maxleresistant said: They could, of course, but they would have to actually build a system that can handle current gen games. They would also need to learn to play nice with third party studios, and spend more on game development. I don't think any of those will happen though, they made their choice clear with the switch. They're happy doing handheld gaming and underpowered home consoles, keeping churning out uninspired Yoshi, Kirby or Pokemon games. And you have to take also the mobile market into account, where they are just doing what everybody else is doing: copying successful concepts and slapping a skin of their own IPs on it. Nintendo is still able to make some great games, but they really are starting to be the exception in a library full of mediocrity and easy cash grabs. And even if those games are great they still are held back by underpowered hardware and useless gimmicks. I use to love Nintendo, but at this point, if they stopped making games, I would only miss Zelda and Mario. All the other things I miss about Nintendo has been already gone for a very long time. |
I think they are having better relationships with third party developers. I mean, how could Mario + Rabbids have been possible if Nintendo wasn't willing to let Ubisoft borrow their most valuable IP? Then you had Platinum Games being able to go for their vision with Bayonetta 2 with the help of Nintendo when others like Sony and Microsoft didn't want to at the time. And how come all of sudden did Bethesda became a solid (albeit early) contributor to the Switch's success? Unless you mean giving out some money under the table to get more support from third parties like Activision and EA or something.
As for costs, it depends on what their developers want ultimately. Koizumi seems to do alright with Mario Odyssey and Aonuma the same with Breath of the Wild. Same with Yabuki with ARMS, Nogami with Splatoon 2, Sakaguchi (who directed Splatoon 1) with Labo, among others within Nintendo's development teams.
I think Nintendo is still Nintendo, the good and bad, after all these years. Even with underpowered hardware, they have been able to create great to incredible games like Super Mario Galaxy, Super Mario Odyssey, BoTW, Xenoblade Chronicles 1, X, and 2, Skyward Sword, Fire Emblem Awakening/Fates, Pokemon, Animal Crossing New Leaf, Wii Sports, Kid Icarus Uprising, Smash Bros., etc.
I'm sure some would like to see Nintendo games have $100+ million budgets invested on 4K, ultra-realistic graphics, with A+ actors, and stuff, but that's not what has been Nintendo's philosophy since they started in the gaming industry. Their focus has been gameplay first and they like to seek trying different things with either new or existing IPs. I don't think Nintendo and their developers are about high-end technology, but more on how can they utilize the tech to create something that's in their DNA. I mean, you have Yoshiaki Koizumi and Shinya Takahashi spear-heading the development of the Switch. Even Miyamoto confirmed that its development was done by younger employees. That's just how they operate.