Pemalite said: Then console gamers will miss out on Elder Scrolls, Battlefield, Call of Duty, Quake, Unreal, PUBG, Half Life, Portal, Left 4 Dead, The Sims, Minecraft... List goes on as they were all PC Exclusive at one point. |
From this list the only one I cared to play was the Sims in PC back in early 2000. So I wouldn't miss those not making to console.
Pemalite said:
JRPG's are pretty much the main genre that never had much PC exclusivity. |
From this list only C&C, Civilization and AoE I have played and also on PC. Again wouldn't miss not coming to console.
Otter said:
I'm really choking at the irony of every point you try and make. Critical thinking and comprehension is key, use it to avoid falling into the same category of irrational person you're looking down on. Instead of answering a question with another question, try and extrapolate over the correlation you made. Exclusives aren't magically better than non exclusive games, if so why? The benefits afforded to being exclusive are easier optimisation and somewhat reduced development times, but this really doesn't shape the diversity of a game, or make it vastly different experience. What you're correlating in terms of the most anticipated games and exclusives is specific to 1st party exclusives, a distinction which obviously needs to be made. By all means, maybe you have a point that I've missed but you're going to have to make it. And more than a loose correlation this time. |
I guess you missed the part that the platform holder helping to finance the game would overlook the process to see if the quality is satisfactory as they do with their internal games.
Seventizz said: Well, there is one benefit that actually helps all gamers. Take Rise of the Tomb Raider. Square publicly had sworn off the franchise after the reboot before it didn’t meet inititial financial expectations. MS stepped in and helped fund Rise in lieu of marketing and timed exclusivity. Eventually the game launched on the ps4 opening the audience. So, would it be better had the game not been made at all? |
Considering how much sales were lost because of the timed exclusivity I'm not sure if that was the best option for RoTR, even more because it was already at development and near finishing when MS offered the timed exclusivity.
Azzanation said:
The point you missed is it happens far more in the console market. Aslong as consoles exists there will always be petty arguments. This is a small thing in the PC industry. I go to work and see many new faces, i talk about games to my staff and i see PC gamers accepting eachother all the time, where as i see people getting neglected because they game on the wrong console. Thats what i personally see everyday, i am sure there are examples where there are console gamers who get along however there are also those who dislike eachother because they like B better than A consoles. Thats my point, weather it goes away wont happen aslong as we have consoles and exclusives.
Whos arguing? I am sure not, just stating my opinion while at work, what can i say its a quiet day for me. ;) |
So console gamer are arguing because of lack of good games, but you are just giving opinion while at work... you certainly have made a big research to come to those premises.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."