold the dock separately. If the inclusion in the dock in the box, and more games that took advantage of the fact that it was included is enough for you to call the Switch a "Hybrid console" then that's fine, but it's not enough for me. I didn't really think this was a point of contention. It just became very very clear to me in the first month I owned the Switch that this thing is a handheld that can be docked to your TV more than anything else. It's cool if you disagree, but that's my take. I probably shouldn't have presented it as factually as I did, so sorry about that.

I did read, and what you wrote nothing relly change.

No difference is that Switch from start is made and designed in way to act and to be used like real home console and real handheld in same time, that why you have games operating differently in portable and docked mode, local multiplayer even in portable mode, and all that right out of box. Its totaly OK if we disagree.



Any future switch needs to have backwards compatibility so using the X2 would offer a rather large bump in raw power. They really don't need to do anything else, she's selling quite nicely.



Conina said:

So a Tegra X1 or X2 in the tablet and an additional Tegra X1 or X2 in the dock?

How would both SoCs sync the data? Over the same USB-C port which already handles the HDMI stream and the network stream?

Would the SoCs sync with Tegra X1 performance even if one of them is a Tegra X2? Or would both run with max performance?

Would the SoC-dock come with its own memory or would it share the tablet memory with the other SoC?

If the SoC dock has its own memory: What happens if you undock the Switch?

Good questions. You clearly thought about this more than I did.

Docking would be the same as now (passthrough) but with an option to restart in high performance mode (ie use the dock's Tegra).

Undocking would stream to the tablet while the game was reloading into portable mode in the background. The game could already be loaded then put into sleep mode on the tablet speeding things up a bit. No-one actually switches mid-game anyway, do they?

Just to be clear, there's no combining of GPU power. The dock wouldn't be supplemental, it would be it's own console. A TX1 dock would be pretty pointless for better graphics without a serious overclock but as a budget/second dedicated home console with a DVD player and some HDD space, $149ish wouldn't be bad especially if you can get $50 back for the current dock.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:

Just to be clear, there's no combining of GPU power. The dock wouldn't be supplemental, it would be it's own console. A TX1 dock would be pretty pointless for better graphics without a serious overclock but as a budget/second dedicated home console with a DVD player and some HDD space, $149ish wouldn't be bad especially if you can get $50 back for the current dock.

Good. Because the Switch's USB port doesn't have the bandwidth anyway.



--::{PC Gaming Master Race}::--

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Pemalite said:
Pyro as Bill said:

Just to be clear, there's no combining of GPU power. The dock wouldn't be supplemental, it would be it's own console. A TX1 dock would be pretty pointless for better graphics without a serious overclock but as a budget/second dedicated home console with a DVD player and some HDD space, $149ish wouldn't be bad especially if you can get $50 back for the current dock.

Good. Because the Switch's USB port doesn't have the bandwidth anyway.

Yeah I gathered. I still don't get why though if USB C is 5-10Gbps and external GPUs can work with 2-4Gbps (https://www.techinferno.com/index.php?/forums/topic/8919-implementations-hub-tb-ec-mpcie/).



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

If they do call it Switch Pro, they should increase the screen size as well as upgrade the power and game performance.



I describe myself as a little dose of toxic masculinity.

Cubedramirez said:
They really don't need to do anything else, she's selling quite nicely.

For now. But momentum never lasts forever, and eventually sales will start to slow and they'll need something to give them a boost. Hardware revisions can be a very effective way to achieve this.



Pyro as Bill said:
Pemalite said:

Good. Because the Switch's USB port doesn't have the bandwidth anyway.

Yeah I gathered. I still don't get why though if USB C is 5-10Gbps and external GPUs can work with 2-4Gbps (https://www.techinferno.com/index.php?/forums/topic/8919-implementations-hub-tb-ec-mpcie/).

USB-C doesn't guarantee 5-10Gbps, the Switch from what I can tell is using a USB-C connector but is using a USB 3.0 hub, but it hasn't had the firmware update to enable USB 3.0 thus it is operating at USB 2.0 speeds. (Someone feel free to correct me on this, there may have been a firmware update.)

USB 3.0's maximum throughput is 640 MBps. - That is MegaBytes per second, you need to reserve a few hundred megabytes for handshaking, Video, Networking and the Dock's USB hub... And let's face it. Playing around with 300-400MB for multi-GPU is never going to ever cut for something with the performance level of Tegra X1.

Besides. Gbps is "Giga-bits per second" not "Gigabytes per second".
10Gbps is actually 1.25 Gigabytes per second, the Switch's Ram is about 20x faster than that by itself. - Do you see the issue there?

And that is before we even touch on the topic of latency.

Now if the Switch actually used a connection that leveraged PCI-E, then we would be talking... And.. I can't believe I had to explain this all over again. :/



--::{PC Gaming Master Race}::--

melbye said:
I'd rather they focus on next generation hardware, New 3DS and PS4 Pro just seem so utterly pointless

New 3DS and PS4 Pro are example of poor execution, but not entirely pointless.

I'm critical of the New 3DS for two reasons. The resolution should have been increased, make it a glorious 480p platform. Also, the GPU/CPU should have seen a significant boost, so it could easily handle some Wii ports. Maybe that would have also meant more support.

The PS4 Pro simply wasn't a big enough boost. The X1X on other hand better executes on the promise of 4K with other improvements. However, both are a solution for better visuals whether its on a 1080p screen or the growing popularity of 4K TVs.



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