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Forums - Microsoft Discussion - MS to do the "Halo, Gears, Forza" formula again?

Angelus said:
Veknoid_Outcast said:

I sort of see "greatness" and "quality" the same way.

Now, I agree that you can measure certain things scientifically. Digital Foundry makes a living based on that. 

But apart from frame rate and textures and lighting effects, can can you made a convincing case for objective video game quality? Some people like easy games; some prefer difficult ones. Online multiplayer is essential for many reviewers; for others its an afterthought. Complex menus and button inputs are off-putting for some, and immersive for others. Gameplay, by its definition, is a very personal, subjective thing -- it's how we as players interact with the rules of the game.

First off, that was a typo in my post there, meant subjective, but I think you got it.

And ya, I do absolutely think one can make a convincing case for the objective quality of a video, regardless of tastes. For starters, how are the production values? Visual design, sound design, etc. How do those match up to similar games, in the same genre? Does the game perform well on a technical level? Then, in terms of the gameplay, you're absolutely right that we all have (very) different ideas of what constitutes fun gameplay, but....does the game execute the intended gameplay well? Again, how does it stack up to similar gameplay in it's competitors? There are lots of very easy, objective ways to determine quality.

What if you find the soundtrack grating, and I find it mesmerizing? What if the realistic art style works wonders for you, and leaves me cold? What if I don't mind settling for 30 FPS and for you it's 60 FPS or bust? Which one of us is right? There's a big difference between the objective "this soundtrack was composed by Mr. X and played with A,B, and C instruments" and "this soundtrack is pure poetry and elevates the game from a rental to a must-buy." Surely you see the difference between a cold, objective presentation of facts and a deeply personal, emotional analysis?

You suggest measuring quality gameplay by stacking it up to similar gameplay in competing games? Well, to get there you'd have to assume some objective, quantifiable baseline, when, again, it's just your personal preferences, this time spread across multiple games.



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Veknoid_Outcast said:
Angelus said:

First off, that was a typo in my post there, meant subjective, but I think you got it.

And ya, I do absolutely think one can make a convincing case for the objective quality of a video, regardless of tastes. For starters, how are the production values? Visual design, sound design, etc. How do those match up to similar games, in the same genre? Does the game perform well on a technical level? Then, in terms of the gameplay, you're absolutely right that we all have (very) different ideas of what constitutes fun gameplay, but....does the game execute the intended gameplay well? Again, how does it stack up to similar gameplay in it's competitors? There are lots of very easy, objective ways to determine quality.

What if you find the soundtrack grating, and I find it mesmerizing? What if the realistic art style works wonders for you, and leaves me cold? What if I don't mind settling for 30 FPS and for you it's 60 FPS or bust? Which one of us is right? There's a big difference between the objective "this soundtrack was composed by Mr. X and played with A,B, and C instruments" and "this soundtrack is pure poetry and elevates the game from a rental to a must-buy." Surely you see the difference between a cold, objective presentation of facts and a deeply personal, emotional analysis?

You suggest measuring quality gameplay by stacking it up to similar gameplay in competing games? Well, to get there you'd have to assume some objective, quantifiable baseline, when, again, it's just your personal preferences, this time spread across multiple games.

I get where you're coming from, but some basic assumptions simply have to be made, otherwise we could never rate ANY piece of entertainment. Everyone writing previews, reviews, etc, for them would be wasting their time, because nothing they said would have any objective merit to help anyone get any wiser as to whether that piece of entertainment is more worthy of their time than others, beyond telling them whether it falls into a genre or style they like. I'd like to think that despite people's many differences, there's certain baselines we can acknowledge as being executed well or poorly, regardless of how strongly they resonate with us on a personal level. Maybe that's just me though.

Edit: I'll do your FPS example real quick, because what you're referencing again here is preference. Some people might be have issues with 30FPS, and others may not, sure….but does the game give you whatever FPS it's settled on at a consistent clip? Is the performance steady, or does it go all over the place? These are things I can use to judge the quality, even if my personal ideal is something other than what's presented.

Last edited by Angelus - on 31 May 2018

zkp said:
LudicrousSpeed said:

Nothing wrong with more quality games being made.

Quality?

Yes? Say what you want about the games, I don’t care much for Gears or Halo anymore but they’re still well made and well received games.



