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Forums - Nintendo Discussion - Capcom: "MHW can't be done on Switch." But might make a Switch specific MH game. (Rumor)

The Switch is already getting a MH game, really obvious why World isn't going there.



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A MH just for the NS is likely a smart choice. Nintendo made their bed with the NS being more of a handheld which limits 3rd party support.



Azuren said:
routsounmanman said:

1) I'm moving goalposts? Why? And when? From the start, all I'm saying is that MHW is, although a great game, and a surprise, just a MH reskin in HD, with some quality of life improvements, a la Pokemon X and Y to previous generations, NOT the second revelation that you guys make it out to be. I was just playing the game, and I saw the same Rathian stiff 4 angle movement, upwards spin, etc. And it stupidly went up and down, flying, then got tired, got to eat, got really hurt and went to sleep, and I killed it.

Are we really making such a big fuss over the map not being split via loading areas? Or being able to pick up items on the fly? Nice additions, sure, but the same could be done on the Switch, hell even the WiiU, Zelda is a testament to that. Have you seen footage of the new Wolfenstein on Switch? It's an amazing achievement for a tablet, for mobile tech.

2) Now who's moving goalposts? Now all of a sudden the Switch COULD run the game, but compromised? How exactly do you know that? Seriously, just by dialling down the resolution to 720p, lowering textures, shadows and grass, the game could run almost unhampered. 

3) I never said anything contrary about your last point. I was astonished to see Capcom ditch the PSP in favour of  the Wii / 3DS / Nintendo in general. And it was a stab in Sony's back, just as it is now on Nintendo's. That's why I call Capcom stupid. They're all over the place with their decisions, alienating and infuriating their fans back and forth. And it's not about Capcom doing any favours to the Switch, they simply are aware than an exclusive MH for the Switch, even if it only sells in Japan, is a 3m locked. At bare minimum.

1. And I addressed your accusation that World is just MH HD- which it isn't. And your response was to decide that I was saying the differences between old MH and World were the reason why it couldn't be done on Switch, when I made zero claims of that.

 

And you continue to argue in the face of those differences, like changing core aspects of gameplay doesn't mean anything. And you keep drawing back to BotW, seemingly ignorant of what draw distance is. Keep making a fool of yourself, though. Every time you say something, it furthers the thought that you're not a developer (or at least not a competent one), and that you haven't played World with any level of analysis in mind. The level of graphics and activity on a map of that size is clearly too much for Switch to handle when base PS4 struggles. There would likely need to be a massive drop in graphical quality, the pull back on draw distance, and likely drop the number of active monsters on the map. All of those compromises would likely barely hit 720p@30fps while docked, and embarrassing while undocked.

 

2. Can it run World without major compromises that would alter the game heavily? No. Moving goalposts? Please- I'm only being realistic in my responses. Anything can be ported to anything if you're willing to sacrifice enough of the game's identity.

 

3. And there we go- no, it isn't a stab in Nintendo's back, because Nintendo is still getting Monster Hunter. It's own special series, in fact. You know what PlayStation fans got? Portable 3rd was never localized, and PlayStation was occasionally treated in eastern countries to ports. Switch is getting a full western release, and you're in here whining about Capcom deciding that World isn't possible on Switch. Count your blessings and be thankful that Capcom is in a much better place here than it was for PlayStation fans. The only fans they're alienating are the ungrateful ones who would prefer to look a gift horse in the mouth and complain.

Oh. And here I thought I was having a nice, educated and civilized conversation. Yet you resort to insults about me and my work, way of thinking and arguments.  Say what you want, in my eyes, MHW is just a pretty MH in HD. If your definition of a leap is being able to traverse the map without loading or picking up items on the fly, congrats.

As for me being a developer, I in fact am. I have nothing to prove to you, and just by throwing generic terms like "draw distance" you think like you show of technical prowess while I can bet you haven't written a single line of code in your life.

You keep insisting about AI, and concurrent monsters wandering the map, things that were doable many years prior to MHW. In fact, the sole reason Switch could not handle MHW is because of graphical details like grass, textures, particles and such, NOT calculations, AI, behavior.

Nevertheless, I am done with this conversation. Even if I am completely wrong, you have no right to insult me ("not a competent developer", "making a fool of yourself", etc). I want no answer from you. I will report you if you do. Have a nice day.



John2290 said:
routsounmanman said:

Them being disrespectful of me as a customer (Switch owner). Of course I also own a PC and PS4, so it's not about no being able to play the games. It's about treating me like a cow the can milk to fund their AAA franchises, and the Switch as a ROM dumpster at best. 

Good of a reason any. I'm on an acriBlizz boycott so I feel ya dude. 

You mean ActiBlizz? xD



Oh well. Looking forward to Monster Hunter Generations Ultimate.



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routsounmanman said:
Azuren said:

1. And I addressed your accusation that World is just MH HD- which it isn't. And your response was to decide that I was saying the differences between old MH and World were the reason why it couldn't be done on Switch, when I made zero claims of that.

