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Forums - Nintendo Discussion - Update: Warframe announced for Switch, being ported by Panic Button

Jranation said:
Shaunodon said:
Hard to be excited about a game on Switch that requires internet access.

I see where you are coming from. But a lot of games these days (especially on mobile) do recquire Internet to play any content of it. Sooo dont expect this to change any time in the future. But expect to have more of it...... 

Of course, it's not impossible to play it on the go, but it's not really optimized for the Switch either. You know how other users love to say "This game really benefits from the portability of the Switch" anytime we talk about a port? This game isn't one of them. 

 

The difference between mobile games using data and handheld online game is that mobile phones have a SIM card and data plan. Not the handheld. Popular online games on handheld are pretty rare, there is a reason for that. 

 

It's a type of game that will be played mostly on dock mode. 



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Faelco said:
Jranation said:

I see where you are coming from. But a lot of games these days (especially on mobile) do recquire Internet to play any content of it. Sooo dont expect this to change any time in the future. But expect to have more of it...... 

Of course, it's not impossible to play it on the go, but it's not really optimized for the Switch either. You know how other users love to say "This game really benefits from the portability of the Switch" anytime we talk about a port? This game isn't one of them. 

 

The difference between mobile games using data and handheld online game is that mobile phones have a SIM card and data plan. Not the handheld. Popular online games on handheld are pretty rare, there is a reason for that. 

 

It's a type of game that will be played mostly on dock mode. 

Like I replied to you above this comment. People can use their Mobile phone as a hotspot for the Switch to connect to and play online. Very easy to do and allows more than 1 Switch to connect to (if you are playing with friends) 

 

And the "Popular online games on handheld are pretty rare, there is a reason for that" 

Well before the Switch there was only PSP/Vita and DS/3DS. They have hardware restrictions on what games can be ported on. And the whole "play online on the go" just started booming from the smartphones around 2010 - 2011. 

 

Of course this online on the go is different to each scenario. Maybe a user does not have A lot or Zero data to play online on the go. Maybe they dont have access on free Public Wifi (Shopping malls) 



Pocky Lover Boy! 

I don't think being an online game on the Switch is that much of an issue given how successful Fortnite has been on the platform.



Wyrdness said:
Mnementh said:

https://www.youtube.com/watch?v=v7UCv_v6wfM

Never mind.

It's crazy to me that Blizzard hasn't even ported Hearthstone. Hearthstone! The game is on just about anything and everything under the sun. It's not a demanding game and a port would probably be quick and easy.



curl-6 said:
Wyrdness said:
Fortnite, Paladins, Warframe and ES Legends all made on to the Switch before any equivalent Blizzard title if someone puts a Diablo 3 like game on the platform it will become even more baffling.

The fact that Overwatch hasn't come to Switch yet is downright bizarre, it makes perfect sense.

quickrick said:

Not really, I just see no reason panic button hyped this.

They didn't really hype it, they just casually mentioned in an interview about Wolfenstein II that they had another Switch port to announce soon. It's not like they were teasing it as some mind-blowing revelation, "you won't believe what we're working on next", etc.

Cerebralbore101 said: 

But oh well. After all, a Korean asset flip FPS game, from a mobile company, with rampant cheating, no regional servers, and broken physics won GotY last year.

What game would that be?

Barkley said:
Tried it, didn't get into it. Am interested to see if panic button prioritize shaders and effects over resolution again. Stop it Panic Button.

Their approach seems to depend on the game; with Doom and Wolfenstein they seemed to place priority on maintaining the game's graphical aesthetic as much as possible while taking a hit in resolution and framerate, while in Rocket League they cut back effects in order to hit 60fps.

Higher resolution is way more demanding then cutting down some effects, that's the reason they drop resolution so much on the  other 2 games. while rocket league was probably not holding a rocket solid 60fps, so cutting down some effects made sense, as it was really close to reaching it's target anyway.

Last edited by quickrick - on 09 July 2018

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quickrick said:
curl-6 said: 

Their approach seems to depend on the game; with Doom and Wolfenstein they seemed to place priority on maintaining the game's graphical aesthetic as much as possible while taking a hit in resolution and framerate, while in Rocket League they cut back effects in order to hit 60fps.

Higher resolution is way more demanding then cutting down some effects, that's the reason they drop resolution so much on the  other 2 games. while rocket league was probably not holding a rocket solid 60fps, so cutting down some effects made sense, as it was really close to reaching it's target anyway.

Not necessarily; plenty of cross-gen games show that even PS3/360 should do 720p or close to it in PS4/Xbone multiplats so long as they stripped out all the post-7th-gen rendering techniques. Panic Button could've gone that route, but they chose to keep the aesthetic of Doom and Wolfenstein II as intact as possible, which meant retaining the PS4 tier shaders and effects and sacrificing resolution instead.



curl-6 said:
quickrick said:

Higher resolution is way more demanding then cutting down some effects, that's the reason they drop resolution so much on the  other 2 games. while rocket league was probably not holding a rocket solid 60fps, so cutting down some effects made sense, as it was really close to reaching it's target anyway.

Not necessarily; plenty of cross-gen games show that even PS3/360 should do 720p or close to it in PS4/Xbone multiplats so long as they stripped out all the post-7th-gen rendering techniques. Panic Button could've gone that route, but they chose to keep the aesthetic of Doom and Wolfenstein II as intact as possible, which meant retaining the PS4 tier shaders and effects and sacrificing resolution instead.

Those were mostly cross gen games though. i wouldn't really call them ports.



SuperNova said:
Wyrdness said:

Never mind.

It's crazy to me that Blizzard hasn't even ported Hearthstone. Hearthstone! The game is on just about anything and everything under the sun. It's not a demanding game and a port would probably be quick and easy.

I didn't got too deep into this Elders scrolls card game, as Hearthstone takes that genere for me. But as Elder Scrolls Legends is coming to the Switch I'll give it another go. I would instantly use Switch as my main Hearthstone-platform though.



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quickrick said:
curl-6 said:

Not necessarily; plenty of cross-gen games show that even PS3/360 should do 720p or close to it in PS4/Xbone multiplats so long as they stripped out all the post-7th-gen rendering techniques. Panic Button could've gone that route, but they chose to keep the aesthetic of Doom and Wolfenstein II as intact as possible, which meant retaining the PS4 tier shaders and effects and sacrificing resolution instead.

Those were mostly cross gen games though. i wouldn't really call them ports.

The point is, Panic Button clearly made a choice with Doom and Wolfenstein II on Switch to retain as much of the current gen rendering tech as possible and compensate with a drop to 30fps. With Rocket League on the other hand they chose to prioritize 60fps over effects.



curl-6 said:
quickrick said:

Those were mostly cross gen games though. i wouldn't really call them ports.

The point is, Panic Button clearly made a choice with Doom and Wolfenstein II on Switch to retain as much of the current gen rendering tech as possible and compensate with a drop to 30fps. With Rocket League on the other hand they chose to prioritize 60fps over effects.

Rocket league isn't anywhere as demanding as those other 2 games, that's why they made that choice, that's my point.