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Forums - Nintendo Discussion - Smash Ultimate is not a port... and not a brand new game?

 

Would you say Smash Ultimate is...

A port 18 14.75%
 
A brand new game 74 60.66%
 
A compilation 23 18.85%
 
Something else 7 5.74%
 
Total:122
TruckOSaurus said:
Nem said:

 

Oh for god's sake. What are you people trying to pull here? Street fighter versions often have brand new super for every character. They have new moves, rebalancing, new mechanics, new stages and many times graphical upgrades aswell and NEVER In the history of gaming was that considered a "new" entry in the series. Seriously the bias is strong and isn't in the least amusing. It is NOT a new entry. Say what you want, but it will be remembered as such. You don't get to redefine what something is just cause Nintendo did it this time. Deary me! These forums sometimes... if it's Nintendo related logic goes out the window in 2 seconds. Honestly...

Why do you have to be so condescending? You make valid points but you discredit yourself by putting down people who don't think like you. Please argue respectfully.

-----------------------

As for your point, Street Fighter IV did add moves and rebalancing as it went through its new versions but the core gameplay was still the same, the graphics stayed the same,  character models, animations but all of that has changed in Smash Ultimate which is why I don't think you can compare those situations 1 to 1.

Also, I think if we try to define a rule for what is a port and what is not that applies to ALL games that's never going to happen. Street Fighter changes a lot between numbered series but the Smash series plays relatively the same since Melee. So on the scale of what usually separates new Smash games, Smash Ultimate is as much as new game as Brawl and 4 were.

I apologize if i came off condescending, but i get upset when people arbitrarily try to redefine things when they don't define only what it is supposed to define. Saying it's a new game is fine, but you have to extend that all the way backwards to categories the previous games, and it just doesn't stick.

So, at the basis there's two currents you can choose. One simply says: A sequel is when a publisher/developer says it is. This is obviously a branding/marketing ploy and doesn't necessarily correspond to the reality. In fact it can be the base game with added content and they just decided to number it for better sales.

So, it's fair enough to go with that first definition, but you can no longer categorize anything. It's what the publishers say and that's that. In a way this is the point of view you are defending when you say there's no precise categorization and that's fair enough.

But, if you want to look past the publisher definitions/marketing into a more realistic categorization we got these definitions:

 

  • A port/enhanced port/remaster > The act of making a game playable on a different system, with graphical upgrades, downgrades or neither. It may add content as well. (think Tales of Vesperia: definitive edition)
  • A new version > The same game with small graphical improvements or not that maintains the base game content but adds to it in a single package. (think Ultra Street Fighter 4)
  • A stand alone expansion > A completely new game using the assets/mechanics of the base game. Can also expand mechanics. It may require the base game. (think Fallout New vegas)
  • A sequel > A new game in a franchise remade from the ground up. (think Dead or Alive 6)

 

If we use those definitions, Smash ultimate is: an enhanced port and/or a new version. It can under no way be considered a sequel.

 

If you want to categorize it as a sequel under these conditions, then you break the other definitions. A sequel becomes everything, because you invalidate the definitions of port and new version. Wich in turn makes things like the upcoming Tales of Vesperia: definitive edition a sequel, for example. It has improved graphics, it has new content, it has new characters and i assume new mechanics as well due to the new characters. The same can be said of Ultra Street Fighter 4. Think of the omega mode, think of the red focus and all the balance changes, new characters, new stages, new content.

It simply does not work. We can't call every port a sequel or every new version a sequel.

The other poster i was debating with said that the amount of content makes it a sequel, to wich point i didn't reply anymore because that is a completely arbitrary distinction, again. What amount of content makes it upgrade from port/version to sequel? It's not very well quantifiable.

 

My problem is not that people want to call it a sequel, it's that if they do, they must come up with a definition that doesn't categorize all ports and versions as sequels as well.  A debate on opinions just cause people feel like it, is not something i find rational and thus why i was stern about it. Just add the disclaimer that this is what you personally think, not assert it with no concern of the escalation in the classification.

Last edited by Nem - on 14 June 2018

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 does this really look like a new game?



Nem said:
TruckOSaurus said:

Why do you have to be so condescending? You make valid points but you discredit yourself by putting down people who don't think like you. Please argue respectfully.

