1. ori looks like a way bigger budget game, and honestly looks way more fun, and blows it away graphically.
2. Hollow knight came out a long time ago
3. it only has 6 reviews for switch, it's meta is really 87.
Should Hollow Knight get as much praise as Cuphead? | |||
Yes | 19 | 57.58% | |
No | 14 | 42.42% | |
Total: | 33 |
1. ori looks like a way bigger budget game, and honestly looks way more fun, and blows it away graphically.
2. Hollow knight came out a long time ago
3. it only has 6 reviews for switch, it's meta is really 87.
quickrick said: 1. ori looks like a way bigger budget game, and honestly looks way more fun, and blows it away graphically.
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2. & 3. agreed
1. You're mixing up fact with preference (same as JRPGfan). I could understand if both games are going for the same style, then a comparison would make sense but Hollow Knight has a hand-drawn aesthetic that doesn't need to push the GPU in order to achieve it's desired effect.
Personally I prefer the Hollow Knight approach but one isn't better than the other. The character design in Hollow Knight, to me, is also much stronger than Ori.
I'd recommend trying Hollow Knight before writing it off, there's a lot more going on than static screenshots make out (assuming you have a PC of course), it's very atmospheric and you can tell a lot of love was poured into it's development. Big budgets are nice but they're not necessary for a great game!
couchmonkey said: 1.How do we measure what fans are hyping?
edit: serious question for Hollow Knight players: is the gameplay as tight as a classic 8 or 16 bit pkatformer? I rewatched the trailer and it looks kind of floaty to me. |
can't say for sure as I haven't played a classic 8 or 16-bit platformer in a long time. but It doesn't seem floaty at all to me. and I hated LBP for its floatiness. The length of time he is in the air depends if you how long you hold the jump button
Biggerboat1 said:
2. & 3. agreed 1. You're mixing up fact with preference (same as JRPGfan). I could understand if both games are going for the same style, then a comparison would make sense but Hollow Knight has a hand-drawn aesthetic that doesn't need to push the GPU in order to achieve it's desired effect. Personally I prefer the Hollow Knight approach but one isn't better than the other. The character design in Hollow Knight, to me, is also much stronger than Ori. I'd recommend trying Hollow Knight before writing it off, there's a lot more going on than static screenshots make out (assuming you have a PC of course), it's very atmospheric and you can tell a lot of love was poured into it's development. Big budgets are nice but they're not necessary for a great game! |
I mean everyone has different opinions on preference, but clearly from a technical stand point ori is taking it to the next level, and is hand drawn as well, it's something that will impress people way more then hallow knight, its clearly has a bigger budget. I did watch a lengthy video, and its not even close imo.
You are right, even if it is a year-old port, a great game is a great game, period. It deserves much appraisal, but I believe the masses are behind your reasoning and the game is being bought immensely. But yeah, it's a formidable (console) exclusive.
quickrick said:
I mean everyone has different opinions on preference, but clearly from a technical stand point ori is taking it to the next level, and is hand drawn as well, it's something that will impress people way more then hallow knight, its clearly has a bigger budget. I did watch a lengthy video, and its not even close imo. |
Each to their own - we agree that Ori has a much bigger budget - I guess I personally place more emphasis on the uniqueness of the art and visual design and how it feeds into the overall atmosphere and experience. I really enjoyed Ori but it felt like a big studio game with all of the hard edges knocked knocked off of it and the art style is one I feel like I've played and scene before (albeit more beautifully executed). Inside was another 2D game that I loved for it's distinctive use of stark lighting and stripped back palette.
I'm a graphic designer so I think in general I gravitate more towards more unique takes on aesthetics over ever more sophisticated versions of more conventional styles. Though as I say, I still enjoyed and appreciated Ori.
Baddman said:
can't say for sure as I haven't played a classic 8 or 16-bit platformer in a long time. but It doesn't seem floaty at all to me. and I hated LBP for its floatiness. The length of time he is in the air depends if you how long you hold the jump button |
Yeah, LBP is on a whole different plane. thanks for the feedback!