 

And you continue to argue in the face of those differences, like changing core aspects of gameplay doesn't mean anything. And you keep drawing back to BotW, seemingly ignorant of what draw distance is. Keep making a fool of yourself, though. Every time you say something, it furthers the thought that you're not a developer (or at least not a competent one), and that you haven't played World with any level of analysis in mind. The level of graphics and activity on a map of that size is clearly too much for Switch to handle when base PS4 struggles. There would likely need to be a massive drop in graphical quality, the pull back on draw distance, and likely drop the number of active monsters on the map. All of those compromises would likely barely hit 720p@30fps while docked, and embarrassing while undocked.

 

2. Can it run World without major compromises that would alter the game heavily? No. Moving goalposts? Please- I'm only being realistic in my responses. Anything can be ported to anything if you're willing to sacrifice enough of the game's identity.

 

3. And there we go- no, it isn't a stab in Nintendo's back, because Nintendo is still getting Monster Hunter. It's own special series, in fact. You know what PlayStation fans got? Portable 3rd was never localized, and PlayStation was occasionally treated in eastern countries to ports. Switch is getting a full western release, and you're in here whining about Capcom deciding that World isn't possible on Switch. Count your blessings and be thankful that Capcom is in a much better place here than it was for PlayStation fans. The only fans they're alienating are the ungrateful ones who would prefer to look a gift horse in the mouth and complain.

Oh. And here I thought I was having a nice, educated and civilized conversation. Yet you resort to insults about me and my work, way of thinking and arguments.  Say what you want, in my eyes, MHW is just a pretty MH in HD. If your definition of a leap is being able to traverse the map without loading or picking up items on the fly, congrats.

As for me being a developer, I in fact am. I have nothing to prove to you, and just by throwing generic terms like "draw distance" you think like you show of technical prowess while I can bet you haven't written a single line of code in your life.

You keep insisting about AI, and concurrent monsters wandering the map, things that were doable many years prior to MHW. In fact, the sole reason Switch could not handle MHW is because of graphical details like grass, textures, particles and such, NOT calculations, AI, behavior.

Nevertheless, I am done with this conversation. Even if I am completely wrong, you have no right to insult me ("not a competent developer", "making a fool of yourself", etc). I want no answer from you. I will report you if you do. Have a nice day.

I have no sympathy for someone who claims a profession and in no way acts as though he is part of that profession. Like in the same paragraph you accuse me of insulting you (which didn't happen, I only called into question if you're being truthful), where you pretended that changing a game map from sectioned zones that are loaded separately to a solid continuous map doesn't rock the very core of gameplay. It shows that you're either a lackluster developer incapable of analysis, or simply a liar. Your pick.

 

Yeah, no. See my previous paragraph- you ignore massive changes to core gameplay that reverberate throughout the game, changing the game at all points of contact. Coupled with your vague dismissal of a pretty common term like draw distance (which also plays a pretty significant role in any open world game) continues to work against your favor.

 

Actually, old Monster Hunter games don't have other things happening simultaneously. Only zones with a monster or player are actively loaded and show behavior. That's why monster tend to load up in the same spot when you leave and enter, and why monsters on your screen aren't in the same spot on other people's screens. World handles the entire map in real time. Combine that with graphics that a base PS4 can barely handle and you've got a game that won't run in it's current state on Switch.

 

The only reason you seem to be done with this conversation is due to the call-out. It's not an insult to say you're either a liar or an incompetent developer- it's an either or. So which is it? Are you an incompetent developer who doesn't seem to understand how something like changing from sectioned zones to open world necessitates changes to every other aspect of the game and how it is played? Or are you a liar, claiming a profession in an attempt to render your argument infallible rather than actually make a point? And I didn't call you a fool, I simply pointed out that you will make a fool out of yourself if you don't make a change to your clearly flawed position.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
routsounmanman said:

Oh. And here I thought I was having a nice, educated and civilized conversation. Yet you resort to insults about me and my work, way of thinking and arguments.  Say what you want, in my eyes, MHW is just a pretty MH in HD. If your definition of a leap is being able to traverse the map without loading or picking up items on the fly, congrats.

As for me being a developer, I in fact am. I have nothing to prove to you, and just by throwing generic terms like "draw distance" you think like you show of technical prowess while I can bet you haven't written a single line of code in your life.

You keep insisting about AI, and concurrent monsters wandering the map, things that were doable many years prior to MHW. In fact, the sole reason Switch could not handle MHW is because of graphical details like grass, textures, particles and such, NOT calculations, AI, behavior.

Nevertheless, I am done with this conversation. Even if I am completely wrong, you have no right to insult me ("not a competent developer", "making a fool of yourself", etc). I want no answer from you. I will report you if you do. Have a nice day.

