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Forums - Nintendo Discussion - Capcom: "MHW can't be done on Switch." But might make a Switch specific MH game. (Rumor)

Azuren said:
routsounmanman said:

I actually own the game and a PS4 Pro. I see a shiny coat of paint, and the same rigid movement, mechanics and AI, just smoothed out and sped up. Again, vastly superior to MH on 3DS, just nothing the Switch could not handle. Apparently massive worlds, multiple enemies fighting each other or moving through the map did not exist on PS3. Good to know.

And yes, they are indeed stupid. A large portion of the community is calling them Crapcom for a reason. A large portion of the Nintendo fan-base specifically is enraged towards them.

They "remembered" Mega Man, yes. Who "forgot" him in the first place? Who drove him into the mud? Funny you mention RE7, cause it sold way less than RE6, a moving turd of a game. And funny you don't mention SFV and Marvel vs Capcom Infinite. I guess they couldn't fit into your "success". The sole HUGE success they have is MHW, and I was on of those people that thought it would flop, that much I admit, at least in comparison to other entries in the series.

If that's all you see from the change to World, then I'm just going to assume you're here with the intent of being disingenuous. I'm a vet from the OG Monster Hunter (I still fondly remember headlocking and "pl8" runs), and the changes to gameplay have rocked the series all the way to its core. They may seem like small changes, but no loading zones, collecting/using items while in motion, destructible environments, and the Slinger have changed Monster Hunter in massive ways.

 

All unheard of in the PS3 era. Apparently the Switch cannot do it.



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I mean that's just ridiculous. The idea that anything like MHW can't exist on Switch when BotW does is just silly. The idea that games like Wolfenstein II and Doom could be graphically downgraded to be playable on the Switch but MHW is this impossible task is silly. Dragon's Dogma ran on a 360. Claims like this are just so absurd and phony to me.

I'm being genuine when I ask this: just what exactly is MHW doing computationally that couldn't be done on the Switch or even a 360 with fewer polygons, less detailed textures, and maybe less complex particle effects? Are there physics or ai demands going on here that I'm just not seeing that are integral to the gameplay and simultaneously impossible on weaker hardware? Like literally, what are they even talking about?



Shaunodon said:
Kerotan said:

You could just as easily say Nintendo is lazy not making their console at least on par with the base xb1 or make a home console. If they're not willing to they can't expect all developers to go above and beyond for them.

 

I'd love to rebuke this, but if I imply anything equivalent about Xbox and our holiness Playstaion, I'll be banned for flaming. I'll let someone else point out the irony.

Just make your point in a polite fashion and you'll be fine. 



spemanig said:
I mean that's just ridiculous. The idea that anything like MHW can't exist on Switch when BotW does is just silly. The idea that games like Wolfenstein II and Doom could be graphically downgraded to be playable on the Switch but MHW is this impossible task is silly. Dragon's Dogma ran on a 360. Claims like this are just so absurd and phony to me.

I'm being genuine when I ask this: just what exactly is MHW doing computationally that couldn't be done on the Switch or even a 360 with fewer polygons, less detailed textures, and maybe less complex particle effects? Are there physics or ai demands going on here that I'm just not seeing that are integral to the gameplay and simultaneously impossible on weaker hardware? Like literally, what are they even talking about?

The game doesn't even run at a smooth 30fps on ps4/xbox. as for doom its 1080p/60fps on ps4, obviously there is way more room to downscale to 640p/25-30fps, its not really rocket science when you look at the specs. I' sure capcom would love to port it.



routsounmanman said:
Azuren said:

If that's all you see from the change to World, then I'm just going to assume you're here with the intent of being disingenuous. I'm a vet from the OG Monster Hunter (I still fondly remember headlocking and "pl8" runs), and the changes to gameplay have rocked the series all the way to its core. They may seem like small changes, but no loading zones, collecting/using items while in motion, destructible environments, and the Slinger have changed Monster Hunter in massive ways.

 

All unheard of in the PS3 era. Apparently the Switch cannot do it.

Congratulations, that's called moving the goalposts. I'm talking about the changes to the game that make it not just MH HD, and instead of admitting you hadn't noticed that, you try and flip it into an argument as to why it couldn't be done on PS3 (and by extension, Switch).

 

And back to your clearly desired subject of why the Switch can't run World: there's too much going on at once with too much on screen. While I'm certain you could dial that back enough to run on the Switch, Capcom has clearly decided that the amount they would have to scale it back to would compromise too much of the gameplay experience. Perhaps instead of complaining, Nintendo Hunters should be grateful the Switch is even getting the promise for its own series. It's more than PlayStation Hunters got when Capcom abandoned them.



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spemanig said:
I mean that's just ridiculous. The idea that anything like MHW can't exist on Switch when BotW does is just silly. The idea that games like Wolfenstein II and Doom could be graphically downgraded to be playable on the Switch but MHW is this impossible task is silly. Dragon's Dogma ran on a 360. Claims like this are just so absurd and phony to me.

