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Forums - Nintendo Discussion - Resident Evil 7 Cloud Version announced for Switch, launches this coming week

The last few posts above me are so...I can't even...
I mean, the fuck?



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Nuvendil said:
The last few posts above me are so...I can't even...
I mean, the fuck?

Capcom isn't screwing anybody over, take it or leave it. They are just offering a subscription service like any other cloud gaming service provider ... 



Hiku said:

Resident Evil 7 is one of those games that I think could be ported to Switch with respectable results.
It runs at a rock solid 60 frames on PS4/XBO so they can cut that in half if necessary, and the game is already designed to scale down heavily for VR mode.

This is probably just Capcom not wanting to put resources into a proper port for Switch. And I can understand that. They're probably working on Resident Evil 2 Remake and perhaps RE8. But if that's the case, that means it's probably this or nothing. And this may be better than nothing, providing they don't keep doing this for future games that they should port to/develop for Switch.

This is interesting though, because this may allow games like Kingdom Hearts 3 to come to Switch after all, if it should prove too difficult/expensive to port.

Totally agree, RE7 could run on Switch and game could run/look well enough, and relly seems that Capcom still dont want to put larger resources for Switch, it seems like they dont still dont know what to do with Switch support.

This is low investment experiment, but I still hope we will get proper RE7 port for Switch.

 

zippy said: 
If this takes off you can bet that Monster Hunter world will be next

I could see that.



This is post from Resetera, list of Capcoms strange/bad decisions regarding Switch:

- releasing a port of SF2 of all games when the SFCollection was already in development for the machine at that time
- not releasing Okami HD day and date
- not releasing any old RE game port despite RER1+2 selling so well last year
- localize MHXX one year later and 8 months after a better MH game released
- not releasing the Disney afternoon collection on the console that has the most retro-centric userbase
- not releasing the DMC HD collection when the re-release of Bayonetta 1+2 proved that there's a sizeable BTA audience already present
- refusing to use a single cartridge (that wouldn't cost more than a PS4 Blu-ray) for both MMLC or MMXLC games and thus alienating part of the target audience
- refusing to release retail versions of MMLC, MMXLC, RER1+2 in Europe despite being an important market for Capcom
- and now, releasing a cloud version of RE7 exclusively in its worst market out of the big 3 instead of making a full price port for a worldwide release

https://www.resetera.com/threads/media-create-sales-week-19-2018-may-07-may-13.42869/page-15#post-8149211



Miyamotoo said:
This is post from Resetera, list of Capcoms strange/bad decisions regarding Switch:

- releasing a port of SF2 of all games when the SFCollection was already in development for the machine at that time
- not releasing Okami HD day and date
- not releasing any old RE game port despite RER1+2 selling so well last year
- localize MHXX one year later and 8 months after a better MH game released
- not releasing the Disney afternoon collection on the console that has the most retro-centric userbase
- not releasing the DMC HD collection when the re-release of Bayonetta 1+2 proved that there's a sizeable BTA audience already present
- refusing to use a single cartridge (that wouldn't cost more than a PS4 Blu-ray) for both MMLC or MMXLC games and thus alienating part of the target audience
- refusing to release retail versions of MMLC, MMXLC, RER1+2 in Europe despite being an important market for Capcom
- and now, releasing a cloud version of RE7 exclusively in its worst market out of the big 3 instead of making a full price port for a worldwide release

https://www.resetera.com/threads/media-create-sales-week-19-2018-may-07-may-13.42869/page-15#post-8149211

Nah, that's all Nintendo's fault. Besides, Capcom is at its peak, has no need for Nintendo fans userbase...



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fatslob-:O said:
DonFerrari said:

For 1/3 of what others paid for the release on the other platforms.

Pricing is another argument altogether. In the end, Switch owners get access to the game and that's what should matter the most ... 

Owning high end AAA games is a luxury that can only be afforded for home console and PC users ... 

Yep, you have access, you get to decide if you want to buy or not, but let's prefer to complain that it wasn't done how we think it should and that companies always miss threat poor Nintendo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Miyamotoo said:
This is post from Resetera, list of Capcoms strange/bad decisions regarding Switch:

- releasing a port of SF2 of all games when the SFCollection was already in development for the machine at that time
- not releasing Okami HD day and date
- not releasing any old RE game port despite RER1+2 selling so well last year
- localize MHXX one year later and 8 months after a better MH game released
- not releasing the Disney afternoon collection on the console that has the most retro-centric userbase
- not releasing the DMC HD collection when the re-release of Bayonetta 1+2 proved that there's a sizeable BTA audience already present
- refusing to use a single cartridge (that wouldn't cost more than a PS4 Blu-ray) for both MMLC or MMXLC games and thus alienating part of the target audience
- refusing to release retail versions of MMLC, MMXLC, RER1+2 in Europe despite being an important market for Capcom
- and now, releasing a cloud version of RE7 exclusively in its worst market out of the big 3 instead of making a full price port for a worldwide release

https://www.resetera.com/threads/media-create-sales-week-19-2018-may-07-may-13.42869/page-15#post-8149211

I can only guess the source for cartridge being cheaper than BR. And of course all the high level knowledge of the person who studied the economics of those decision and saw all as the worse options for Capcom, because I just love how forum-goers are smarter and more knowledgeable than CEO+Directors of major companies still they aren't successful themselves.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
fatslob-:O said:

Pricing is another argument altogether. In the end, Switch owners get access to the game and that's what should matter the most ... 