-----------------------

As for your point, Street Fighter IV did add moves and rebalancing as it went through its new versions but the core gameplay was still the same, the graphics stayed the same,  character models, animations but all of that has changed in Smash Ultimate which is why I don't think you can compare those situations 1 to 1.

Also, I think if we try to define a rule for what is a port and what is not that applies to ALL games that's never going to happen. Street Fighter changes a lot between numbered series but the Smash series plays relatively the same since Melee. So on the scale of what usually separates new Smash games, Smash Ultimate is as much as new game as Brawl and 4 were.

I apologize if i came off condescending, but i get upset when people arbitrarily try to redefine things when they don't define only what it is supposed to define. Saying it's a new game is fine, but you have to extend that all the way backwards to categories the previous games, and it just doesn't stick.

So, at the basis there's two currents you can choose. One simply says: A sequel is when a publisher/developer says it is. This is obviously a branding/marketing ploy and doesn't necessarily correspond to the reality. In fact it can be the base game with added content and they just decided to number it for better sales.

So, it's fair enough to go with that first definition, but you can no longer categorize anything. It's what the publishers say and that's that. In a way this is the point of view you are defending when you say there's no precise categorization and that's fair enough.

But, if you want to look past the publisher definitions/marketing into a more realistic categorization we got these definitions:

 

  • A port/enhanced port/remaster > The act of making a game playable on a different system, with graphical upgrades, downgrades or neither. It may add content as well. (think Tales of Vesperia: definitive edition)
  • A new version > The same game with small graphical improvements or not that maintains the base game content but adds to it in a single package. (think Ultra Street Fighter 4)
  • A stand alone expansion > A completely new game using the assets/mechanics of the base game. Can also expand mechanics. It may require the base game. (think Fallout New vegas)
  • A sequel > A new game in a franchise remade from the ground up. (think Dead or Alive 6)

 

If we use those definitions, Smash ultimate is: an enhanced port and/or a new version. It can under no way be considered a sequel.

 

If you want to categorize it as a sequel under these conditions, then you break the other definitions. A sequel becomes everything, because you invalidate the definitions of port and new version. Wich in turn makes things like the upcoming Tales of Vesperia: definitive edition a sequel, for example. It has improved graphics, it has new content, it has new characters and i assume new mechanics as well due to the new characters. The same can be said of Ultra Street Fighter 4. Think of the omega mode, think of the red focus and all the balance changes, new characters, new stages, new content.

It simply does not work. We can't call every port a sequel or every new version a sequel.

The other poster i was debating with said that the amount of content makes it a sequel, to wich point i didn't reply anymore because that is a completely arbitrary distinction, again. What amount of content makes it upgrade from port/version to sequel? It's not very well quantifiable.

 

My problem is not that people want to call it a sequel, it's that if they do, they must come up with a definition that doesn't categorize all ports and versions as sequels as well.  A debate on opinions just cause people feel like it, is not something i find rational and thus why i was stern about it. Just add the disclaimer that this is what you personally think, not assert it with no concern of the escalation in the classification.

Again, being "built from the ground up" is not, and never has been, a requirement for a game to be considered a sequel. By that logic every COD game since 2007 is a port, every current gen Forza Motorsport game is a port, Gran Turismo 2 is a port of 1, and 3 is a port of 4, and 6 is a port of 5, Brawl is a port of Melee, etc.

There is not a single thing that makes Smash Ultimate any less of a sequel than Brawl.



God I love the design of Mega Man in Smash Bros. Kinda wish Capcom would use that instead of the one in MM11.



curl-6 said:
Nem said:

I apologize if i came off condescending, but i get upset when people arbitrarily try to redefine things when they don't define only what it is supposed to define. Saying it's a new game is fine, but you have to extend that all the way backwards to categories the previous games, and it just doesn't stick.

So, at the basis there's two currents you can choose. One simply says: A sequel is when a publisher/developer says it is. This is obviously a branding/marketing ploy and doesn't necessarily correspond to the reality. In fact it can be the base game with added content and they just decided to number it for better sales.

So, it's fair enough to go with that first definition, but you can no longer categorize anything. It's what the publishers say and that's that. In a way this is the point of view you are defending when you say there's no precise categorization and that's fair enough.

