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Forums - Sony Discussion - Sources: AMD Has Created Navi FOR Sony’s PlayStation 5.

quickrick said:
CGI-Quality said:

Nah, it looks a good few steps ahead of Uncharted 4. No question about that. It is every bit as much a step up as one would expect. Besides, Uncharted 3 to 4 is irrelevant because I didn't say anything about a generational difference, but it definitely does things on the PS4 that no game has. 

Yea i don't expect last of us 2 to look like the E3 trailer, it will be downgraded on ps4/ps4 pro. especially the lighting, like god of war was. PS5 version will hopefully match those graphics.

Because that’s what ND usually do? It was confirmed to be running on Pro hardware. Don’t be forget it’s the first game ND have developed for the Pro from the start.



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So Is Navi PS5 exclusive GPU ?



CGI-Quality said:

 

This is seriously impressive.



CGI-Quality said:

@quickrick

I'll use my most recent creation (since she exhibits just what you'll get from next gen characters and I'm merely showing you early ). I created a skin texture that is wet and used a wet shader for the hair to specifically show advanced details under different lighting conditions.

- pics

*A little noisy, but they get the job done*

Three of those use Direct Lighting. One uses Indirect. Can you tell which one that is? Also, if there is a downgrade, can you tell me which one sports that issue? After that answer, I can help out further. I get used to this, as I teach a class every two weeks on the effects of Lighting (and several other techniques) in regards to CGI.

I guess the last one? I'm no expert of course like you seem to be.

As for GOW, the final game looks amazing, but i felt the E3 trailers had much more realistic lighting or maybe better shading?, and better hair physics  are obvious .

 

Last edited by CGI-Quality - on 16 June 2018

Errorist76 said:
quickrick said:

Yea i don't expect last of us 2 to look like the E3 trailer, it will be downgraded on ps4/ps4 pro. especially the lighting, like god of war was. PS5 version will hopefully match those graphics.

Because that’s what ND usually do? It was confirmed to be running on Pro hardware. Don’t be forget it’s the first game ND have developed for the Pro from the start.

oh that explains it, hopefully the ps4 version is not too bad  then.



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CGI-Quality said:
quickrick said:

I guess the last one? I'm no expert of course like you seem to be.

As for GOW, the final game looks amazing, but i felt the E3 trailers had much more realistic lighting or maybe better shading?, and better hair physics  are obvious .

-vid

The secret to mine? Nothing was downgraded. All I did was rotate the lighting path (and/or) changed it to Indirect vs Direct (all cosmetics and not a limitation of hardware or a company blowing hot air).

Regarding God of war, the same applies. The hair physics were unchanged. All they did was tone down the wind effect. Lighting? Simple rotation of the sample. Nothing was downgraded in that regard, either. I looked closely at all of the data (which is amazing, mind you, what they pulled off on a console). None of that was reduced from what was there prior. None. And, in some instances, like I said, Normal Maps were improved, Specular Maps were either added or enhanced, and skin shaders had their SSS turned up. 

That is why I used my project. You couldn't even tell that nothing was downgraded. The problem with today's journalists is they often spread this type of misinformation, leading to this widespread panic of "downgrades", when in reality, a simple lighting adjustment can make all the difference. In some cases, it is obvious, such as many Ubisoft projects (with reduction in geometry, the lighting type (pre-baked vs dynamic), or shaders being completed dampened for the sake of.....whatever).

Maybe i was too quick to say downgrade. I could see the upgrades, but the lighting in that E3 trailer just looks better to me, i guess its the condition which does make a huge difference.



I still think mid 2019 with BC at the centre of promotions.



 

The PS5 Exists. 


CGI-Quality said:

@quickrick

I'll use my most recent creation (since she exhibits just what you'll get from next gen characters and I'm merely showing you early ). I created a skin texture that is wet and used a wet shader for the hair to specifically show advanced details under different lighting conditions.

- pics

*A little noisy, but they get the job done*

Three of those use Direct Lighting. One uses Indirect. Can you tell which one that is? Also, if there is a downgrade, can you tell me which one sports that issue? After that answer, I can help out further. I get used to this, as I teach a class every two weeks on the effects of Lighting (and several other techniques) in regards to CGI.

Well, I guess it's up to me to ask the most pertinent question...Did you give her nips? 

Last edited by CGI-Quality - on 16 June 2018

thismeintiel said:

Well, I guess it's up to me to ask the most pertinent question...Did you give her nips? 

Asking the tough questions :p 

But seriously, that’s great work cgi. Are you a professional developer or working to be one? 

Last edited by UltimateGamer1982 - on 16 June 2018

CGI-Quality said:
thismeintiel said:

Well, I guess it's up to me to ask the most pertinent question...Did you give her nips? 

Yup, but you'll never see

Knowing is half the battle.