By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - New details on Seriko: Shadow's Die Twice - Not a souls/rpg game

Sekiro: Shadows Die Twice is an action adventure game without stats or classes
posted on 06.12.18 at 09:39 PM EDT by Sal Romano (@salromano)
Details on From Software's newly announced game.

 

image: https://gematsu.com/wp-content/uploads/2018/06/Sekiro-PCG_06-12-18.jpg

 

PC Gamer has gone up with impressions from the E3 2018 behind closed doors demo of Sekiro: Shadows Die Twice, the newly announced From Software title published by Activision, which provides new information about the next big game from the creators of Dark Souls.

Here are the tidbits:

  • Sekiro: Shadows Die Twice is set in a reimagining of 1500s Sengoku era Japan. You play as an unnamed shinobi, tasked with protecting a young lord of mystical lineage, who is left for dead when a powerful samurai attacks and chops off his arm.
  • It is an action adventure game, not an RPG. There are no stats, armor, weapons, classes, or multiplayer. But there are “Prosthetic Attachments” that you earn as you explore, which can be attached to the “Shinobi Prosthetic” that replaces your hand and help you progress.
  • While the protagonist wields a katana in his right hand, the prosthetic arm that constitutes his left can be attached with various offensive and supportive tools. An axe add-on can destroy an enemy’s shield; a firecracker can stun enemies; a torch can set them ablaze; and a shield can block attacks. These tools can be combined with the katana. For example, you can thrust the katana through the torch arm to set the katana on fire.
  • Environments are built vertically. You can use a grappling hook to reach cliffs, rooftops, and more. Based on PC Gamer’s impressions, the grappling hook is not locked to specific grapple points. It can also be used in combat to pull in enemies or get behind them.
  • Combat is based around posture. Enemies can easily block attacks, but will gradually lose posture. Once lowered enough, you can finish them with a “Shinobi Death Blow.” However, you will also lose posture as you are attacked, unless you block perfectly—which doing will cause the enemy to lose posture instead.
  • The Kanji symbols that sometimes appear above the character’s head serve different functions. A danger symbol, for example, signals that the enemy is about to use a special attack.
  • Knowing what the incoming attack is and how to avoid it requires reading the enemy’s animations. Enemies will have patterns of attack. Some enemies can use sweep attacks to knock you down that cannot be blocked, but can be avoided with the jump button.
  • The game’s “light stealth mechanics” include instant stealth kills, pressing up against walls, hanging off ledges, and crouching in grass to stay hidden. You will be able to finish off any enemy that comes close when hidden.
  • You can approach situations in various ways. For example, in one situation a woman would alert the guards if she spotted you. So you can kill her to remain safe.
  • The boss battle of the demo is the Corrupted Monk, who is a large woman with a naginata. Her attacks can be predicted and dodged or blocked with the help of the Kanji characters that appear above the player’s head.
  • When you die, you can revive immediately and return to combat. Though dying causes enemies to immediately lose interest in you and return to what they were doing. That said, you can use death as an “opportunity” to surprise and kill enemies who were not expecting you to revive. However, there is a limit to how many times you can revive.
  • Sekiro has an expansive and interconnected world that players are free to explore.
  • Many gameplay scenes will involve “cat and mouse” segments with large monsters. For example, in the demo the player had to wait for moments when the large snake monster that appeared in the trailer was not looking to make his move to traverse a canyon. PC Gamer describes these as appearing more along the lines of environmental puzzles than traditional boss fights.
  • There is a currency system, but it is different from the Souls and Blood Echoes systems of Dark Souls and Bloodborne. It is used for some sort of upgrade system for your gear.

Sekiro: Shadows Die Twice is due out for PlayStation 4, Xbox One, and PC in early 2019.


Read more at https://gematsu.com/2018/06/sekiro-shadows-die-twice-is-an-action-adventure-game-without-stats-or-classes#BugzBstKObE5WZK7.99



Around the Network

My top E3 announcement. Only negative so far is that I have to give Activision money.

I wonder is this sort of a spiritual sucessor to Tenchu? Or even if Tenchu is even an influence.  



Finally, a non Souls game, even if From are still trying to inject some form of Souls into it.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

I can see why this would be bad for some, but personally I'm cautiously optimistic that the move away from a pure Soulsborne affair would make for a more unique game. I love the Souls titles, but the Souls-like genre is very saturated.



Its not an RPG?Thats a dissapointment.

But I gues its not entirely RPG free, since it seems you can upgrade stuff, and you can equip different weapons(prosthetics), so Ill reserve judgment.But not being a RPG kills the hype for me significantly.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Around the Network

game looks stunning, its the ninja gaiden sequel we've been waiting for.



No character creation, no multiplayer...

I'm quickly losing interest.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

This sounds pretty spectacular to me. It's nice to see one of the best developers on the planet experiment with a new genre and new mechanics.

Plus, the gap between action-RPG and action-adventure is not that wide.



As a fan having played most if not all of From Software's games (Demon's Souls, Dark Souls, DS2, Bloodborne and still planning to do DS3) I must say this game is kind of disappointing (so far). Perhaps specifically cause I was expecting a souls-like game or better yet, Bloodborne 2.

Also From Software joining up with one of the 4 ancient EVIL ones (Activision), what a betrayal. I'll have to pass on the risk of loot boxes and pay to win.

I guess I'm going to have to turn to Nioh 2 and Ghosts of Tsushima for my Souls-like hunger for the time being until From Software shows me something I care for again.



Welp, my enthusiasm for this game took a nose dive and I don't think it'll recover anytime soon.

I was really looking forward to a Bloodborne 2 game, or at least something as immersive and fun as Dark Souls 3. I guess I'll have to try out Nioh for my Souls-like fix and hope FS come to their senses soon.