But, if you want to look past the publisher definitions/marketing into a more realistic categorization we got these definitions:

 

  • A port/enhanced port/remaster > The act of making a game playable on a different system, with graphical upgrades, downgrades or neither. It may add content as well. (think Tales of Vesperia: definitive edition)
  • A new version > The same game with small graphical improvements or not that maintains the base game content but adds to it in a single package. (think Ultra Street Fighter 4)
  • A stand alone expansion > A completely new game using the assets/mechanics of the base game. Can also expand mechanics. It may require the base game. (think Fallout New vegas)
  • A sequel > A new game in a franchise remade from the ground up. (think Dead or Alive 6)

 

If we use those definitions, Smash ultimate is: an enhanced port and/or a new version. It can under no way be considered a sequel.

 

If you want to categorize it as a sequel under these conditions, then you break the other definitions. A sequel becomes everything, because you invalidate the definitions of port and new version. Wich in turn makes things like the upcoming Tales of Vesperia: definitive edition a sequel, for example. It has improved graphics, it has new content, it has new characters and i assume new mechanics as well due to the new characters. The same can be said of Ultra Street Fighter 4. Think of the omega mode, think of the red focus and all the balance changes, new characters, new stages, new content.

It simply does not work. We can't call every port a sequel or every new version a sequel.

The other poster i was debating with said that the amount of content makes it a sequel, to wich point i didn't reply anymore because that is a completely arbitrary distinction, again. What amount of content makes it upgrade from port/version to sequel? It's not very well quantifiable.

 

My problem is not that people want to call it a sequel, it's that if they do, they must come up with a definition that doesn't categorize all ports and versions as sequels as well.  A debate on opinions just cause people feel like it, is not something i find rational and thus why i was stern about it. Just add the disclaimer that this is what you personally think, not assert it with no concern of the escalation in the classification.

Again, being "built from the ground up" is not, and never has been, a requirement for a game to be considered a sequel. By that logic every COD game since 2007 is a port, every current gen Forza Motorsport game is a port, Gran Turismo 2 is a port of 1, and 3 is a port of 4, and 6 is a port of 5, Brawl is a port of Melee, etc.

There is not a single thing that makes Smash Ultimate any less of a sequel than Brawl.

I don't keep up with CoD, but they would in truth be expansions, not sequels. Also, i'm pretty sure not every CoD game uses the same engine. So, there was a sequel there somewhere. You can compare it to Fallout. Fallout 3 was the sequel to Fallout 2. New Vegas was an expansion. It used the same engine and most assets. Fallout 4 is a sequel to Fallout 3. It was rebuilt from the ground up, it doesn't reuse assets. All assets were created from scratch in a new or modified engine. Fallout 76 is an expansion of Fallout 4. It uses the same engine and assets and just adds new mechanics.

Unless, as i said you are only taking as fact what publishers say they are. If that is what you are saying then very well. But you can't change the definition of a sequel like that. As i said on my long post. If you go with what the publishers say, everything they say goes. If you want to realistically categorize them, then you need to have a more precise definition.

But to answer your questions/examples, yes, if they are using the same assets, they aren't sequels, no matter what the publisher is trying to feed you. They are expansions or new versions, depending on the content.

Last edited by Nem - on 14 June 2018

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Nem said:
curl-6 said:

Again, being "built from the ground up" is not, and never has been, a requirement for a game to be considered a sequel. By that logic every COD game since 2007 is a port, every current gen Forza Motorsport game is a port, Gran Turismo 2 is a port of 1, and 3 is a port of 4, and 6 is a port of 5, Brawl is a port of Melee, etc.

There is not a single thing that makes Smash Ultimate any less of a sequel than Brawl.

I don't keep up with CoD, but they would in truth be expansions, not sequels. Also, i'm pretty sure not every CoD game uses the same engine. So, there was a sequel there somewhere. You can compare it to Fallout. Fallout 3 was the sequel to Fallout 2. New Vegas was an expansion. It used the same engine and most assets. Fallout 4 is a sequel to Fallout 3. It was rebuilt from the ground up, it doesn't reuse assets. All assets were created from scratch in a new or modified engine. Fallout 76 is an expansion of Fallout 4. It uses the same engine and assets and just adds new mechanics.

