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Forums - Gaming Discussion - Next Generation Benchmark Report Card Thread

The forest looks fantastic in both the lighting, and the detail on the smaller plants. Are the plants no longer just collections of alphamaps, but their own 3D objects now? Tree bark also looking great. I assume we are no longer relying on bumpmaps for things like bark/pebbles, but rather straight up modeling the details in.

The drinking character looks, a little better than what I've seen in current gen games like the Witcher 3. Still a nice improvement, and noticable, but not otherworldly. Well unless you compare it to your old next gen witcher model that you did a while back. Massive personal improvement there.

Not really a fan of the design choices for the fantasy character. I see the SSS, and high detail textures and all, but it does nothing for me, because IMO the design of the character falls flat.

I'd like to see something like a Legiana from MHW with extreme levels of SSS going on. Would look great on the wings.

Edit: It'll be nice when everything finallly makes its way to 8K. After that the human eye can't see anymore detail. So at least the resolution wars will be over. :P

https://www.pcgamesn.com/both-nvidia-and-amd-are-preparing-for-8k-for-the-human-eye-that-resolution-is-close-to-perfection

Last edited by Cerebralbore101 - on 23 June 2018

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I like the forest, minus DoF which I disable by default in all games that allow for it (hopefully that's standard in next gen).
Of course, for me, next gen dream would be if axe goes into any of those trees for them to behave as real trees...



Thanks a lot for this Thread CGI, really appreciated.

What I'm expecting from Next Gen is much more advanced physics, animations, system collision and AI. "Graphics", in terms of higher resolution, more geometry, details, draw distance, better textures, lighting, etc, is going well gen after gen, and with new hardware update, but what is really missing is a real step forward in the above mentioned physics, animations, system collision and AI; this would really help to have a more credible gameplay and more exciting experience, like indeed Sony has already shown us as an appetizer in the Last of Us Part II. Talking about PS5, just to make an example, I'm quiet sure Sony will deliver everything, as they are working closely with AMD to release a fantastic piece of hardware, capable of True Next Gen Image quality and also a significant jump in the features already mentioned. Same for the Next XBox. About Nintendo, it's always a big surprise, but lately never in terms of "high specs".



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

I would like to know the specs of your PC, so I can get a good idea of what it takes to run things like this. Again, the forest scene is amazing, and the best improvement in graphics I've seen for over ten years. Legitimately impressed by that scene.



CGI-Quality said:
I'm with you, @HoloDust. I want real deformation on stuck like rocks, bark, wood, etc, etc... We're slowly getting there, but I want next gen stuff to really "behave" like next gen.

I want everything in the Next Generation to meet my expectations too. But, it seems to me that Gamers expectations are always too high, and we are always disappointed by at least the early games in every generation.



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That's absolutely gorgeous work CGI. And you know what else? The AI in Killzone 2 was pretty good.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

CGI-Quality said:
VAMatt said:

I want everything in the Next Generation to meet my expectations too. But, it seems to me that Gamers expectations are always too high, and we are always disappointed by at least the early games in every generation.

I'm usually satisfied, because I know it will just get much better. I look at Killzone: Shadowfall and then compare it to God of War. It is, literally, night and day.

I want to make sure I understand your opinion. Are you saying that you expect will see this level of graphical quality as commonplace by, let's say 4 years into the next-gen?



I'd like to see this level of quality at the start of next gen, not 4 years into it. Hopefully Sony and CDPR can deliver.



CGI-Quality said:
Cerebralbore101 said:
I would like to know the specs of your PC, so I can get a good idea of what it takes to run things like this. Again, the forest scene is amazing, and the best improvement in graphics I've seen for over ten years. Legitimately impressed by that scene.

Titan Xp COLLECTORS EDITION x2
i9 7920X Dodeca-Core @ 4.3GHz
64GB DDR4 @ 2400MHz
ASUS ROG Rampage VI Apex Mobo
1200w PSU
Two SSDs (1 and 2TB)

Several of those are out going (CPU/Motherboard) for newer/faster parts. You wouldn't need that much power to run Book of the Dead, but you would to run it at high framerates. My personal character, however? Yeah, I suggest a really powerful machine. :D

Not bad. Now look at MY specs:

Windows 8.1 Pro 64 bits

RAM. 16 gb

EVGA GeForce GTX 1060 SC Gaming 6GB GDDR5

Processor Intel Core i3-4330 CPU 3.50GH

100 gb SSD and two normal hard drives.

An USB port that sometimes works. Sometimes.

 

Yeah, bet you're jealous now. XD



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Copy pasting my comment of the other thread:

I don't know anything about technical stuff; but what I want is that the textures and shadows super sharp; grass rendered blade by blade (Ghost of Tsushima), trees that look and behave like actual trees with all their branches and leaves not being sprites; not polygonal "edges" (not octagonal kind of cylindrical fingers); full real physics to clothes; and 4K 60fps always.