Hiku said:
DonFerrari said:
Do it run at 120fps on PSVR? Because if not, the game already doing 1080p60fps wouldn't change because of the PSVR. This is new for me, post a link please?
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I don't know how it runs in VR framerate wise. But I also don't understand what you mean by "wouldn't change"?
I'm saying that the visuals being able to scale down a lot in RE7 is not a hypothetical, but a fact. Because the visuals scale down a lot in VR mode. Presumably it is scaled down to maintain the framerate in VR. What that framerate is exactly is besides my point.
Basically, we know for a fact that RE7 can scale down a lot, because it does this already. And the main game runs at 60f, which means they can cut this framerate in half to save performance (Like in Doom and pretty much any PS4 port that's come to Switch).
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If the game run at 60fps on TV and PSVR then you don't need to cut the graphics to reach framerate on PSVR as you claimed. What difference is there for PSVR is that it displays on two screens that summed resolution is similar to fullHD but have some other burden on the system probably, but that loss of quality on PSVR happens even for games that aren't PSVR enabled.
I'm waiting for this "a lot" to be displayed in numbers.
The very minority of games on PS4 are 60 fps, so don't count on many games being on Switch... as I said it's funny that when before 60fps was totally necessary but now it is better to go to 30fps instead of using cloud even before seeing if it will work well.
Another funny thing I saw is how much people complained about the bad IQ on the PSVR, so if that is your base for Switch version, then I guess people would also complain about the port IQ.
XD84 said:
Well if you buy on steam, this is similar concept instead of paying 60 USD you are paying 1/3 of it but will have it rented for 180 days. Not the best option, but is valid.
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I never paid more than 20 USD for a game on steam, since I never buy AAA games at release on PC.
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You still won't pay over 20 for this on Switch, and of couse you can wait 2 years and see the price drop for it.. or you can buy on your PC.
CuCabeludo said:
Cubedramirez said: Cloud support is exciting because it utilizes existing infrastructure in gamers home while reducing the price they'd typically pay to purchase a game. I can't wait to see who else runs with this concept. In my opinion sport titles should be doing this sooner than later. |
I hope in the future the tech can allow people play games at high visual PC-like quality at affordable price without having to invest their kidneys in a gaming PC.
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Console always had high visual for the time they launched, were affordable and match PC at release. You really aren't needed to invest a kidney on PC gaming, first because the gains aren't massive, second because console gaming would hold PC whenever the gap is to big and third streaming will always put more issues than being physical.
routsounmanman said:
Train wreck said:
Hopefully Capcom continues down this path as I would prefer they continue their recent success rather than satisfy someone who is upset that they can't spend an extra $300 for another console/PC that houses their games.
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I have a PS4 and a 4K capable PC... I just want to play good games on my Switch (and get to keep them, like other first class platform owners). Can't bring them? Don't bother at all, it infuriates me. Is that a concept that hard to grasp?
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Guess you buy all games available on Switch to be so offended that a game you can buy on your other platforms don't get a physical release.
Last edited by DonFerrari - on 21 May 2018