Owning high end AAA games is a luxury that can only be afforded for home console and PC users ... 

Yep, you have access, you get to decide if you want to buy or not, but let's prefer to complain that it wasn't done how we think it should and that companies always miss threat poor Nintendo.

Oh piss off.  If you can't see the severe disadvantages of this than you are either blind or wilfully ignoring them for whatever reason.  

Them doing something for the Switch is not a shield against criticism.  If what they are doing is BS then it's BS, end of story.  

For goodness sake you can't even back up your save file, it's stored in the cloud as well and they outright say they can and will delete save files of inactive accounts.  So if you wish to keep your save files, you had better never, ever fail to renew your subscription.  Every aspect of this proposal is skin crawlingly consumer hostile on top of being extremely cheap and lazy.  They aren't even setting up and operating the streaming service themselves, it's outsourced.  



DonFerrari said:
Miyamotoo said:
This is post from Resetera, list of Capcoms strange/bad decisions regarding Switch:

- releasing a port of SF2 of all games when the SFCollection was already in development for the machine at that time
- not releasing Okami HD day and date
- not releasing any old RE game port despite RER1+2 selling so well last year
- localize MHXX one year later and 8 months after a better MH game released
- not releasing the Disney afternoon collection on the console that has the most retro-centric userbase
- not releasing the DMC HD collection when the re-release of Bayonetta 1+2 proved that there's a sizeable BTA audience already present
- refusing to use a single cartridge (that wouldn't cost more than a PS4 Blu-ray) for both MMLC or MMXLC games and thus alienating part of the target audience
- refusing to release retail versions of MMLC, MMXLC, RER1+2 in Europe despite being an important market for Capcom
- and now, releasing a cloud version of RE7 exclusively in its worst market out of the big 3 instead of making a full price port for a worldwide release

https://www.resetera.com/threads/media-create-sales-week-19-2018-may-07-may-13.42869/page-15#post-8149211

I can only guess the source for cartridge being cheaper than BR. And of course all the high level knowledge of the person who studied the economics of those decision and saw all as the worse options for Capcom, because I just love how forum-goers are smarter and more knowledgeable than CEO+Directors of major companies still they aren't successful themselves.

The source is Daniel Ahmad you genius.  Analyst at Niko Partners and highly credible and highly regarded industry insider.  It is an iron clad fact that they could have fit the MMLC 1 and 2 on a 4 GB cart.  And it is an iron clad fact those cost less than a blue ray so try again.



Nuvendil said:
DonFerrari said:

Yep, you have access, you get to decide if you want to buy or not, but let's prefer to complain that it wasn't done how we think it should and that companies always miss threat poor Nintendo.

Oh piss off.  If you can't see the severe disadvantages of this than you are either blind or wilfully ignoring them for whatever reason.  

Them doing something for the Switch is not a shield against criticism.  If what they are doing is BS then it's BS, end of story.  

For goodness sake you can't even back up your save file, it's stored in the cloud as well and they outright say they can and will delete save files of inactive accounts.  So if you wish to keep your save files, you had better never, ever fail to renew your subscription.  Every aspect of this proposal is skin crawlingly consumer hostile on top of being extremely cheap and lazy.  They aren't even setting up and operating the streaming service themselves, it's outsourced.  

I can see the disadvantages, while from you and some other fans I can only see complains and "certain" that it would be a good port and easily done. Because still 180 days is quite enough to finish a 10h game and paying 1/3 the cost. Also there are at least 3 other platforms where you can play it.

Nuvendil said:
DonFerrari said:

I can only guess the source for cartridge being cheaper than BR. And of course all the high level knowledge of the person who studied the economics of those decision and saw all as the worse options for Capcom, because I just love how forum-goers are smarter and more knowledgeable than CEO+Directors of major companies still they aren't successful themselves.

The source is Daniel Ahmad you genius.  Analyst at Niko Partners and highly credible and highly regarded industry insider.  It is an iron clad fact that they could have fit the MMLC 1 and 2 on a 4 GB cart.  And it is an iron clad fact those cost less than a blue ray so try again.

https://www.amazon.com/Verbatim-BD-R-Blu-ray-Recordable-Media/dp/B003EE08S8/ref=pd_lpo_vtph_lp_tr_t_2/140-8550675-3705451?_encoding=UTF8&psc=1&refRID=WKT3R03CX5JD2MG5G7N7

So does a 4GB cart cost less than 1 USD? Because a regular costumer can buy a BR disc for like that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."