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Sony needs more studios for PS5. and it has nothing to do with competition.

Forums - Sony Discussion - Sony needs more studios for PS5. and it has nothing to do with competition.

outlawauron said:
CGI-Quality said:

Or we can have both, as Detroit and God of War just proved. 

Both of those studios just shot their loads and are done until next generation. How is that a good thing?

I rather have 1 great game per dev per gen, than 3 mediocre. There is plenty of games on 3rd parties if you want.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

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I do think that 1 new studio will help. 2 big games every gen will add a lot to the line up.



DonFerrari said:
outlawauron said:

Both of those studios just shot their loads and are done until next generation. How is that a good thing?

I rather have 1 great game per dev per gen, than 3 mediocre. There is plenty of games on 3rd parties if you want.

Also we dont want another period like the end of PS3 gen where Sony studios where pumping out great games but due to lack of marketing resources, many struggled to sell.



areason said:
I do think that 1 new studio will help. 2 big games every gen will add a lot to the line up.

I would say a sweet spot is being able to release a big game every 3 months.

So for a 6 year gen, we would need 24 games released... each studio being able to release about 2 games per gen they would need 12 teams and with 2 teams per studio 6 major studios. They are about the right size.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

taus90 said:
DonFerrari said:

I rather have 1 great game per dev per gen, than 3 mediocre. There is plenty of games on 3rd parties if you want.

Also we dont want another period like the end of PS3 gen where Sony studios where pumping out great games but due to lack of marketing resources, many struggled to sell.

Yep I bought them all, but some probably got their legs cut due to low marketing budget + start of new gen taking out the focus.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Around the Network
CGI-Quality said:
outlawauron said:

Both of those studios just shot their loads and are done until next generation. How is that a good thing?

I don't see what that has to do with what I said. I responded to:

"How about we all stop expecting photo realism and start focusing on just great, original and innovate games again? That would solve just about everything." 

By having not pushing that boundary, they're able to develop more games. The examples you gave of "We can have both" are bad examples because what it means is less games overall. QD put out 2 games last generation, and will only have 1 this generation. Sony Santa Monica put out 3 games last generation (counting GOW2 which released in 2007), but will only have 1 this generation. Those are reasons to not pursue it.



outlawauron said:
CGI-Quality said:

I don't see what that has to do with what I said. I responded to:

"How about we all stop expecting photo realism and start focusing on just great, original and innovate games again? That would solve just about everything." 

By having not pushing that boundary, they're able to develop more games. The examples you gave of "We can have both" are bad examples because what it means is less games overall. QD put out 2 games last generation, and will only have 1 this generation. Sony Santa Monica put out 3 games last generation (counting GOW2 which released in 2007), but will only have 1 this generation. Those are reasons to not pursue it.

Considering where we are in the gen, I don't think it's that big of a deal. Plus, you don't know why those games took longer to produce and Beyond: Two Souls/God of Ascension weren't anywhere near as well received as the previous games. They were also tail-end 7th gen releases (and it was a bit longer than these things typically last, as it is).  

The old adage of quality > quantity fits here. 



                                                                                                                                            

MasterThief said:

well. games take longer and longer to make. and for the PS5. I don't expect games to make the development jump last gen did. but honestly any sort of increase at this point warrants more studios for a first party hardware company

 

I think SONY should either get one big studio or to medium sized ones . I think they wanted to make more games this gen even if they had a lot so far (compared to competition) but they simply had no time to work on them.  more and more third party publishers don't like to make exclusive deals because games are expensive and its worth it to publish it on all platforms. and its coming down to those 1p studios to do the job.

 

I think Sony should definitely be looking to expand WWS. there is rumor of a new studio in san diego. but am pretty sure thats just expanding the San Diego studio even more so its just a team and thats obviously a plus. tho thats not enough

 

1-2 more studios to allow them to work on the IPs that SP,GG and other 1P studios move on from. and the other dormant IPs would be a great move for next gen.

 

Unlike last gen I don't think Sony had any commercial failures coming out of 2nd party studios or 1st party. obviously thats because third party publishers for the most part do not make niche or SP games anymore its the yearly releases that have an established fanbases and nothing to fill the many niches in between.

aiming to get 3 AA-AAA exclusives per year or even 4. should be their goal IMO from 2018 onwards.  we are already getting 3 big exclusives this year. and likely 3+ next year.

Especially considering Sony is done with rushing titles like they did in the past. they take their sweet ass time to make 1p games which is great. but they need more studios to not just fill the gaps but be the major provider of SP games on the console with at least 3 recognizable titles a year. 

I don't think they should acquire insomniac or Kojima studio. they have strong relation with either of them so there is no point. they should just acquire either talented developers or small developers then expand upon them. 

 

In terms of game making studios. Sony has

ND-SPP-Bend-GG-Japan-MM-Poly-SanDiego-SSM. thats huge but. they still need more. none of these studios are gigantic. I believe SSM or GG are the biggest with around 270 employees which is slightly bigger than a medium sized one (Yes I didn't mention Pixelopus or Sony London but these all combined don't make a single A game they  are very small)

strategically adding a studio or two work on and assist 2nd parties in making exclusives would go a long way. just the IPs that they can't touch because they got their hands full is a big potential. 

sorry for bad format 

Sony has quoted already that as such. "Expanding studios for GaaS and more studios for new IP's SP experiences.



CGI-Quality said:
outlawauron said:

By having not pushing that boundary, they're able to develop more games. The examples you gave of "We can have both" are bad examples because what it means is less games overall. QD put out 2 games last generation, and will only have 1 this generation. Sony Santa Monica put out 3 games last generation (counting GOW2 which released in 2007), but will only have 1 this generation. Those are reasons to not pursue it.

Considering where we are in the gen, I don't think it's that big of a deal. Plus, you don't know why those games took longer to produce and Beyond: Two Souls/God of Ascension weren't anywhere near as well received as the previous games. They were also tail-end 7th gen releases (and it was a bit longer than these things typically last, as it is).  

The old adage of quality > quantity fits here. 

I suppose. I know I'm in the minority on the new God of War, but I'd rather God of War 2/3 over it every day of the week. They're far better games. Longer dev times to accomplish higher visual fidelity have absolutely nothing to do with the quality of the game.



twintail said:
Right now Sony does have Manchester Studio, and seemingly a new Studio in San Diego has opened up. I am sure they want to keep expanding when possible but its clear from the studios they have axed in recent years that its not always so economically viable to have so many.
Personally I hope they look at getting some up and coming Chinese group. The Asian region (not Japan) seems to be where they dont really have any studios of their own.

I don't know. Chinese studios are not reputed for great AAA games, their thing is more like mobile games with loot boxes and pay to win models. I don't think I would trust such studios to migrate from the mobile world of con games to a console world of hard-core games.

I don't know of course but if I were Sony's boss I'd try to acquire Japanese studios like From Software, Platinum Games or if they have enough cash, Square Enix why not.



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