Unless, as i said you are only taking as fact what publishers say they are. If that is what you are saying then very well. But you can't change the definition of a sequel like that. As i said on my long post. If you go with what the publishers say, everything goes. If you want to realistically categorize them, then you need to have a more precise definition.

I'm not changing any definitions; "built from the ground up" is not and never, ever has been a defining trait of a video game sequel, because the vast majority of all sequels in the industry are not. On the contrary, it is the norm to build a sequel on the foundation of its forebears; as such Smash Switch fits the industry standard of what a sequel is.



curl-6 said:
Nem said:

I don't keep up with CoD, but they would in truth be expansions, not sequels. Also, i'm pretty sure not every CoD game uses the same engine. So, there was a sequel there somewhere. You can compare it to Fallout. Fallout 3 was the sequel to Fallout 2. New Vegas was an expansion. It used the same engine and most assets. Fallout 4 is a sequel to Fallout 3. It was rebuilt from the ground up, it doesn't reuse assets. All assets were created from scratch in a new or modified engine. Fallout 76 is an expansion of Fallout 4. It uses the same engine and assets and just adds new mechanics.

Unless, as i said you are only taking as fact what publishers say they are. If that is what you are saying then very well. But you can't change the definition of a sequel like that. As i said on my long post. If you go with what the publishers say, everything goes. If you want to realistically categorize them, then you need to have a more precise definition.

I'm not changing any definitions; "built from the ground up" is not and never, ever has been a defining trait of a video game sequel, because the vast majority of all sequels in the industry are not. On the contrary, it is the norm to build a sequel on the foundation of its forebears; as such Smash Switch fits the industry standard of what a sequel is.

You're doing it again. You don't have a definition for sequel. If you are gonna go with whatever the publishers say then there is nothing to debate. A sequel is when the publisher says it is. Wether it has one more model in the game or not. There is no classification that holds.

If you want to be accurate, then that definition must hold and it does. It's the only way to accurately classify games.

Unless you come up with a better definition that is. That doesn't make every port or new version become a sequel as well. Bring on the definition, by all means.



Nem said:
curl-6 said:

I'm not changing any definitions; "built from the ground up" is not and never, ever has been a defining trait of a video game sequel, because the vast majority of all sequels in the industry are not. On the contrary, it is the norm to build a sequel on the foundation of its forebears; as such Smash Switch fits the industry standard of what a sequel is.

You're doing it again. You don't have a definition for sequel. If you are gonna go with whatever the publishers say then there is nothing to debate. A sequel is when the developer says it is. Wether it has one more model in the game or not. There is no classification that holds.

If you want to be accurate, then that definition must hold and it does. It's the only way to accurately classify games.

The logic that would define Smash Switch as a port does not hold up, at all. Such a definition would reframe the majority of all video game sequels ever made as ports, which is clearly absurd. By the standards of both the series and the video game industry as a whole, Smash Switch is a sequel.



quickrick said:

 does this really look like a new game?

https://youtu.be/SmRNTYHHYe4

 

Last edited by 160rmf - on 14 June 2018

 

 

We reap what we sow

Nem said:
curl-6 said:

I'm not changing any definitions; "built from the ground up" is not and never, ever has been a defining trait of a video game sequel, because the vast majority of all sequels in the industry are not. On the contrary, it is the norm to build a sequel on the foundation of its forebears; as such Smash Switch fits the industry standard of what a sequel is.

You're doing it again. You don't have a definition for sequel. If you are gonna go with whatever the publishers say then there is nothing to debate. A sequel is when the publisher says it is. Wether it has one more model in the game or not. There is no classification that holds.

If you want to be accurate, then that definition must hold and it does. It's the only way to accurately classify games.

Unless you come up with a better definition that is. That doesn't make every port or new version become a sequel as well. Bring on the definition, by all means.

I can´t take you seriously after saying New Vegas isnt a sequel. Its a completely different game with a completely different map with a completely new questline and over a 100 hours of content developed specifically for that game there is no relation with Fallout 3 except for them sharing the same world. If every game that uses assets from previous installment is an expansion then there are almost no sequels according to your logic.