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Forums - Gaming Discussion - Cyberpunk is a first person shooter RPG, play as male or female

HoloDust said:
It seems Speech will have no skill checks...I'm hoping that it doesn't mean there are no speech oriented skills which give you extra dialogue options to persuade or intimidate someone.

I think it was already confirmed that there is some sort of "street cred" stat opens up new options in regards to how you interact with certain people.



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trixiemafia86 said:
I get that some people here prefer first person and are glad. but don't think for a second that there is something wrong with people who prefer third person. you guys are really sounding elitist here like another user has pointed out. I don't have a problem playing FPS although I prefer third person. No need to gloat and tell us why FPS generally better. It's like being a fan of a football team, you can tell someone how your team is more successful and all but it won't change how the other person feels about the team they support.

Perhaps you should read back over the thread.  You seem to have missed the elitist and ignorant anti-FP posts that started all of this.



HoloDust said:
Nem said:
Eehhh... if its FPS only i might have to skip it.
I only play Fallout and Elder scrolls cause i can also go into 3rd person.
There's no point in an RPG where you can't see your character imo.

RPGs were never about that, it's about how your character deals with all sort of situations depending on how you develop their attributes and skills.

Totally, that's why RPGs never have any extensive character creation screens.



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Angelus said:
HoloDust said:
It seems Speech will have no skill checks...I'm hoping that it doesn't mean there are no speech oriented skills which give you extra dialogue options to persuade or intimidate someone.

I think it was already confirmed that there is some sort of "street cred" stat opens up new options in regards to how you interact with certain people.

Yeah, I know about that, but this is what worries me:

"EG: You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check?
Patrick Mills:
We don't want to gate speech behind particular classes or anything like that. We want that to be about the story and about your choices in the story."

I like when RPGs give you mechanisms, whether attribute based or skills, connected to dialogue options and what you can do via dialogue...that makes for interesting non-combat based characters builds.

Last edited by HoloDust - on 13 June 2018

Azuren said:
HoloDust said:

RPGs were never about that, it's about how your character deals with all sort of situations depending on how you develop their attributes and skills.

Totally, that's why RPGs never have any extensive character creation screens.

If you're reffering to how characters look, that's thanks to 3D engines - back in 80s/90s there was no such thing, and it was quite irrelevant - you pick a character(s) you like the most and then you dive into what matters most for characters in RPGs - attributes and skills.



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A game like this should really be in VR with next gen headsets. I still don't know what this game is about yet it looks interesting. Hopefully it has a great story as just doing the usual sci-fi tropes GTA style is going to get old fast.



HoloDust said:
Angelus said:

I think it was already confirmed that there is some sort of "street cred" stat opens up new options in regards to how you interact with certain people.

Yeah, I know about that, but this is what worries me:

"EG: You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check?
Patrick Mills:
We don't want to gate speech behind particular classes or anything like that. We want that to be about the story and about your choices in the story."

I like when RPGs give you mechanisms, whether attribute based or skills, connected to dialogue options and what you can do via dialogue...that makes for interesting non-combat based characters builds.

I like those mechanics too, but I could sort of understand not having them, from the standpoint that using options that stem from those types of skills will pretty much always lead to the best outcomes, which is a little bit uninteresting if you're like me and just invest in those skills first thing, then proceed to cakewalk through every conversation with optimal results.



First-Person Shooter? Never have been a fan of Fallout but let's wait and see.



HoloDust said:
Azuren said:

Totally, that's why RPGs never have any extensive character creation screens.

If you're reffering to how characters look, that's thanks to 3D engines - back in 80s/90s there was no such thing, and it was quite irrelevant - you pick a character(s) you like the most and then you dive into what matters most for characters in RPGs - attributes and skills.

And then the moment we could put character creation into RPGs, we didn't because that's not what it's about, right?



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Angelus said:
HoloDust said:

Yeah, I know about that, but this is what worries me:

"EG: You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check?
Patrick Mills:
We don't want to gate speech behind particular classes or anything like that. We want that to be about the story and about your choices in the story."

I like when RPGs give you mechanisms, whether attribute based or skills, connected to dialogue options and what you can do via dialogue...that makes for interesting non-combat based characters builds.

I like those mechanics too, but I could sort of understand not having them, from the standpoint that using options that stem from those types of skills will pretty much always lead to the best outcomes, which is a little bit uninteresting if you're like me and just invest in those skills first thing, then proceed to cakewalk through every conversation with optimal results.

I see your point, but on the other hand, by investing points in speech related stats you're gimping your character elsewhere, so it forces how you play the game.
Of course, game abolutely must be designed in a way that you can never get even close to being expert (let alone master) in eveything...which is what, unfortunately, most modern AAA games are suffering from.