I'm being genuine when I ask this: just what exactly is MHW doing computationally that couldn't be done on the Switch or even a 360 with fewer polygons, less detailed textures, and maybe less complex particle effects? Are there physics or ai demands going on here that I'm just not seeing that are integral to the gameplay and simultaneously impossible on weaker hardware? Like literally, what are they even talking about?

The biggest thing I can think of that might play a role is the amount of things happening off screen. Up to three large monsters can roam the map, interacting with smaller monsters, the environment, and each other independently of the players' intervention. Combine that with its level of graphics (not amazing, but clearly beyond what the Switch can handle) and you've got a game that is currently far from being able to run on Switch. There would likely need to be a significant amount of pop-in needed to make it work, and it might even have to lower the number of roaming monster on the map down to two to run on Switch.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
routsounmanman said:

All unheard of in the PS3 era. Apparently the Switch cannot do it.

1) Congratulations, that's called moving the goalposts. I'm talking about the changes to the game that make it not just MH HD, and instead of admitting you hadn't noticed that, you try and flip it into an argument as to why it couldn't be done on PS3 (and by extension, Switch).

2) And back to your clearly desired subject of why the Switch can't run World: there's too much going on at once with too much on screen. While I'm certain you could dial that back enough to run on the Switch, Capcom has clearly decided that the amount they would have to scale it back to would compromise too much of the gameplay experience.

3) Perhaps instead of complaining, Nintendo Hunters should be grateful the Switch is even getting the promise for its own series. It's more than PlayStation Hunters got when Capcom abandoned them.

1) I'm moving goalposts? Why? And when? From the start, all I'm saying is that MHW is, although a great game, and a surprise, just a MH reskin in HD, with some quality of life improvements, a la Pokemon X and Y to previous generations, NOT the second revelation that you guys make it out to be. I was just playing the game, and I saw the same Rathian stiff 4 angle movement, upwards spin, etc. And it stupidly went up and down, flying, then got tired, got to eat, got really hurt and went to sleep, and I killed it.

Are we really making such a big fuss over the map not being split via loading areas? Or being able to pick up items on the fly? Nice additions, sure, but the same could be done on the Switch, hell even the WiiU, Zelda is a testament to that. Have you seen footage of the new Wolfenstein on Switch? It's an amazing achievement for a tablet, for mobile tech.

2) Now who's moving goalposts? Now all of a sudden the Switch COULD run the game, but compromised? How exactly do you know that? Seriously, just by dialling down the resolution to 720p, lowering textures, shadows and grass, the game could run almost unhampered. 

3) I never said anything contrary about your last point. I was astonished to see Capcom ditch the PSP in favour of  the Wii / 3DS / Nintendo in general. And it was a stab in Sony's back, just as it is now on Nintendo's. That's why I call Capcom stupid. They're all over the place with their decisions, alienating and infuriating their fans back and forth. And it's not about Capcom doing any favours to the Switch, they simply are aware than an exclusive MH for the Switch, even if it only sells in Japan, is a 3m locked. At bare minimum.



Megiddo said:
Why does the thread title say "will" which implies certainty, but the actual text says "might" which implies uncertainty?

Might denotes probability, not uncertainty. 



John2290 said:
Azuren said:

The biggest thing I can think of that might play a role is the amount of things happening off screen. Up to three large monsters can roam the map, interacting with smaller monsters, the environment, and each other independently of the players' intervention. Combine that with its level of graphics (not amazing, but clearly beyond what the Switch can handle) and you've got a game that is currently far from being able to run on Switch. There would likely need to be a significant amount of pop-in needed to make it work, and it might even have to lower the number of roaming monster on the map down to two to run on Switch.

Thing I don't understand is why people are so mad about this when they know for a fact they wouldn't be getting the full gameplay experience and consessions would have to be made to core gameplay aspects which would probably lead to some frustrating hunts and end up and 360 with FPS dips at the lowest. Even if you're a switch only gamer that makes no sense over getting a fresh switch exclusive optimized for the hardware .

Just be thankful there are two series coming out of this downer and don't bite the hand that feeds. 

If you're including me to that group, I couldn't care less. I agree that trying to port MHW to the Switch would accomplish nothing at this point. It would not sell that well, and it would be quite a downgrade (but it would run). 

I actually think it's a good idea to split the franchise. Nevertheless, I am abstaining from everything Capcom. Screw them.



John2290 said:
routsounmanman said:

If you're including me to that group, I couldn't care less. I agree that trying to port MHW to the Switch would accomplish nothing at this point. It would not sell that well, and it would be quite a downgrade (but it would run). 

I actually think it's a good idea to split the franchise. Nevertheless, I am abstaining from everything Capcom. Screw them.

Hm..  Why is that? Because they won't port or is there something else they did worthy pf a boycott?

Them being disrespectful of me as a customer (Switch owner). Of course I also own a PC and PS4, so it's not about no being able to play the games. It's about treating me like a cow the can milk to fund their AAA franchises, and the Switch as a ROM dumpster at best.