Angelus said:
Veknoid_Outcast said:

What if you find the soundtrack grating, and I find it mesmerizing? What if the realistic art style works wonders for you, and leaves me cold? What if I don't mind settling for 30 FPS and for you it's 60 FPS or bust? Which one of us is right? There's a big difference between the objective "this soundtrack was composed by Mr. X and played with A,B, and C instruments" and "this soundtrack is pure poetry and elevates the game from a rental to a must-buy." Surely you see the difference between a cold, objective presentation of facts and a deeply personal, emotional analysis?

You suggest measuring quality gameplay by stacking it up to similar gameplay in competing games? Well, to get there you'd have to assume some objective, quantifiable baseline, when, again, it's just your personal preferences, this time spread across multiple games.

I get where you're coming from, but some basic assumptions simply have to be made, otherwise we could never rate ANY piece of entertainment. Everyone writing previews, reviews, etc, for them would be wasting their time, because nothing they said would have any objective merit to help anyone get any wiser as to whether that piece of entertainment is more worthy of their time than others, beyond telling them whether it falls into a genre or style they like. I'd like to think that despite people's many differences, there's certain baselines we can acknowledge as being executed well or poorly, regardless of how strongly they resonate with us on a personal level. Maybe that's just me though.

If you're saying there are commonly-understood standards in the games industry -- a shared language, so to speak -- then, yes, I agree. 

That's not objectivity though; it's consensus.



Veknoid_Outcast said:
Angelus said:

I get where you're coming from, but some basic assumptions simply have to be made, otherwise we could never rate ANY piece of entertainment. Everyone writing previews, reviews, etc, for them would be wasting their time, because nothing they said would have any objective merit to help anyone get any wiser as to whether that piece of entertainment is more worthy of their time than others, beyond telling them whether it falls into a genre or style they like. I'd like to think that despite people's many differences, there's certain baselines we can acknowledge as being executed well or poorly, regardless of how strongly they resonate with us on a personal level. Maybe that's just me though.

If you're saying there are commonly-understood standards in the games industry -- a shared language, so to speak -- then, yes, I agree. 

That's not objectivity though; it's consensus.

So, if you really believe what you're arguing to me here, you couldn't personally recognize anything as being a quality product, if you don't enjoy it on a personal level? Or you could, but despite your personal opinion being unfavorable in terms of whether or not it's right for you, you still wouldn't say your recommendation of it for others is based on any objective qualities you boiled down in your review?

I mean that's fair enough if that's your take, I suppose. I just view it differently. We wouldn't be able to understand what does or doesn't resonate with people if there weren't specific identifiers of various qualities to make us recognize that. Anyway, I'll leave it that here, because this discussion doesn't really have much to do with topic of the thread, but I'd be happy to continue it in PM form if you'd like.



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Looking forward to Horizon 4. The next Gears should be good still haven't played 4 and not really interested in Halo. Also looking forward for more info about the second Microsoft game Playground Games is working on besides the Horizon games hopefully there is some more news about that soon.



If those continue to be the best games MS can offer, I’ll continue to regret my XBO purchase. I’m a couple hours into Sunset Overdrive right now, and I’m definitely not loving it. If the game doesn’t improve, Cuphead will remain the only good exclusive on the XBO (imo). I thought I would like Ori and Gears 4, but unfortunately that was not the case.



Shadow1980 said:
Those are their bread and butter, like Super Mario, Zelda, Mario Kart, and Smash are for Nintendo. But MS needs to have more on their plate. Nintendo and Sony's first-party offerings are a full meal, while MS is relatively lacking in appetizers, side dishes, and desserts.

I'm hungry now...

LMAO , you are talented as food tester, ups wrong words game tester LOL.



Nothing wrong with it.they are sticking to their biggest franchise.just like how Nintendo keep making Zelda Mario and pokemon.and also it's not easy to make a new successful ip.



Mcube said:
Barkley said:
Halo releases have really slowed down so I would be surprised if we didn't get one this e3. 360 had 5 Halo FPS titles, XBO has 2 and we're nearing the end of this generation.

Maybe they finally understood that the quality has been going down since Bungie left so they´re trying to blow people away with Halo 6. 

I have very high expectations for Halo 6.  I think they know that they have to knock it out of the park next time.  XB lost a lot of market share this generation.  If it weren't for Halo loyalists, they'd have lost even more. If they go without a mega-hit Halo for a whole generation, it will be even harder to keep people in the XB universe for the next gen.  

Forza games have been great forever.  I expect that to continue.  

Gears..... eh, I dunno.  I don't feel like the series is all that important anymore.  I certainly don't care about it, personally.