I have no sympathy for someone who claims a profession and in no way acts as though he is part of that profession. Like in the same paragraph you accuse me of insulting you (which didn't happen, I only called into question if you're being truthful), where you pretended that changing a game map from sectioned zones that are loaded separately to a solid continuous map doesn't rock the very core of gameplay. It shows that you're either a lackluster developer incapable of analysis, or simply a liar. Your pick.

 

Yeah, no. See my previous paragraph- you ignore massive changes to core gameplay that reverberate throughout the game, changing the game at all points of contact. Coupled with your vague dismissal of a pretty common term like draw distance (which also plays a pretty significant role in any open world game) continues to work against your favor.

 

Actually, old Monster Hunter games don't have other things happening simultaneously. Only zones with a monster or player are actively loaded and show behavior. That's why monster tend to load up in the same spot when you leave and enter, and why monsters on your screen aren't in the same spot on other people's screens. World handles the entire map in real time. Combine that with graphics that a base PS4 can barely handle and you've got a game that won't run in it's current state on Switch.

 

The only reason you seem to be done with this conversation is due to the call-out. It's not an insult to say you're either a liar or an incompetent developer- it's an either or. So which is it? Are you an incompetent developer who doesn't seem to understand how something like changing from sectioned zones to open world necessitates changes to every other aspect of the game and how it is played? Or are you a liar, claiming a profession in an attempt to render your argument infallible rather than actually make a point? And I didn't call you a fool, I simply pointed out that you will make a fool out of yourself if you don't make a change to your clearly flawed position.

I'm not sure why you are arguing with a guy who is boycotting because because they aren't supporting the system he loves, the  way he thinks they should, you already know there is a agenda.

Last edited by quickrick - on 29 June 2018

Shaunodon said:
ryuzaki57 said:

Sounds like a waste of time and resources. Why make a MH for the 20m Switches when the 120m PS4/X1 userbase has just showed you that they were ready to buy more and more expensive MH, with record-breaking digital ratio?

Because they know there's a demand and userbase almost as large on the Switch/3DS

There is no 3DS in this debate. It's Switch vs PS4/X1. How can the 20m Switch owners, who've proven multiple times that they care about 1st party games and little about the rest, be a better potential than the 120m PS4/X1 audience which buys millions of 3rd party games every month? 



ryuzaki57 said:
Shaunodon said:

Because they know there's a demand and userbase almost as large on the Switch/3DS

There is no 3DS in this debate. It's Switch vs PS4/X1. How can the 20m Switch owners, who've proven multiple times that they care about 1st party games and little about the rest, be a better potential than the 120m PS4/X1 audience which buys millions of 3rd party games every month? 

Even if the next Monster Hunter isn't released on 3DS, the userbase that plays Monster Hunter on that system will migrate to Switch to play the new Monster Hunter, so that's a relevant point. Considering Xenoblade 2 has record sales, and many other Japanese games are making out big on Switch, not sure why Capcom would want to miss out just to show you favouritism. You'll probably get a Monster Hunter World Ultimate, and by then PS4 and Xbone will be nearing the end of their cycle. Just sit back and enjoy what you have.



quickrick said:
Azuren said:

I have no sympathy for someone who claims a profession and in no way acts as though he is part of that profession. Like in the same paragraph you accuse me of insulting you (which didn't happen, I only called into question if you're being truthful), where you pretended that changing a game map from sectioned zones that are loaded separately to a solid continuous map doesn't rock the very core of gameplay. It shows that you're either a lackluster developer incapable of analysis, or simply a liar. Your pick.

 

Yeah, no. See my previous paragraph- you ignore massive changes to core gameplay that reverberate throughout the game, changing the game at all points of contact. Coupled with your vague dismissal of a pretty common term like draw distance (which also plays a pretty significant role in any open world game) continues to work against your favor.

 

Actually, old Monster Hunter games don't have other things happening simultaneously. Only zones with a monster or player are actively loaded and show behavior. That's why monster tend to load up in the same spot when you leave and enter, and why monsters on your screen aren't in the same spot on other people's screens. World handles the entire map in real time. Combine that with graphics that a base PS4 can barely handle and you've got a game that won't run in it's current state on Switch.

 

The only reason you seem to be done with this conversation is due to the call-out. It's not an insult to say you're either a liar or an incompetent developer- it's an either or. So which is it? Are you an incompetent developer who doesn't seem to understand how something like changing from sectioned zones to open world necessitates changes to every other aspect of the game and how it is played? Or are you a liar, claiming a profession in an attempt to render your argument infallible rather than actually make a point? And I didn't call you a fool, I simply pointed out that you will make a fool out of yourself if you don't make a change to your clearly flawed position.

I'm not sure why you are arguing with a guy who is boycotting because because they aren't supporting the system he loves, the  way he thinks they should, you already know there is a agenda.

I have a Switch as well as a PS4. I also have the game. Do you have a Switch? I don't think so. And everyone in here can testify to you having an agenda against Nintendo.